Bolvar is the only target which gains bonus attack, not the hero. (Source)
Obtaining Bolvar directly from a player's hand, through a spell like Mind Vision, results in the clone being 1/7 even if the originating Bolvar is buffed. (Source)
Card Text
Whenever a friendly minion dies while this is in your hand, gain +1 Attack.
Flavor Text
Spoiler alert: Bolvar gets melted and then sits on an ice throne and everyone forgets about him.
This card is only good if in your opening hand or drawn early. THIS is not a card you "top deck" and wins you the game. If you have an empty board and an empty hand, and you draw Bolvar, you have a 1/7 for 5 mana...whoopy! Even if you wait a few turns, you have to pray you can sacrifice some Silver Hand Recruits and whatever else you draw to make this "Legendary" worthwhile.
It's a fun card, but ultimately disappointing. It just doesn't have the sudden impact that other Legendaries have. You draw Ragnaros the Firelord or Tirion Fordring, and you know you've got something good in your hands...you draw Bolvar Fordragon and you go..."ok, it sucks now but if I can kill off some of my 1/1's this will still suck...I should've crafted a Tirion Fordring instead..."
If it's in your starting hand, you have a dead card until you've lost 12 minions in your example, which has to at least be turn 8~, right? If you shield this, it just makes it bigger silence bait, and you've would've won with it anyway. Noble Sacrifice doesn't stop spells. We don't need more combo cards, so trying to save your Equal+Pyro for this is a bad idea. If it's silenced, you have a Mogu Warden without taunt. That is not a good body to work with.
I think it's a great concept with a mediocre execution. They should've either made it a 1/7 that couldn't be silenced, a 4/7 that could be silenced, or a 4/7 that couldn't be silenced and change the cost to 6 mana. It is a legendary after all, it's supposed to be a little overpowered without breaking the game. The card's buffed stats upon entering the field should be considered its new base stats because a card cannot be silenced before it is played. I think allowing the card to be silenced is a mistake.
Also, everyone stop making the argument that a card is bad because it can be silenced. Every non-vanilla or buffed card in the game can be silenced, that's not a reason not to play a card. Most people can barely afford to run one silence, let alone two, and every deck has more than two things in it that can eat a silence. Why play the game at all then?
This card may cause some trouble when playing with aggro decks. All those little minions dies, a huge monster enters the battle. And if you already devoured the removals and silences, hell it will be fun.
Meh very easy target for silence. Expected something more since he is the second Lich King. Also pally needs a lot of other cards to play well against classes like hunter or priest
I don't know why people aren't thinking of this in control deck. Hero power every turn like you do anyways, then play this guy on turn 10 and get a 9+/7 for 5 mana. Profit
what about the summoned 1/1 ricrutes? do they count as well then i think he could be good somehow in a agro paladin or something like that, with a lot of cheap stuf.
The Lightspawn isn't bad because of silence - it's generally not played because you can take advantage of its mechanic to trade favorably when playing against it. Consider a 5/5 Lightspawn against a 3/5 and a 3/2. If the Lightspawn were permanently a 5/5 this would be a 2 for 1 trade - very good! Unfortunately because of the mechanic this is only a 1 for 1 trade as the 3/2 will knock the Lightspawn down to a 2/2 leaving the 3/5 at a respectable 3/3 and leaving your opponent control. Putting it more simply Lightspawn is a "win more" card that works really well when you already have control. It's a terrible card when you don't have control and that's why it usually doesn't see play.
Bolvar has potential I think in some of the more aggressive Paladin decks or in the "Guy Maker" decks as both will constantly be losing small 1/1s and this could lead to some really massive Bolvar's. That said Bolvar is a dead card if top decked during an empty board late game which at least for now is a common situation for control Paladins.
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This card is only good if in your opening hand or drawn early. THIS is not a card you "top deck" and wins you the game. If you have an empty board and an empty hand, and you draw Bolvar, you have a 1/7 for 5 mana...whoopy! Even if you wait a few turns, you have to pray you can sacrifice some Silver Hand Recruits and whatever else you draw to make this "Legendary" worthwhile.
