Security Automaton
Card Text
After you summon a Mech, gain +1/+1.
Flavor Text
Honestly, I feel less secure when it's around.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Big League | Battlegrounds Anomaly | 0 | 0 | 0 | |
Little League | Battlegrounds Anomaly | 0 | 0 | 0 | |
Dr. Boom, Mad Genius | Playable Hero | Warrior | 7 | 0 | 30 |
Totem of Chaos | Hero Power | 0 | 0 | 0 | |
Emperor Wraps | Hero Power | Paladin | 2 | 0 | 0 |
Plagued Knife | Weapon | Rogue | 1 | 2 | 2 |
Lock and Load | Ability | Hunter | 0 | 0 | 0 |
Burgle | Ability | Rogue | 3 | 0 | 0 |
Fist of Jaraxxus | Ability | Warlock | 4 | 0 | 0 |
Pint-Size Potion | Ability | Priest | 1 | 0 | 0 |
Webweave | Ability | Druid | 5 | 0 | 0 |
Shadow Essence | Ability | Priest | 7 | 0 | 0 |
Branching Paths | Ability | Druid | 4 | 0 | 0 |
Explore the Darkness | Ability | Druid | 4 | 0 | 0 |
Loot the Chest | Ability | Druid | 4 | 0 | 0 |
Eat the Mushroom | Ability | Druid | 4 | 0 | 0 |
Explosive Runes | Ability | Mage | 3 | 0 | 0 |
Sudden Betrayal | Ability | Rogue | 2 | 0 | 0 |
Curse of Weakness | Ability | Warlock | 2 | 0 | 0 |
Amalgamate | Ability | 8 | 0 | 0 | |
Grave Mistake | Ability | 0 | 0 | 0 | |
Curse of Weakness | Ability | Warlock | 2 | 0 | 0 |
Unsleeping Soul | Ability | Priest | 4 | 0 | 0 |
Improve Morale | Ability | Warrior | 1 | 0 | 0 |
Making Mummies | Ability | Paladin | 1 | 0 | 0 |
Hack the System | Ability | Warrior | 1 | 0 | 0 |
Plague of Madness | Ability | Rogue | 1 | 0 | 0 |
Righteous Cause | Ability | Paladin | 1 | 0 | 0 |
Toxic Reinforcements | Ability | Hunter | 1 | 0 | 0 |
Fungal Fortunes | Ability | Druid | 3 | 0 | 0 |
Bogbeam | Ability | Druid | 3 | 0 | 0 |
Devolving Missiles | Ability | Mage | 1 | 0 | 0 |
Overwhelm | Ability | Hunter | 1 | 0 | 0 |
Plagiarize | Ability | Rogue | 2 | 0 | 0 |
Ring Toss | Ability | Mage | 4 | 0 | 0 |
Ring Toss | Ability | Mage | 4 | 0 | 0 |
Swindle | Ability | Rogue | 2 | 0 | 0 |
Ring Toss | Ability | Mage | 4 | 0 | 0 |
Ring Toss | Ability | Mage | 4 | 0 | 0 |
Mass Polymorph | Ability | Mage | 7 | 0 | 0 |
Mistermath's Card Ratings for Voyage to the Sunken City:
7/10
This both immediately demands an answer and is difficult to kill due to being provided higher health than attack, making it the quintessential aggressive mech minion.
Good against control, which means it's probably not good overall.
Bring out your mechs
Summon not play. This will grow very quickly. Undertaker levels of power.
mech decks are getting even more interesting, fortunately mech warper and the other discount mech didn’t get into core set
for a good reason... balance...
Mage can actually mana cheat mechs with their new card. This might snowball if you can't remove it immediately