Haunting Nightmare
Card Text
Deathrattle: Haunt a card in
your hand. When you play it,
summon a 4/3 Soldier.
Flavor Text
Not as scary as the one where all my teeth fall out.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Micro-Squad | Hero Power | Warrior | 2 | 0 | 0 |
Rinling's Rifle | Weapon | Hunter | 4 | 2 | 2 |
Stagpoint Wildbow | Weapon | Hunter | 3 | 4 | 2 |
Lightforged Blessing | Ability | Paladin | 2 | 0 | 0 |
The Forest's Aid | Ability | Druid | 8 | 0 | 0 |
Murloc Infestation | Ability | 3 | 0 | 0 | |
Pristine Compass | Ability | 3 | 0 | 0 | |
Hallowed Water | Ability | 7 | 0 | 0 | |
Holy Water | Ability | Priest | 5 | 0 | 0 |
Luminous Candle | Ability | 0 | 0 | 0 | |
Scroll of Confusion | Ability | 0 | 0 | 0 | |
Darkness Candle | Ability | 4 | 0 | 0 | |
Elixir of Shadows | Ability | Priest | 3 | 0 | 0 |
Mass Hysteria | Ability | Priest | 5 | 0 | 0 |
Hand of Gul'dan | Ability | Warlock | 6 | 0 | 0 |
Ambush | Ability | Rogue | 2 | 0 | 0 |
Hand of Gul'dan | Ability | Warlock | 6 | 0 | 0 |
Soul Fragment | Ability | Warlock | 0 | 0 | 0 |
Coerce | Ability | Rogue | 3 | 0 | 0 |
Revolve | Ability | Shaman | 1 | 0 | 0 |
Arbor Up | Ability | Druid | 5 | 0 | 0 |
Bracing Cold | Ability | Shaman | 2 | 0 | 0 |
Ring of Courage | Ability | Paladin | 2 | 0 | 0 |
The Coin | Ability | 0 | 0 | 0 | |
Final Gasp | Ability | Warlock | 1 | 0 | 0 |
Runeforging | Ability | Death Knight | 1 | 0 | 0 |
Parrrley | Ability | Rogue | 1 | 0 | 0 |
Parrrley | Ability | Rogue | 1 | 0 | 0 |
Abyssal Curse | Ability | Warlock | 2 | 0 | 0 |
Ambush | Ability | Rogue | 2 | 0 | 0 |
Runeforging | Ability | Death Knight | 1 | 0 | 0 |
Cold Storage | Ability | Shaman | 1 | 0 | 0 |
Chill Vibes | Ability | Shaman | 3 | 0 | 0 |
Flash of Lightning | Ability | Shaman | 2 | 0 | 0 |
Weight of the World | Ability | Demon Hunter | 3 | 0 | 0 |
Weight of the World | Ability | Demon Hunter | 3 | 0 | 0 |
Mimiron's Blades | Ability | Rogue | 1 | 0 | 0 |
Mimiron's Coolant | Ability | Rogue | 0 | 0 | 0 |
Mimiron's Cloakfield | Ability | Rogue | 1 | 0 | 0 |
Mimiron's Switch | Ability | Rogue | 1 | 0 | 0 |
Pure Arena card, where it's very good.
interesting, but I don't think it's great in priest. Most good priest decks are control and it's a bit slow for hyper aggro.
too slow, but can see play in arena
Not good, it's too slow and doesn't really synergize with anything Priest wants to do.
Looks like trash as a priest card.
Compared to something like Mischievous Imp this card is terrible. I know they cost different mana, but one is a 4 mana 6/6 (in stats) which might be 9/9 and the other is a 3 mana 3/3 which might give you another 3/3 at some point.
Just not good enough
this is only true if you disregard the deathrattle manipulations pries has (or may have in the future), priest hero card replays every deathrattle effect, priest can have cards that resurrect any undead died, so it is possible (if Blizzard wanted) that this effect triggers like ~15 times in a single game, we dont know yet, dont dismiss this card at face value, comparing to Mischievous Imp directly makes little sense
too fair to be usefull.......... there are a bunch of minions that allow you to get same stats easier. Hope for undead and deathrattle combinations.
Kind of odd. Value is sort of there.