Seafloor Gateway
Card Text
Draw a Mech. Reduce the Cost of Mechs in your hand by (1).
Flavor Text
It's all about e-fish-ency.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Awaken the Makers | Ability | Priest | 1 | 0 | 0 |
Elder Nadox | Minion | Druid | 5 | 5 | 4 |
Galakrond, the Nightmare | Playable Hero | Rogue | 7 | 0 | 30 |
Galakrond, the Tempest | Playable Hero | Shaman | 7 | 0 | 30 |
Galakrond, the Unbreakable | Playable Hero | Warrior | 7 | 0 | 30 |
Galakrond, the Unspeakable | Playable Hero | Priest | 7 | 0 | 30 |
Galakrond, the Wretched | Playable Hero | Warlock | 7 | 0 | 30 |
Harbinger Celestia | Minion | 4 | 5 | 6 | |
Jungle Giants | Ability | Druid | 1 | 0 | 0 |
King Togwaggle | Minion | 8 | 5 | 5 | |
Krag'wa, the Frog | Minion | Shaman | 6 | 4 | 6 |
Krag'wa, the Frog | Minion | Shaman | 6 | 4 | 6 |
Lady in White | Minion | Priest | 6 | 5 | 5 |
Lakkari Sacrifice | Ability | Warlock | 1 | 0 | 0 |
Radiance of Azshara | Minion | Shaman | 3 | 3 | 4 |
The Amazing Reno | Playable Hero | Mage | 10 | 0 | 30 |
Academic Espionage | Ability | Rogue | 4 | 0 | 0 |
Call to Arms | Ability | Paladin | 4 | 0 | 0 |
Crazed Conductor | Minion | Warlock | 4 | 3 | 4 |
Crossroads Watch Post | Minion | 4 | 4 | 6 | |
Deathweb Spider | Minion | Warlock | 5 | 4 | 6 |
Deathweb Spider | Minion | Warlock | 5 | 4 | 6 |
Duel! | Ability | Paladin | 5 | 0 | 0 |
Enthusiastic Banker | Minion | 3 | 2 | 3 | |
Entitled Customer | Minion | Warlock | 6 | 3 | 2 |
Frozen Buckler | Ability | Warrior | 2 | 0 | 0 |
Grimtotem Bounty Hunter | Minion | 3 | 4 | 2 | |
Jade Display | Minion | Druid | 1 | 1 | 1 |
Mor'shan Elite | Minion | Warrior | 5 | 4 | 4 |
Mythical Terror | Minion | Demon Hunter | 7 | 4 | 10 |
Nobleman | Minion | 3 | 2 | 3 | |
Primordial Protector | Minion | 8 | 6 | 6 | |
Primordial Protector | Minion | 8 | 6 | 6 | |
Remote-Controlled Golem | Minion | Warrior | 4 | 3 | 6 |
Remote-Controlled Golem | Minion | Warrior | 4 | 3 | 6 |
Runic Carvings | Ability | Druid | 6 | 0 | 0 |
Screaming Banshee | Minion | Death Knight | 5 | 3 | 6 |
Shadowy Figure | Minion | Priest | 2 | 2 | 2 |
Shattered Rumbler | Minion | Shaman | 5 | 5 | 6 |
Skeletal Dragon | Minion | Priest | 7 | 4 | 9 |
Mistermath's Card Ratings for Voyage to the Sunken City:
6/10
This card ends up being one of the strongest in mech mage, but not due to being overpowered in it of itself. As mentioned by others, it's quite similar to Palm Reading. You do need a critical mass of mechs before this starts being worth it, but that isn't difficult in the deck that runs all the mechs available. This card does also enable mech mage to shift from an aggro to a combo deck in conjunction with Mecha-Shark, as at minimum, 2 Mecha-Shark + 5 mechs = 33 damage (3 for the 2nd shark, 6 for the 5 mechs after). Combined with all the ways mage can discover and draw cards to keep their hand size large, it's no wonder that this card is so important that some decks are running Frostweave Dungeoneer just to tutor it.
We'll get to see Mothership + Ini Stormcoil some time to time.
This can enable crazy Wild mech mage decks
Galvanizer with draw
Seems alright. You will probably be running quite a few spells so this might not hit that many mechs.
Palm Reading for Mech Mage, I guess.