Create Your Own Zombeast!
Show Deathstalker Rexxar you have what it takes to build an awesome Zombeast!
Show Deathstalker Rexxar you have what it takes to build an awesome Zombeast!
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Zombeast: 7/7/7
Stealth
Whenever a friendly Beast dies, gain +2/+1.
5 3/7
Taunt
Enrage: +5 Attack.
4 mana 6/6
Charge
Battlecry: Give your opponent 2 Bananas.
that seems very worrying for a hunter to have
GOTTA GO FACE!!!
4 mana 4/4.
Poisonous. Deathrattle: deal 1 damage to a random enemy.
Just to be clear, the one damage dealt on death would also be poisonous damage and kill if it hit a minion, right? I cannot wait to build zombeasts in game.
i'm pretty sure disguised toast tested it and no, once the minion is dead the poisonous effect is no longer active and dealing damage will not destroy the minion
however the effect will still trigger if the damage is dealt with feign death
i might be wrong though as i can't find the video
Wow, thanks for the heads up on that!
4 mana 4/4
Charge
After this minion attacks a hero, Adapt.
(probably already been done before, but oh my goodness the thought of that is terrifying, especially as a first try creation!)
I call it the Angry Bird lol
6 mana 9/9 charge, deal 3 damage...
Dreadscale + Wasp = 6 Mana better than Twisting Nether
Never said I had to play it on that turn. Besides, the cost can be shenaniganed.
Underrated combo: Dispatch Kodo + Duskboar = 6 6/5 with free Fireball
The whole Zombeast idea is RNG. You're not always going to get an Angry Bird or a Kodo Slayer. With what I was offered, this was my best bet. Besides, either way you look at it, a 5-drop body with a 4-drop damage attached ain't bad.
I paid 2 mana for the card advantage. In my opinion that advantage was gained, and so the cost to generate the card is negligible. Compare to Life Tap. No card in my deck is still good at 2 more mana, so why even use my hero power? Because card advantage has value of at least 1. Not spending a card on it adds another 1 value or so. And repeatability adds 2 value as a standard thing. Value wise, I've saved as much mana as I've spent by using this hero power. And like Overload, I don't have to spend the entire cost now. So at the end of the day, the Zombeast hero power pays for itself in advantage. From a value perspective, it's still a 6 drop.
And as the game has proven, (Primal Drake), if there's 8-drop value in a 5-drop body and a 3-drop spell, then a 5-4 should be good enough.
'Mukla, generous but sneaky poisonmonkey'
Zombeast 6 Mana, 7/7
Stealth Poisonous
Battlecry: Give your opponent 2 Bananas.
4 mana 2/3 taunt poisonous battlecry: discover a 3 cost card
5 mana 6/4 stealth When a friendly beast dies gain +1/+1. Weak to AOE spells, but if you play your cards right you can do some insane face damage.
4 mana 4/4
Charge
After this minion attacks a hero, Adapt.
675Stealth
After this minion attacks a hero, Adapt.
6/7/5
Stealth
After this minion attacks a hero, Adapt.