Seaweed Strike
Card Text
Deal 4 damage to a minion.
If you played a Naga while
holding this, also give your
hero +4 Attack this turn.
Flavor Text
Even as mechs, fish will still end up wrapped in seaweed.
Additional Information
Comments
Posts Quoted:
Reply
Clear All Quotes
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Soulbreaker | Weapon | Death Knight | 3 | 3 | 2 |
Soulbreaker | Weapon | Death Knight | 3 | 3 | 2 |
Soulbreaker | Weapon | Death Knight | 3 | 3 | 2 |
Painter's Virtue | Weapon | Paladin | 4 | 2 | 3 |
Blade Flurry | Ability | Rogue | 2 | 0 | 0 |
Forbidden Flame | Ability | Mage | 0 | 0 | 0 |
Adaptation | Ability | Paladin | 0 | 0 | 0 |
Spirit Echo | Ability | Shaman | 2 | 0 | 0 |
Healing Rain | Ability | Shaman | 3 | 0 | 0 |
Reanimation | Ability | 0 | 0 | 0 | |
Mana Burn | Ability | Demon Hunter | 1 | 0 | 0 |
Expendable Performers | Ability | Demon Hunter | 7 | 0 | 0 |
Malevolent Strike | Ability | Rogue | 5 | 0 | 0 |
Spirit Mount | Ability | Shaman | 2 | 0 | 0 |
Wings of Hate (Rank 1) | Ability | Demon Hunter | 1 | 0 | 0 |
Wings of Hate (Rank 2) | Ability | Demon Hunter | 1 | 0 | 0 |
Wings of Hate (Rank 3) | Ability | Demon Hunter | 1 | 0 | 0 |
Chain Lightning (Rank 1) | Ability | Shaman | 2 | 0 | 0 |
Chain Lightning (Rank 2) | Ability | Shaman | 2 | 0 | 0 |
Chain Lightning (Rank 3) | Ability | Shaman | 2 | 0 | 0 |
Runed Orb | Ability | Mage | 2 | 0 | 0 |
Conditioning (Rank 1) | Ability | Warrior | 2 | 0 | 0 |
Conditioning (Rank 2) | Ability | Warrior | 2 | 0 | 0 |
Conditioning (Rank 3) | Ability | Warrior | 2 | 0 | 0 |
Runed Orb | Ability | Mage | 2 | 0 | 0 |
Perpetual Flame | Ability | Shaman | 2 | 0 | 0 |
Expendable Performers | Ability | Demon Hunter | 7 | 0 | 0 |
Blade Flurry | Ability | Rogue | 2 | 0 | 0 |
Create a Distraction | Ability | Warrior | 1 | 0 | 0 |
Secure the Supplies | Ability | Warrior | 1 | 0 | 0 |
Sigil of Alacrity | Ability | Demon Hunter | 1 | 0 | 0 |
Barbed Nets | Ability | Hunter | 1 | 0 | 0 |
Minion Counter | Ability | 0 | 0 | 0 | |
Spell Counter | Ability | 0 | 0 | 0 | |
Seaweed Strike | Ability | Druid | 3 | 0 | 0 |
Sunlight Blossom | Ability | Druid | 8 | 0 | 0 |
Moonlight Blossom | Ability | Druid | 8 | 0 | 0 |
Relic of Phantasms | Ability | Demon Hunter | 3 | 0 | 0 |
Spotlight | Ability | Paladin | 2 | 0 | 0 |
Deafen | Ability | Priest | 1 | 0 | 0 |
Mistermath's Card Ratings for Voyage to the Sunken City:
6/10
Shadow Bolt with upside is pretty underwhelming when you consider that Shadow Bolt was a 4/10 and that 4 attack is just two Pounces. However, packaging is always important to consider, and the card's pretty similar to Multi-Shot and Lightning Breath - except those two cards didn't see play either, giving this card little else to work with, unfortunately, than being just slightly above average even after putting in synergy work, which isn't good enough.
If you've played a Naga this is really strong. If you haven't... it's fine. Druid actually lacks spot removal like this, though, so I think this is probably great.
Kind of... weird to play a Naga Druid with Questline, but I'll probably try it.
Hard to judge card without knowing how good Nagas will be in Druid, but it could see play anyway if there are lots of 4-health threats.
A very obvious Lost in the Park support card, replacement for Moontouched Amulet which is rotating to wild. Will definitely see play in that deck at the very least, but I don't expect it to be a particularly competitive deck, druid is losing most of its ramp, and most armour gain, it'll be hard to make a deck like this work.
A generically good yet awkward card. The 4 attack might or might not be that useful after you kill a minion.