Dew Process
Card Text
For the rest of the game,
players draw an extra card
at the start of their turn.
Flavor Text
All part of dewing your dew diligence.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Shooting Star | Ability | Mage | 1 | 0 | 0 |
Harbinger Celestia | Minion | 4 | 5 | 6 | |
Cosmic Anomaly | Minion | Mage | 4 | 4 | 3 |
Demonic Research | Ability | 8 | 0 | 0 | |
Back-up Plan | Ability | 1 | 0 | 0 | |
Duality | Hero Power | 0 | 0 | 0 | |
Stormsurge | Hero Power | 0 | 0 | 0 | |
Shattered Rumbler | Minion | Shaman | 5 | 5 | 6 |
Renew | Ability | Priest | 1 | 0 | 0 |
Skeletal Dragon | Minion | Priest | 7 | 4 | 9 |
Soulbound Ashtongue | Minion | 1 | 1 | 4 | |
Scavenging Shivarra | Minion | 6 | 6 | 3 | |
Volcanic Potion | Ability | Mage | 3 | 0 | 0 |
Kazakus Potion | Ability | 1 | 0 | 0 | |
Netherbloom | Ability | 1 | 0 | 0 | |
Lesser Potion | Ability | 1 | 0 | 0 | |
Greater Potion | Ability | 5 | 0 | 0 | |
Superior Potion | Ability | 10 | 0 | 0 | |
Kazakus Potion | Ability | 5 | 0 | 0 | |
Kazakus Potion | Ability | 10 | 0 | 0 | |
Heart of Fire | Ability | 5 | 0 | 0 | |
Stonescale Oil | Ability | 5 | 0 | 0 | |
Felbloom | Ability | 5 | 0 | 0 | |
Icecap | Ability | 5 | 0 | 0 | |
Heart of Fire | Ability | 1 | 0 | 0 | |
Netherbloom | Ability | 5 | 0 | 0 | |
Mystic Wool | Ability | 5 | 0 | 0 | |
Kingsblood | Ability | 5 | 0 | 0 | |
Shadow Oil | Ability | 5 | 0 | 0 | |
Goldthorn | Ability | 5 | 0 | 0 | |
Heart of Fire | Ability | 10 | 0 | 0 | |
Stonescale Oil | Ability | 10 | 0 | 0 | |
Icecap | Ability | 10 | 0 | 0 | |
Netherbloom | Ability | 10 | 0 | 0 | |
Mystic Wool | Ability | 10 | 0 | 0 | |
Stonescale Oil | Ability | 1 | 0 | 0 | |
Kingsblood | Ability | 10 | 0 | 0 | |
Shadow Oil | Ability | 10 | 0 | 0 | |
Goldthorn | Ability | 10 | 0 | 0 | |
Felbloom | Ability | 10 | 0 | 0 |
Jan/24 has mana changed from 2 to 4. End of this card. I'm sorry, even though I had a success rate of just over 60%, it was fun. No chance against Dead King, very effective against Warrior (end of 2023).
Being forced to burn half of your deck just because you don't play hand-dump is complete bullshit. It feels like shit whether you end up winning or not.
There should be a way to counter these forced draw effects outside of having to change your deck to aggro.
effect shouldnt stack
Just went against a fully committed mill druid. They played a solitaire with one and only objective to burn their opponent's deck. Absolute cancer considering that this can be cast multiple times using Moonlit Guidance and Solar Eclipse.
With a 40 card deck, it's absolutely evil.
This would be good if there was a Druid burn deck. This may not help the Druid model of aggro decks.
But I will definitely use it in evil MIll druid decks.