Druid Card Revealed - Hidden Oasis
The Firebat Youtube channeljust revealed a new Saviors of Uldum card for Druid: Hidden Oasis
Choose One arts
Saviors of Uldum Expansion Guide
Learn more and see all the cards in our dedicated expansion guide.
The Firebat Youtube channeljust revealed a new Saviors of Uldum card for Druid: Hidden Oasis
Learn more and see all the cards in our dedicated expansion guide.
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If Blizzard is so super serious about making Druid's class identity "The Tree Class" then they should at least make all Treants into a minion type.
Lovely card art but I don't like high mana cost choose effects, because if they were powerful which this one really isn't even with the new quest a mage would have pretty much a 100% win rate against druids.
Against a mage who runs counterspell or has spells/minions that could generate it (Maybe Both) it pretty much kills this deck. you play a 6 mana spell on turn 6 to get it completely countered and leave you with no mana pool at all your going to lose the game pretty damn quickly.
Not saying this is a bad card but I can say it's not going to be a competative card at tournements. Maybe it will be good in arena though.
Amazing ResidentSleeper trash card. 12 hp for 6 mana LMAO 6/6 taunt. LOL
It's a druid card what are you expecting?
So these people actually read what they type. Or do they type the first thing that they think of. it’s a friggen DRUID Card the only class that can play it.
New players may not know that it needs to be played in druid so it helps them know that only druids will play it
All I see is 6 mana 6/6 Taunt, also heal 12 health to your hero. This... This is the support I want to see for Untapped Potential.
This card may or may not be good but we'll see. If it is played it will only be in druid decks
Give that man a golden star .. and a lolipup 😂
A loli pup? What's that, a legal age dog that looks underage? :thinking:
I have no idea why people are comparing this card to branching paths. This card is obviously way weaker than that without combination, but this card is also obviously supposed to have its effects get combined with the quest reward and become actually a huge tempo and stabilizer on turn 6 something branching paths does not provide only being a stabilizer or value generator.
Why the options cost zero should not cost 6?
Yeah and they cost 6, just a mistake but was confirmed on Twitter by Peter Whalen
Thank you for answering my question
friendship card Pog
Remember when 6 mana used to get you 7/35 stats of taunt? Spreading Plague remembers.
Remember when 5 mana used to get you 7/35 stats of taunt?
Compare this with a fan favorite of choose twice for 4 mana...
that's in wild and no longer in standard
that doesn't have quest synergy to become a 6/6 taunt that restores 12 health