Myrmidon
Card Text
After you cast a spell on this minion, draw a card.
Flavor Text
He didn't have time to Myrmidon the other half of his armor before combat started.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Trainee Cariel | Hero | Paladin | 0 | 0 | 30 |
Northwatch Cariel | Hero | Paladin | 0 | 0 | 30 |
Stalwart Cariel | Hero | Paladin | 0 | 0 | 30 |
Boisterous Bard | Minion | 3 | 3 | 2 | |
Grand Archivist | Minion | 8 | 4 | 7 | |
Sazzmi Gentlehorn | Hero | Priest | 0 | 0 | 35 |
Sephira Dusktalon | Hero | Druid | 0 | 0 | 40 |
Witchwood Piper | Minion | 4 | 3 | 3 | |
Bronze Gatekeeper | Minion | 3 | 2 | 5 | |
Tiger | Minion | Paladin | 1 | 1 | 1 |
Kirin Tor Elemental | Minion | 2 | 2 | 3 | |
Arcane Flakmage | Minion | Mage | 2 | 3 | 2 |
Ballroom Tamsin | Hero | Warlock | 0 | 0 | 30 |
Cariel Roame | Hero | Paladin | 0 | 0 | 30 |
Racing Cariel | Hero | Paladin | 0 | 0 | 30 |
Gentleman Shudderwock | Hero | 0 | 0 | 30 | |
Dragonspeaker Bob | Hero | 0 | 0 | 60 | |
Barrens Blacksmith | Minion | 5 | 6 | 10 | |
Warmaul Challenger | Minion | Warrior | 3 | 1 | 10 |
Greyheart Sage | Minion | Rogue | 3 | 3 | 3 |
Intrepid Initiate | Minion | 1 | 1 | 2 | |
Playmaker | Minion | Warrior | 3 | 4 | 3 |
Bumper Car | Minion | Warrior | 2 | 1 | 3 |
Darkmoon Rider | Minion | 1 | 1 | 1 | |
Hold the Bridge | Ability | Paladin | 3 | 0 | 0 |
Blessing of Queens | Hero Power | Paladin | 2 | 0 | 0 |
Lightforged Cariel | Playable Hero | Paladin | 8 | 0 | 30 |
Barrens Blacksmith | Minion | 5 | 3 | 5 | |
Cariel Roame | Minion | Paladin | 4 | 4 | 3 |
Conviction (Rank 1) | Ability | Paladin | 1 | 0 | 0 |
Conviction (Rank 2) | Ability | Paladin | 1 | 0 | 0 |
Conviction (Rank 3) | Ability | Paladin | 1 | 0 | 0 |
Judgment of Justice | Ability | Paladin | 1 | 0 | 0 |
Bronze Gatekeeper | Minion | 3 | 2 | 5 | |
Lightborn Cariel | Minion | Paladin | 5 | 7 | 7 |
Cariel's Warhorse | Minion | Paladin | 1 | 1 | 1 |
Stormwind Piper | Minion | Hunter | 3 | 1 | 6 |
Rise to the Occasion | Ability | Paladin | 1 | 0 | 0 |
Pave the Way | Ability | Paladin | 1 | 0 | 0 |
Avenge the Fallen | Ability | Paladin | 1 | 0 | 0 |
Mistermath's Card Ratings for Voyage to the Sunken City:
6/10
The synergy with Holy Maki Roll and The Garden's Grace is off the charts with this one, though notably both require large setup. That's really it in the current meta, so this cards' success is reliant on either more buff synergy being printed or holy control paladin being good.
I wonder if enemies can take advantage with their own spells...
No, they can't, it clearly says 'you'
Librams would have been great.....
Can we just take a moment to appreciate the title and artwork of this card?
I mean it's great for Libram Paladin in wild
This with maki rolls is draw 7 . Dont know why would you need that though. Paladin has enough draw
its good replacement for the other draw
So you can cut some draws for something better. And you can tutor this when you need draws e.g. the naga that draws naga.