I suggest making a jade druid deck and seeing how "op" it is for yourself beforing complaining about it.
# 1 Dec 8, 2016
# 63 Jan 13, 2017The Jade Druid deck has a very appealing late-game. You know how in StarCraft 1 it was fun to turtle in your base forever and come out with twenty Battlecruisers and steamroll the AI? Jade Druid is like that. If you make it to the late game, you’re a big favorite against almost everyone. It is comforting to know that your late game will take care of itself while you focus on gaining advantage in the immediate term, and it is fun to demolish your opponent with a ton of giant Golems. That’s why we made Jade Idol.
Most of the complaints I see about Jade Druid focus around Jade Idol. Having Jade Idol in your deck means you’ll beat grindy attrition-focused decks that don’t actively do anything other than kill all your stuff and win while you’re in fatigue. Some folks don’t like that. Now, it is neat that the occasional deck uses fatigue as part of its strategy; it adds texture to Hearthstone and is something to think about when you’re building decks and playing games. Jade Idol layers on even more texture: it forces those deeply attritive decks to take an aggressive stance in their Druid matchup, which isn’t something those decks usually have to do. That makes those games very different, which is great.
The designers don’t have anything against control decks. We don’t even have anything against the occasional fatigue deck; mill Rogue and mill Druid have been things in the past, and the only really active step we took to avoid those decks was not making a card that said ‘when you target this minion with a spell, copy that spell on every other minion in play.’ (It broke with Naturalize.) We do prefer when games end before fatigue, and we do think control decks should have a more active endgame than merely having a bunch of removal spells, so we were okay that Jade Idol made fatigue decks worse and forced control decks to think about more proactive strategies. We are not trying to kill control decks, nor have we; people play control Warrior less, but they play other control decks more. I think it’s had a positive effect on the metagame.