Theotar, the Mad Duke


Card Text
Battlecry: Discover a
card in each player's hand and swap them.
Flavor Text
"I'm afraid you've gone mad! You're entirely bonkers. But I'll tell you a secret. All the best souls are."
Battlecry: Discover a
card in each player's hand and swap them.
"I'm afraid you've gone mad! You're entirely bonkers. But I'll tell you a secret. All the best souls are."
And THAT is a healthy card, no random discards, no unfair fatigue advantages, "playaroundable" ...just great.
Sadly though likely not going to be good (I'm still 100% playing it even if my wr WILL drop)
These last years Hearthstone printed bold cards. Glad for this.
OH FOR FUCK'S SAKE...I mean...yea I'm playing it but that's only because I have to otherwise all the fUn AnD iNtErEsTiNg OTK/mill and similar idiocy will beat the shit out of me (unless I'm missing something this seems like a strictly stronger Dirty Rat) but come on...disruption is NOT the answer...it's a problem that just so happens to counter another, bigger problem
I dunno mate, you probably right. But I got so tired of all otk/combo decks, that I am glad we getting this card. All those decks like shudder shaman or togwaggle druid, where your whole wincon is just one card, are truly frustrating. This card might give way to old style control-like deck archetypes. But once again, blizzard just curing the symptoms, not the sickness itself.
Well I mean...I've been "tired of all otk/combo(and mill....and infinite) decks" ever since I bercame aware of their existence (courtesy of a friend of mine talking about Yu-Gi-Oh's very own Exodia while on our way to school) so we agree on that one.
Blizzard curing the symptoms instead of the sickness is exactly what I said in my post, exept they are curing them with another (slightly less toxic) sickness.
Shudder shaman won't rly be effected by this , only otk decks that require a multiple cards in hand combo ,or card order played suffer from this. Shudder is usualy played when drawn.
Togwaggle druid is destroyed by this,but its a tier 2-3 deck... Also you need the 4 archtypes to exist... Slow Control decks hard counter was OTK/combo decks , if they get a tool to beat those also , there will be an unbalance.
I diagnose you with the big wrong...the OTK/mill/infinite idiocy is NOT what keeps control in check, midrange is the archetype for the job (deathrattle hunter/cubelock/hadronox druid/etc) as they have a clearly winning matchup vs it that, however, isn't just "lol nice reactive deck...thx for the free stars idiot" . The OTK/mill/infinite idiocy is the flaw in the system that (as long as it exists with a semi-relevant playrate) completely eliminates ANY form of control from the meta...1 of these options is healthy, the other is toxic and stupid from a design/marketing standpoint...let's see if we find out which one is which
Wait you survive long enough to play Shudder in Wild?
I barely hang on with all the Crazy Pirate Warriors, Abyss Warlocks and Spell Spam Hunters...