Dew Process
Card Text
For the rest of the game,
players draw an extra card
at the start of their turn.
Flavor Text
All part of dewing your dew diligence.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Ichor of Undeath | Ability | 1 | 0 | 0 | |
Ichor of Undeath | Ability | 5 | 0 | 0 | |
Ichor of Undeath | Ability | 10 | 0 | 0 | |
Felbloom | Ability | 1 | 0 | 0 | |
Icecap | Ability | 1 | 0 | 0 | |
Goldthorn | Ability | 1 | 0 | 0 | |
Kingsblood | Ability | 1 | 0 | 0 | |
Shadow Oil | Ability | 1 | 0 | 0 | |
Jade Golem | Minion | 1 | 1 | 1 | |
Jade Golem | Minion | 2 | 2 | 2 | |
Jade Golem | Minion | 3 | 3 | 3 | |
Jade Golem | Minion | 4 | 4 | 4 | |
Jade Golem | Minion | 5 | 5 | 5 | |
Jade Golem | Minion | 6 | 6 | 6 | |
Jade Golem | Minion | 7 | 7 | 7 | |
Jade Golem | Minion | 8 | 8 | 8 | |
Jade Golem | Minion | 9 | 9 | 9 | |
Jade Golem | Minion | 10 | 10 | 10 | |
Jade Golem | Minion | 10 | 11 | 11 | |
Jade Golem | Minion | 10 | 12 | 12 | |
Jade Golem | Minion | 10 | 13 | 13 | |
Jade Golem | Minion | 10 | 14 | 14 | |
Jade Golem | Minion | 10 | 15 | 15 | |
Jade Golem | Minion | 10 | 16 | 16 | |
Jade Golem | Minion | 10 | 17 | 17 | |
Jade Golem | Minion | 10 | 18 | 18 | |
Jade Golem | Minion | 10 | 19 | 19 | |
Jade Golem | Minion | 10 | 20 | 20 | |
Jade Golem | Minion | 10 | 21 | 21 | |
Jade Golem | Minion | 10 | 22 | 22 | |
Jade Golem | Minion | 10 | 23 | 23 | |
Jade Golem | Minion | 10 | 24 | 24 | |
Jade Golem | Minion | 10 | 25 | 25 | |
Jade Golem | Minion | 10 | 26 | 26 | |
Jade Golem | Minion | 10 | 27 | 27 | |
Jade Golem | Minion | 10 | 28 | 28 | |
Jade Golem | Minion | 10 | 29 | 29 | |
Jade Golem | Minion | 10 | 30 | 30 | |
Shooting Star | Ability | Mage | 1 | 0 | 0 |
Warsong Outrider | Minion | Warrior | 4 | 5 | 4 |
Jan/24 has mana changed from 2 to 4. End of this card. I'm sorry, even though I had a success rate of just over 60%, it was fun. No chance against Dead King, very effective against Warrior (end of 2023).
Being forced to burn half of your deck just because you don't play hand-dump is complete bullshit. It feels like shit whether you end up winning or not.
There should be a way to counter these forced draw effects outside of having to change your deck to aggro.
effect shouldnt stack
Just went against a fully committed mill druid. They played a solitaire with one and only objective to burn their opponent's deck. Absolute cancer considering that this can be cast multiple times using Moonlit Guidance and Solar Eclipse.
With a 40 card deck, it's absolutely evil.
This would be good if there was a Druid burn deck. This may not help the Druid model of aggro decks.
But I will definitely use it in evil MIll druid decks.