Recruit: High Rolling Done Right

  • What is this? Did Blizzard just nail a balance item right on the first try?

    I do believe the recruit mechanism is what high roll should be. It appears that the earliest you're going to be able to use the mechanic is around turn 6ish; which is plenty of time for your opponent to have a chance to respond.

    It allows a deck to be thinned and potentially pull a nice big guy, but not to the point where you opponent is just hosed completely.

    It adds a nice element of rng without being completely over the top stupid.

    Well done Blizzard.
  • 11/03/2017 09:00 PMPosted by Blueduck
    What is this? Did Blizzard just nail a balance item right on the first try?

    I do believe the recruit mechanism is what high roll should be. It appears that the earliest you're going to be able to use the mechanic is around turn 6ish; which is plenty of time for your opponent to have a chance to respond.

    It allows a deck to be thinned and potentially pull a nice big guy, but not to the point where you opponent is just hosed completely.

    It adds a nice element of rng without being completely over the top stupid.

    Well done Blizzard.


    We often talk about protecting the first 4-5 turns of the game from huge swings. A card like Barnes has positive aspects but can result in power spikes that can feel unfair (even if they are unlikely). We tried to steer Recruit in a direction where it could be powerful without creating situations that felt impossible to play around.