Imprisoned Scrap Imp
Card Text
Dormant for 2 turns.
When this awakens,
give all minions in your hand +2/+2.
Flavor Text
His impish imports imply impressively impetuous impropriety.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Tactical Retreat | Hero Power | 1 | 0 | 0 | |
Defile | Hero Power | Warlock | 1 | 0 | 0 |
Scythe | Weapon | 3 | 1 | 1 | |
Death Coil | Ability | Death Knight | 2 | 0 | 0 |
Army of the Frozen Throne | Ability | Death Knight | 6 | 0 | 0 |
Venomstrike Trap | Ability | Hunter | 2 | 0 | 0 |
Defile | Ability | Warlock | 2 | 0 | 0 |
Twisting Nether | Ability | Warlock | 8 | 0 | 0 |
Sabotage | Ability | Rogue | 4 | 0 | 0 |
Shadow Strike | Ability | Rogue | 3 | 0 | 0 |
Book of Specters | Ability | Mage | 2 | 0 | 0 |
Uplink | Ability | 3 | 0 | 0 | |
Revenge of the Wild | Ability | Hunter | 2 | 0 | 0 |
Impbalming | Ability | Warlock | 4 | 0 | 0 |
Corrosive Breath | Ability | Hunter | 2 | 0 | 0 |
Nether Breath | Ability | Warlock | 2 | 0 | 0 |
Seal Fate | Ability | Rogue | 3 | 0 | 0 |
Fiendish Rites | Ability | Warlock | 3 | 0 | 0 |
Small Repairs | Ability | Druid | 1 | 0 | 0 |
Torrent | Ability | Shaman | 4 | 0 | 0 |
Secret Passage | Ability | Rogue | 1 | 0 | 0 |
Soul Shear | Ability | Warlock | 2 | 0 | 0 |
Soul Shear | Ability | Warlock | 2 | 0 | 0 |
Paralytic Poison | Ability | Rogue | 1 | 0 | 0 |
Refreshing Spring Water | Ability | Mage | 5 | 0 | 0 |
Sigil of Summoning | Ability | Demon Hunter | 2 | 0 | 0 |
Twisting Nether | Ability | Warlock | 8 | 0 | 0 |
Defile | Ability | Warlock | 2 | 0 | 0 |
Shadow Bolt | Ability | Warlock | 3 | 0 | 0 |
Mind Blast | Ability | Priest | 2 | 0 | 0 |
Shadow Bolt | Ability | Warlock | 3 | 0 | 0 |
Shadow Bolt | Ability | Warlock | 3 | 0 | 0 |
Mind Blast | Ability | Priest | 2 | 0 | 0 |
Twisting Nether | Ability | Warlock | 8 | 0 | 0 |
Rats of Extraordinary Size | Ability | Hunter | 6 | 0 | 0 |
Devouring Swarm | Ability | Hunter | 0 | 0 | 0 |
Venomstrike Trap | Ability | Hunter | 2 | 0 | 0 |
Dead Ringer | Minion | Priest | 2 | 2 | 1 |
Doubling Imp | Minion | Warlock | 3 | 2 | 2 |
Wargear | Minion | 5 | 12 | 10 |
Zoo prolly cant use a value card that has (literally) no presence when played, despite benefiting the most from its type of effect.
Who knows though, maybe they give warlock a bonkers 1 drop that allows them to float a turn to make up for lost tempo.
This comment aged like a fine milk.
Kefir is rich in probiotics
If you can play this on turn 1 with the coin, then cast The Soularium + Shadow Council on turn 2 (draw 3, turn them into demons with +2/+2, then given everything in your hand another +2/+2 at the start of turn 3), your midgame would be absolutely insane. While not great, the highlight reels with this card could be cool.
So, now I think handlock has an entirely new way to play. You have your usual control methods with spells, but you pivot at a point by first playing this, and then the turn before he activates, play shadow council. I don't care what demon it is, at a free +4/+4 in stats, it's going to be good. It's going to require handlock to have enough tools to survive to the pivot, but if it does, would certainly be an interesting deck.
What board LMAO?
decent but you have to be able to keep board or it misses