Top Decks of the Week, Blackrock Mountain Boss Design, Versus Series - Meta vs Aquablad

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Top Decks of the Week

It's Sunday and that means we're taking a look at the top decks of the past week here on HearthPwn. Quite a healthy bit of class distribution this time around with Shaman being the only class not making the top cut.

DeckAuthorCost
 Legend Grim Patron Warrior Senfglas 700
 Legendary Druid diogochines2s 8540
 Dragon Paladin Mill_OrigiN 11080
 Ysera priest Rrewem 5180
 Zoo Gang thedeadgoldfish 1320
 Brian Kibler's S13 Dragon Paladin EvilQoo 6960
 Tempo Mage FreiKuk 5700
 Face Hunter yell9x 2640
 Midrange Dragon Rogue allstar997 5860
 Midrange Hunter TarrokTV 2980

Blackrock Mountain Boss Design

Philip Kollar of Polygon got a chance to sit down with Hearthstone Senior Game Designer, Ben Brode, to discuss the design around bosses in Blackrock Mountain. The interview went over the bosses we saw in Wing #4 - Blackwing Lair. We've recapped their interview below, check out the full interview.

  • The team wanted to do Molten Core initially, but there weren't enough bosses.
    • They settled on the surrounding area, Blackrock Mountain.
    • "What if we mixes it up and did a greatest hits?"
  • First part of the design was to go do dungeons in World of Warcraft.
    • They wanted to find out what was most memorable and cool about each fight.
    • The art team took screenshots of the raids to figure out what to do for the game board.
  • The Razorgore fight was the hardest to design.
    • An initial version replaced your hero power with one which controlled Razorgore, so you'd fill his side with eggs and win as Razorgore.
    • Another version involved playing as both your hero and Razorgore.
  • Ben looks at fights from two different ways:
    • Top-down Design - Replicate a boss to feel just like the WoW fight.
    • Bottom-up Design - Start from scratch with a boss because the WoW version isn't interesting (Drakkisath).
    • The best case of design is when you get a top-down fight that feels like bottom-up.
  • Vaelastrasz: "You just felt like you were super powerful."
    • It is quite similar to the WoW fight, just instead of regaining mana/energy you get cards.
  • Ben wanted to do something with cards that triggered when they were in your hand. This fit Chromaggus.
    • This design isn't present in Hearthstone, having to choose between spending your mana to "dispel" yourself, or play your own cards.
    • The design team is watching community feedback on Chromaggus - should they do it again.
    • One version of Chromaggus used cards which gave you debuffs instead of giving him buffs.
    • Another version of the fight gave the player the Mutation Hero Power.
  • The Nefarian fight had a unique aspect where you might not want to play with a certain class because they had too good of spells.
  • Fights in adventures don't have to be 100% exact to WoW lore.

Versus Series - Meta vs Aquablad

Jotto's back with another episode of Versus Series. Today, Meta takes on Aquadblad in a best of three series using the conquest format. Check out the matches below, along with their decklists!

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