Clarifications
- BTW Jeeves doesn't automatically kill fatigued people. He looks at your hand, decides how many cards you need, then tries to draw that many. (Source)
At the end of each player's turn, that player draws until they have 3 cards.
This robot is a lean, mean, butlerin' machine.
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I want to take a moment to think about how fun Mechwarper and a Warlock's summoning Portal would be with this. assuming you had 1 mechwarper and 1 summoning portal out and a Mech themed deck, your minions would potentionally cost 0 allowing you to drop your hand every turn this is out. Unlike summoning portal Mechwarper DOES NOT state that minions can't cost 0. So if you had summoning portal and mechwarper on field when you played Jeeves, you could drop a harvest golem out for free. (3 mana to play, mech. 3-2 from summoning portal - 1 from mechwarper = 0 mana cost)
I can't see this being good in Warlock zoo decks but like some other people have mentioned it will work in other aggro decks. My only concern is that a 1/4 is really slow for aggro decks and if you get stuck with this in your starting hand you will have a bad time.
I believe aggro Paladin will be the best class to use this on along with really cheap spells and creatures, such as Leper gnomes and Avenge. 1/4 isn't good but next turn you put blessing of kings on him and now he's a 5/8 that draws cards for you, not bad.
Edit: Obviously this is my thoughts according to how the current Warlock zoo deck works and current meta.
Now I see the Warlock Aggro deck being transposed to other classes. That would compensate for the lack of draws that other classes have.
Ok, it's 1/4, totally killable. But I wonder if the opponents will just let this guy live to get card advantage later - spending a removal on it could be a bad move.
Right now seems more a slight gimmicky card, with the potential to be a nice combo piece.
Seems underpowered. The stats aren't great, it can help your opponent, and it can be easily killed.
It was confirmed that this card *CAN NOT* fatigue you. If used as your last card in deck, it whiffs, like divine favor would.
I think this card will have some use, but probably not too much. Will have to see what other new cards are released + synergy. But definitely not OP.
If enemy has 2 cards left in hand, but no more cards in deck and I play Jeeves - that won't kill enemy?
This is incorrect. Blizzard only confirmed that drawing with Jeeves on an empty deck won't kill you by drawing infinitely until you die. You still take fatigue damage for every draw that Jeeves attempts while your deck is empty.
In this scenario, your enemy would die to fatigue by attempting to draw a card.
you contradict yourself. First you say " drawing with Jeeves on an empty deck won't kill you by drawing infinitely until you die", but then you say "your enemy would die to fatigue by attempting to draw a card."
I was responding to what I thought were two separate questions. One was about infinite drawing, the other was about the possibility of Jeeves causing fatigue damage at all.
Just to clarify: If you have two cards in your hand and an empty deck, and Jeeves is in play, you won't attempt to draw infinitely to reach a 3rd card and inevitably die of fatigue damage. You will only take fatigue damage once when attempting to draw. If you only have one card in hand, you'll attempt to draw twice and take fatigue twice. With 0 cards in hand you'll attempt to draw 3 times and take fatigue thrice.
Thanks :)
Confirmed! However, if both players have Jeeves on the board, both Jeeves will try to draw cards.
Senario: Your turn is coming up. You have 0 cards in hand and your deck is empty. Both you and your opponent have Jeeves on the board. You will then proceed to draw fatigue damage 6 times for a total of 21 damage. As happened to my warlock opponent just now. MOAHAHAHAA! Die skilless zoo player! :D
No. If you have 0 cards left you'll draw none.
this looks nice for agroo paladin :3
Well rushy pala just done that to me on arena. I was greedy and didn't use fireball/poly on it and payed for it later.
the second jeeve's ability wouldn't go off.
at the end of your turn assuming you had 0 cards in hand. the first jeeves you played would activate, drawing you 3 cards, then the second jeeves would activate and since you have 3 cards in hand, he would draw you 0
they mentioned in a post that JEEVES checks your hand before drawing cards and will only draw if you have less than 3. Jeeves doesn't draw you 3 cards, he draws UNTIL you have 3 in hand. Here's a link to the twitter post: https://twitter.com/m_mccall/status/533427258531135488
he checks how many cards in your hand, then draws until you have 3. the second jeeves wouldn't draw any because you are already at 3.
Jeeves won't draw if you have no cards in your deck though. Because he'll check how many cards you have in hand, then how many cards in your deck. If you have 0 cards in hand and 2 cards in deck he'll only draw 2 cards.
It is confirmed that JEEVES will NOT kill a fatigued player.
Not sure why this got dowvoted. If the enemy has 0 cards in their hand and deck then having 2 jeeves would make them draw 6 cards worth of fatigue damage.
legendaries should be big deal characters, Dragons, Illidan etc. Jeeves could be epic I guess, he is epic in WoW.
Lacks a top hat.