Fireguard Destroyer
Card Text
Battlecry: Gain 1-4 Attack. Overload: (1)
Flavor Text
Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.
Card Sounds
Battlecry: Gain 1-4 Attack. Overload: (1)
Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.
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Right now I like it better than my Piloted Shredder and replaced both shredders with fireguard destroyers.
It puts way more pressure early on which fits my playing style. Only if people are able to answer it with Fireball or similar, I would prefer running my shredder.
Currently, I am pretty happy with the card.
This card is a just a JOKE in arena.
He play this and born 7/6 on turn 4, unfortunately I was no answer for 6 health.
Next turn 7/6 gets windfury, My health down 14, next turn I can deal with 7/6 then next turn 14 dmg + 8 spel, gg.
My reaction so far when playing this:
4 mana 4/6: sweet thats value who doesn't like a +1 health yeti
4 mana 5/6: sweet thats value, thats a damn decent minion
4 mana 6/6: sweet thats value, damn I'm lucky with RNG
4 mana 7/6: fuck a BGH target
This made my day, thanks!
If this get BGH'ed, then Neptulon, Dr. Boom, Ragnaros are safe to go.
4/6 is average if you consider the overload, but the others are good value; dying to BGH can be good or bad depending on whether you draw into other 7+ attack minions...
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As of late, I think that zoolock has more RNG. With Imp-losion, Bane of Doom, and the heavier minions increasing the chance of mana screw.
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Fortunately, crackle has a 75% chance for hitting for at least 4 damage.
Really, you shouldn't be depending on crackle killing 4-5 health creatures, it can sometimes pull it off, but it's real value in my experience is softening big creatures. Then, the higher the damage you roll from it, the less creatures you have to sacrifice to finish it off.
Best 4-drop in the game.
Not even close.
Bad card... yeah...I just want to see people dealing with those 6 health in a sea of totens...
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This card is only average with +1 attack. Then it's worth slightly less than 5 mana, and costs 4 mana + 1 overload. Anything past that is pure value.
At the worse hes a 4/6 for 4 mana. Nicely fit on the mana curve of Shammy
It's 5 mana because of the 1 overload. 5 mana for 4/6 is not good. 5 mana for 5/6 is like a yeti, 5 mana for 6/6 is the best, 5 mana for 7/6 is okay because of bgh. Great Card.
I never get why people add the mana and overload. It doesn't reflect the value you get from playing the minion early. Not to mention that, with Lava Shock, the overload can be negated.
Lava shock is not a guarantee draw. So you think Earth Elemental is a 7/8 for 5 mana? More people would play it if it wasn't for overload. And yes i know its bgh and tbk target but still more people would play it if its only 5 Mana.
You're both right to some degree, yet neither of you is completely so...
Overload is it's own factor, like the negative Battlecries on some Demon and neutral cards; Earth Elemental, for example, works with Ancestral Call in a similar fashion to Doomcaller + Voidcaller, it just isn't played because Ancestral call is unreliable. If you add Lava Shock and/or Unbound Elemental into the equations the cost of Overload will obviously be reduced, or even become beneficial in some cases. In such cases the effect of Overload has to be assessed on a case by case basis, or by probability in relation to the value a certain card might possess in relaton to the deck you put it in.
Generally speaking, if you're looking at an Overload card in isolation,it's most helpful to consider the Overload as being of half the cost of upfront Crystal usage, on account of the tempo gain and the fact that you should be preparing for next turn when you consider the drawback; though sometimes this can be unfrotunately limiting.
With this particular card I think it's fair to say a 4/6 for 4+1 is average; for half a crystal more you get 1 extra health compared to Yeti, which is reasonable. At 5/6 it's as good as you would expect from a class card. At 6/6 it becomes guaranteed profit. At 7/6 it becomes a bit controversial considering BGH, but is generally a great play assuming you actually run other 7+ attack minions. I wouldn't consider Lava Shock highly relevant, as it tends to be best used with cards like Lightning Strom and Feral Spirit's, which give Lava Shock the same value as Backstab when used correctly. If you have Unbound Elemental, though, then this is a great pick for your deck.