Disarming Elemental
Card Text
Battlecry: Dredge for
your opponent. Set its
Cost to (6).
Flavor Text
"You can have these back when you learn to play nice."
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Banjosaur | Minion | Hunter | 10 | 5 | 6 |
Mountain Bear | Minion | Hunter | 7 | 5 | 6 |
Grey Sage Parrot | Minion | Mage | 6 | 4 | 5 |
Switcheroo | Ability | Priest | 5 | 0 | 0 |
Amorphous Slime | Minion | Warlock | 5 | 5 | 3 |
Living Prairie | Minion | Shaman | 5 | 5 | 4 |
Ambient Lightspawn | Minion | Priest | 4 | 3 | 4 |
Primordial Vortex | Minion | Mage | 4 | 4 | 5 |
Spread the Word | Ability | Druid | 4 | 0 | 0 |
Disarming Elemental | Minion | Priest | 4 | 4 | 4 |
Canal Slogger | Minion | Shaman | 4 | 6 | 4 |
The Azerite Rat | Minion | Death Knight | 4 | 5 | 5 |
Cardboard Golem | Minion | Paladin | 4 | 4 | 4 |
Shimmering Sunfish | Minion | Paladin | 3 | 2 | 5 |
Whirlweaver | Minion | Mage | 3 | 4 | 3 |
Demonic Dynamics | Ability | Warlock | 3 | 0 | 0 |
Steam Guardian | Minion | Warrior | 3 | 3 | 3 |
Backpiggy Imp | Minion | 3 | 4 | 1 | |
Piggyback Imp | Minion | 3 | 4 | 1 | |
Backpiggy Imp | Minion | 3 | 4 | 1 | |
Backpiggy Imp | Minion | 3 | 8 | 2 | |
Piggyback Imp | Minion | 3 | 8 | 2 | |
Piggyback Imp | Minion | 3 | 4 | 1 | |
Mountain Cub | Minion | Hunter | 3 | 2 | 4 |
Relentless Worg | Minion | 3 | 2 | 4 | |
Startled Cow | Minion | Shaman | 3 | 3 | 3 |
Sweetened Snowflurry | Minion | 3 | 3 | 3 | |
Time-Lost Raptor | Minion | Hunter | 2 | 1 | 1 |
Windchill | Hero Power | Shaman | 2 | 0 | 0 |
Windchill | Hero Power | Shaman | 2 | 0 | 0 |
Thornveil Tentacle | Minion | Warlock | 2 | 2 | 2 |
Shallow Grave | Ability | Warlock | 2 | 0 | 0 |
Rake | Ability | Druid | 2 | 0 | 0 |
Scale Replica | Ability | Priest | 2 | 0 | 0 |
Piranha Swarmer | Minion | 1 | 1 | 1 | |
Piranha Swarmer | Minion | 1 | 1 | 1 | |
Piranha Swarmer | Minion | 1 | 1 | 1 | |
Piranha Swarmer | Minion | 1 | 1 | 1 | |
Piranha Swarmer | Minion | 1 | 1 | 1 | |
Elwynn Boar | Minion | 1 | 1 | 1 |
Mistermath's Card Ratings for Voyage to the Sunken City:
5/10
An interesting disruption tool. This isn't quite denying them a card, but you're likely to pick something cheap with this, meaning their next draw will be pretty bad regardless of the situation. That said, a 4/4 for 4 just is really slow, and I think this card is mostly just fair.
This is good because you force your opponent to draw what he does not need next turn
This is pretty good.
Priest back to getting some absolutely busted cards I guess.
Probably not the best combo denier in most cases, unless the cost increase totally breaks the combo which is rare. But it is a very good card for screwing with aggro and midrange decks, effectively denying them a draw most of the time. Not sure if it's better than School Teacher though.
Seems amazing to me. Totally screws your opponents next draw. Does so in a way that won't make people hate you.
Dredge counter? I mean if people need it...
goodbye combo decks
if they have the a card that costs under 6 in the bottom 3... seems not to be efficient to deny anything.