If I could single handily point to one card and say "this is the reason why Hearthstone is worth playing," it's probably this guy right here.
I remember watching an interview with former HS director Ben Brode, and he explained that they wanted the coin to have this feeling of awe: When you're playing the coin, you get this great feeling knowing that you're getting ahead on tempo. When your opponent plays the coin though, you know shits about to go down.
I came to Hearthstone after playing Magic: the Gathering for many years. My main gripes with Magic was the frustration of drawing lands when your opponent is drawing threats, and the fact that there was no tactical advantage of going second. Sure you get to draw an extra card, but that's not going to stop your opponent from being able to curve out on you anyways. It forces the second player to play a defensive game to stabilize, or lose the race. In those first crucial turns of an MTG game, one player will always have more mana than the other player, and the coin gives the behind player an opportunity to catch up. I still think giving the second player 4 cards over the first players 3 is still questionable, but the coin giving you a small burst of mana is such a neat mechanic.
My only complaint is that this card counts as a spell, so Rogue's that go second have a huge advantage in the mirrors.
Non Rogue-Players are SHAKING
Dr. 1
If I could single handily point to one card and say "this is the reason why Hearthstone is worth playing," it's probably this guy right here.
I remember watching an interview with former HS director Ben Brode, and he explained that they wanted the coin to have this feeling of awe: When you're playing the coin, you get this great feeling knowing that you're getting ahead on tempo. When your opponent plays the coin though, you know shits about to go down.
I came to Hearthstone after playing Magic: the Gathering for many years. My main gripes with Magic was the frustration of drawing lands when your opponent is drawing threats, and the fact that there was no tactical advantage of going second. Sure you get to draw an extra card, but that's not going to stop your opponent from being able to curve out on you anyways. It forces the second player to play a defensive game to stabilize, or lose the race. In those first crucial turns of an MTG game, one player will always have more mana than the other player, and the coin gives the behind player an opportunity to catch up. I still think giving the second player 4 cards over the first players 3 is still questionable, but the coin giving you a small burst of mana is such a neat mechanic.
My only complaint is that this card counts as a spell, so Rogue's that go second have a huge advantage in the mirrors.
The Coin is in the starting hand of my warrior opponent half as much as Fiery War Axe
So you think weapons should be removed from the game then ?
This card is best played once your opponent plays Loatheb.
The golden coin wins you games.
If you have the golden coin your deck is all gold.
If your deck is all gold opponents get annoyed.
If your all gold deck is control priest your opponent gets irate and rage quits.
True story.
It should cost 1, Blizzard pls.
This thing is awesome when you have it +1
how we get gold coin ?
when your whole deck is golden
Golden Tomb Pillager does the job, too.
OP! Blizzard nerf plz!!
The Combo Coin
I like how you get downvoted just for being you.
My favourite card but for some reason it only shows up in my deck half the time ):
Yes, it should be a 0 mana deal 30 damage. :3
Theres also a golden version of the coin,you could include it.
Valeera's greatest ally.