Collateral Damage
Card Text
Deal 6 damage to three
random enemy minions.
Excess damage hits
the enemy hero.
Flavor Text
1 + 2 + 2 + 1
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Blessing of Might | Ability | Paladin | 1 | 0 | 0 |
Secretkeeper | Minion | 1 | 1 | 2 | |
Young Rokara | Hero | Warrior | 0 | 0 | 30 |
Recruit Rokara | Hero | Warrior | 0 | 0 | 30 |
Rokara of the Horde | Hero | Warrior | 0 | 0 | 30 |
Venthyr Liadrin | Hero | Paladin | 0 | 0 | 30 |
Initiate Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Adept Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Trainer Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Continue | Ability | 0 | 0 | 0 | |
Goblin Auto-Barber | Minion | Rogue | 2 | 3 | 2 |
Junkbot | Minion | 5 | 1 | 5 | |
Enhance-o Mechano | Minion | 4 | 3 | 2 | |
Lava Shock | Ability | Shaman | 2 | 0 | 0 |
Undercity Valiant | Minion | Rogue | 2 | 3 | 2 |
Dreadscale | Minion | Hunter | 3 | 4 | 2 |
Mysterious Challenger | Minion | Paladin | 5 | 5 | 5 |
Injured Kvaldir | Minion | 1 | 2 | 4 | |
Dart Trap | Ability | Hunter | 2 | 0 | 0 |
Sacred Trial | Ability | Paladin | 1 | 0 | 0 |
Mastiff | Minion | Hunter | 1 | 1 | 1 |
Faceless Behemoth | Minion | 10 | 10 | 10 | |
Mire Keeper | Minion | Druid | 4 | 3 | 4 |
Ancient Harbinger | Minion | 6 | 4 | 6 | |
On the Hunt | Ability | Hunter | 1 | 0 | 0 |
Journey Below | Ability | Rogue | 1 | 0 | 0 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
White King | Hero | 0 | 0 | 20 | |
Ivory Knight | Minion | Paladin | 4 | 4 | 4 |
Swashburglar | Minion | Rogue | 1 | 1 | 2 |
White Pawn | Minion | 1 | 1 | 6 | |
White Rook | Minion | 3 | 2 | 6 | |
Black Bishop | Minion | 3 | 0 | 6 | |
White Queen | Minion | 7 | 4 | 6 | |
Grimestreet Protector | Minion | Paladin | 7 | 6 | 6 |
Jade Behemoth | Minion | Druid | 5 | 3 | 6 |
Drakonid Operative | Minion | Priest | 4 | 4 | 5 |
Doppelgangster | Minion | 5 | 2 | 2 | |
Doppelgangster | Minion | 5 | 2 | 2 |
For those wondering about the flavor text...
1+2+2+1 is from the movie Clue
8 mana deal 18 dmg, wow, just wow
Broken, at least in Arena. I keep killing enemies with board control, taunt, and around 20 health. That shouldn't be possible with a single card.
Was just killed at 15hp from that card, first time I saw it, absolutely ridiculous.
I wish I recorded my game, but druid - had 3 minions various low health and 21 player health and he played this card and it killed me
I'm still in shock and not really sure how it happened - but it is broken - 6 damage dealt to each of my 3 minons and the excess damage from all 3 added up and hit my face for over 21 damage - it was overkill
Aggro deck punisher, but first thig is you can survive until turn 8
It doesn't seem. It is. And we all know that the interaction with pierce shot shouldn't have worked in the first place, from a logic perspective. A minion already killed by the first spell shouldn't be still there to be targeted by the second one. It doesn't make sense, period.
It makes perfect sense. You just aren't happy with the outcome.
triple piercing shot, but can it hit the same target three times? I don’t think so, card text is similar to 1-cost net card, so it seems that will hit only once if there’s only one minion
getting this from jackpot will be soooo toxic
It's....really good. But seriously, all they did was triple Piercing Shot. Come up with new ideas, guys.
They tripled Piercing shot for 2 less mana and 2 less cards....
2 less mana? Isn't it 4 less mana?
indeed - math hard!
Using this after a twinborrow seems busted
Triple Piercing Shot
15 potential damage in one card
23 potential damage with Raj Naz'jan on turn 10
Seems pretty good, would you run this in a face hunter deck though?
Its too slow i'm afraid. Getting to turn 8 or 10 with a hunter is pretty rare usually.
I get that its slow, but in ideal conditions this card can deal up to 15 face damage, 10 damage being pretty realistic in my opinion. And lets not forget that Raj Naz'jan exists
That kind of scenario - 15 face damage is highly unlikely. Even in a perfect scenario where it does end up dealing 15 face damage, chances are the game is already highly at caster's favor so it wouldn't be considered a game breaker.
As a real world example, try to imagine playing against a token deck with three 1hp creatures on the board. The cheaper alternative is to use Barbed Nets which leaves you with 7 mana to clear the 1hp minion and try to contest the board for next turns.
In the other scenarios , as a board clear , it does seem pretty decent - it can clear up to three 6hp minions, a tool Control / Midrange Hunter deck might make use of.
Of course, I'm not talking about meta and trying to predict how useful the card is going to be, it's simply a standalone value it offers.
This is toxic.