Dark Wispers
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Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.
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Don't worry; we fired the person who named this card.
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.
Don't worry; we fired the person who named this card.
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this + bloodlust... think about it shamans
If you really want this to work, Savage Roar....which is better than Bloodlust anyways.
I just buffed my Queen of Pain with this in Arena and came from way behind to win with 30 health. Awesome combo. I got it from Piloted Shredder. Perfect combo but just shows how great this card be.
Dark Wispers + Soul of the Forest. Pretty strong combo for a token druid since it's extremely difficult to clear and it should be GG if you have a savage roar the next turn.
This could be insane with Hobgoblin, 9 mana for 5 3/3s. Token madness right here.
It's been confirmed that Hobgoblin only works with minions played from hand, sadly.
Paladin hero power becoming 2 mana 'Summon a 3/3 Silver Hand Recruit' isn't cool. Not even starting on muster for battle....
If you consider that it can turn almost any druid minion into a huge wall, the secondary affect is not that bad. Might be useful for some new gimmick or combo deck.
It could at least cost five mana, since the minions aren't all that great.
I think everyone is focusing on the wrong half of this card. 5 Whisps for 6 mana is not terribly great value. Yes, you can use token synergy, but it's incredibly vulnerable to AoE and they don't have charge. From that perspective, this is an overpriced card. But if you look at the other half, you see that it is a 5/5 with taunt and charge, which, if you look at other 6-drops with charge, is an incredible bargain. The way I see it, this is primarily a buff card, and the tokens are mainly to keep the card from being dead if you don't have something to buff.
Where do you get charge?
It's a buff on an existing minion, so the minion can attack immediately with the buff.
Then let's call it a Charge with requirements. Such as Southsea Deckhand, but instead of a active weapon, it requires a active minion on the board; therefore, you can still semi justify it as a Charge.
Not really, because you can call any buffing card that gives stats to a minion Charge. Heck, I could call Shattered Sun Cleric's Battlecry Charge too. I could call Mark of the Wild Charge, Blessing of Kings Charge, etc.
And then you would be right!
I agree with Shevvek, I consider these buffs as charging minions (that's why I think that Blessing of Kings is underrated, especially in shockadin decks)!
The definition of charge is: "Charge allows a unit to attack the first turn it is placed on the battlefield." Clearly, this is not the case.
There is a fine line between buffing an existing minion, and Charge. By your logic, I could place a Leper Gnome turn 1 and on turn 2, attack something: you are saying that is Charge.
Think about Blessing of Kings for example. It is not a 4/4 minion of course, but everybody compares it to a 4/4 minion. Now if you have a minion on the board (it is true that you have to fulfill this condition), then a normal 4/4 minion has to wait a turn to attack, while your buff (that is compared to a minion) can attack the turn it is played.
Of course it is not charge (so you needn't quote the definiton), but can be compared to it. And it is more similar to a charging minion than to a spell, because if the buffed minion survives the attack then the stats remain for the next turn(s) too. That's why I think that these buffs can be useful in aggro decks which use a lot of charge minions (not Dark Wispers of course because its mana cost is too high).
So I use Blessing of Kings on an Angry Chicken that I place on turn 5, on the same turn. Can the Angry Chicken suddenly attack? No. By definition, a minion with Charge is able to attack the first turn it is played.
In fact, you cannot justify it as Charge because the condition that you have to already have a minion on the board from the previous turn makes it a buff on an existing minion. Ever noticed how Wolfrider is a 3/1, which is comparable to a weak 2-drop, while a Spider Tank is a 3/4, able to trade with two cards? It's because of the utility that Wolfrider provides, which is, Charge. Assuming the opponent has a 9/3 on the board while you have 9 health left, and you trade it with a Wolfrider, you just saved yourself from lethal.
So what I'm trying to get across is, you definitely cannot compare buff cards to Charge cards. Buff cards are buff cards in that they can provide stat change to an existing minion, but Charge cards are minions with the ability to attack the turn it is played. You could compare Charge minions to a spell card with direct damage, like Hammer of Wrath (noting that Hammer of Wrath can avoid taunts), but definitely not to buffs.
Keep in mind that many Charge minions usually die the turn they are played (except cards like Argent Commander).
Also, keep in mind that the OP was trying to justify Dark Wispers as a card that provided a similar utility of Charge. Clearly, this is not the case.
I can't understand why you don't get it: nobody said that a buff is charging, but only that it is like charge if you have a minion on the board. In this case can you immediately cause direct damage the turn you play the buff? Yes (so it is like a spell or a charge minion). And the stats remain for the next turns too if you survive the attack? Yes (so apparently it is more like a charge minion than a spell).
Pretty obvious...
Pretty obvious that we are never going to agree here - but I shall try again.
Let's say it's your turn, no coin, turn 3. Let's say you are playing Paladin and you have a Spider Tank in your hand. You play it, and end your turn. Next turn, your spider tank is alive, and you have the option to attack. However, you also have a Blessing of Kings in your hand. Thus, you have two options: attack without using Blessing of Kings, or attack with it. If you attack without it, you deal 3 damage, but if you use the card, then you deal 7 damage. Now your logic is that the Blessing of Kings used in this scenario is similar to a Charge minion - I can see why you would say that. You just went from dealing 3 damage to dealing 7 damage. However, look at this.
Same scenario, except the opponent has a taunt minion - let's say an Ironfur Grizzly with Mark of the Wild, so a 5/5 with taunt. You have a Spider Tank, and you have Blessing of Kings. If you considered Blessing of Kings a Charge minion, it would be a 4/4 Charge. If the Blessing of Kings was a 4/4, you would have to sacrifice both your Spider Tank and your Blessing of Kings for the Ironfur Grizzly. However, Blessing of Kings is not a charge minion: it is indeed a buff.
Going back to the definitions of Charge and Buff:
A charge minion can attack the turn it is played, but a buff is an effect that increases some sort of stats of an existing minion.
Looking back at these two definitions, one can clearly see that the Blessing of Kings is a buff. Going back to the previous scenario, Blessing of Kings on the Spider Tank would allow the Spider Tank to destroy the Ironfur Grizzly without dying.
The fact that you're trying to equate buffs to charge is, in fact, quite hilarious. With the same logic, you are equating two 1/1 minions to an equal of one 2/2 minion, and I should not even have to explain the difference there.
So in other words, I can see why you would say a buff could be considered Charge, but these two things have their respective differences and cannot be compared as the same.