It's a fun card, but ultimately disappointing. It just doesn't have the sudden impact that other Legendaries have. You draw Ragnaros the Firelord or Tirion Fordring, and you know you've got something good in your hands...you draw Bolvar Fordragon and you go..."ok, it sucks now but if I can kill off some of my 1/1's this will still suck...I should've crafted a Tirion Fordring instead..."
It's a bigger, less obvious, more gimmicky Flesheating Ghoul. Heck, Flesheating Ghoul is better than Bolvar Fordragon because at least it's any minion. If Bolvar Fordragon got the Flesheating Ghoul treatment, while it was in your hand, I'd probably like it a lot more.
If it's in your starting hand, you have a dead card until you've lost 12 minions in your example, which has to at least be turn 8~, right? If you shield this, it just makes it bigger silence bait, and you've would've won with it anyway. Noble Sacrifice doesn't stop spells. We don't need more combo cards, so trying to save your Equal+Pyro for this is a bad idea. If it's silenced, you have a Mogu Warden without taunt. That is not a good body to work with.
Would give gold
Maybe in a Hardcore deathrattle + battlecry (summon X/X minion) Tempo deck?
Blizzard, why? This card seems so bad for a Legendary, the hype has been killed.
The Lich King is disappointed... and sad.
Interesting that this is Paladin only. If it were a neutral Warriors would destroy with this.
I think it's a great concept with a mediocre execution. They should've either made it a 1/7 that couldn't be silenced, a 4/7 that could be silenced, or a 4/7 that couldn't be silenced and change the cost to 6 mana. It is a legendary after all, it's supposed to be a little overpowered without breaking the game. The card's buffed stats upon entering the field should be considered its new base stats because a card cannot be silenced before it is played. I think allowing the card to be silenced is a mistake.
Also, everyone stop making the argument that a card is bad because it can be silenced. Every non-vanilla or buffed card in the game can be silenced, that's not a reason not to play a card. Most people can barely afford to run one silence, let alone two, and every deck has more than two things in it that can eat a silence. Why play the game at all then?
This card may cause some trouble when playing with aggro decks. All those little minions dies, a huge monster enters the battle. And if you already devoured the removals and silences, hell it will be fun.
HINT: Play both of them.
I fuckin told you! Did i not? Vote for Malganis!! No one listened :(
And I told you to create thousands of Twitter accounts so the vote always goes your way! Apparently, you don't listen either!
Don't worry though, I did my part and didn't vote for Bolvar or Malganis. As always, you're welcome.
I don't vote, FOR YOU! Feel special? You should!
Meh very easy target for silence. Expected something more since he is the second Lich King. Also pally needs a lot of other cards to play well against classes like hunter or priest
third
I don't know why people aren't thinking of this in control deck. Hero power every turn like you do anyways, then play this guy on turn 10 and get a 9+/7 for 5 mana. Profit
Or, you can have a no gimmicks, Taunt, Divine Shield, 6/6 with a great Deathrattle on turn 8.
Yes, they both suck if they get silenced, but Tirion sucks less when silenced than Bolvar does. 6/6 vs 1/7...hmm...
"Whenever a friendly minion dies while this in your hand, gain +2 Attack."
That would be great...
what about the summoned 1/1 ricrutes? do they count as well then i think he could be good somehow in a agro paladin or something like that, with a lot of cheap stuf.
It's awful. It's bad even when you have it in your hand from the beginning of the game, just imagine topdecking it. It's absolutely worthless.
The Lightspawn isn't bad because of silence - it's generally not played because you can take advantage of its mechanic to trade favorably when playing against it. Consider a 5/5 Lightspawn against a 3/5 and a 3/2. If the Lightspawn were permanently a 5/5 this would be a 2 for 1 trade - very good! Unfortunately because of the mechanic this is only a 1 for 1 trade as the 3/2 will knock the Lightspawn down to a 2/2 leaving the 3/5 at a respectable 3/3 and leaving your opponent control. Putting it more simply Lightspawn is a "win more" card that works really well when you already have control. It's a terrible card when you don't have control and that's why it usually doesn't see play.
Bolvar has potential I think in some of the more aggressive Paladin decks or in the "Guy Maker" decks as both will constantly be losing small 1/1s and this could lead to some really massive Bolvar's. That said Bolvar is a dead card if top decked during an empty board late game which at least for now is a common situation for control Paladins.