Anonymous Informant
Card Text
Battlecry: The next Secret you play costs (0).
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It turns out she wasn't so great at keeping secrets after all.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Cannon Barrage | Ability | Rogue | 6 | 0 | 0 |
Regenerate | Ability | Priest | 0 | 0 | 0 |
Time Out! | Ability | Paladin | 3 | 0 | 0 |
Spellzerker | Minion | 2 | 2 | 3 | |
Regeneratin' Thug | Minion | 4 | 3 | 5 | |
Halazzi, the Lynx | Minion | Hunter | 5 | 3 | 2 |
Spirit of the Lynx | Minion | Hunter | 3 | 0 | 3 |
Parading Marshal | Minion | Paladin | 3 | 3 | 3 |
Halazzi's Guise | Minion | Hunter | 0 | 0 | 6 |
Swordfish | Weapon | Rogue | 3 | 2 | 3 |
Mothership | Minion | 6 | 5 | 4 | |
Ini Stormcoil | Minion | 5 | 4 | 4 | |
Chum Bucket | Ability | Warlock | 2 | 0 | 0 |
Filletfighter | Minion | Rogue | 1 | 3 | 1 |
Observer of Myths | Minion | Hunter | 2 | 1 | 4 |
Titanforged Traps | Ability | Hunter | 2 | 0 | 0 |
Titanforged Traps | Ability | Hunter | 2 | 0 | 0 |
Ignite | Ability | Mage | 2 | 0 | 0 |
Mogu Cultist | Minion | 1 | 1 | 1 | |
Body Wrapper | Minion | 4 | 4 | 4 | |
Pterrordax Hatchling | Minion | 3 | 2 | 2 | |
Crystalline Oracle | Minion | Priest | 1 | 1 | 2 |
Vicious Fledgling | Minion | 3 | 3 | 3 | |
Devilsaur Egg | Minion | 3 | 0 | 3 | |
Devilsaur | Minion | 5 | 5 | 5 | |
Dinomancy | Ability | Hunter | 2 | 0 | 0 |
Dinomancy | Hero Power | Hunter | 2 | 0 | 0 |
Archdruid Naralex | Minion | 3 | 3 | 3 | |
Shattering Blast | Ability | Mage | 3 | 0 | 0 |
Kabal Courier | Minion | Mage, Priest, Warlock | 2 | 2 | 2 |
Staff of the Nine Frogs | Weapon | Shaman | 5 | 1 | 9 |
Disposal Assistant | Minion | Warlock | 2 | 3 | 2 |
Tram Mechanic | Minion | 1 | 2 | 1 | |
Amphibious Elixir | Ability | Shaman | 2 | 0 | 0 |
Farm Hand | Minion | Death Knight | 3 | 4 | 3 |
Tram Conductor Gerry | Minion | Warlock | 7 | 4 | 4 |
Sparkjoy Cheat | Minion | Rogue | 3 | 3 | 3 |
In wild, we have Kirin Tor Mage and Kabal Lackey, now we have this, secret deck getting more OP
Game Master seething
Because for some classes spending mana on a secret is a ton of lost tempo,you pay 3 mana to basicaly do nothing,and your oponent will usualy play around it
Whelp, Secret Mage is back.
And it's not even this turn. So combos are coming.
Why does secrets always have to be discounted in some way?
Can this be banned in wild, pretty please?
the secret support standard needed, and a ridiculously high buff for wild secret decks
OK I guess the balance team is high
high and drunk