Reckless Experimenter Nerf Coming June 3
Reckless Experimenter will be receiving a change in the upcoming card buff patch on June 3rd. Blizzard did not originally realize that SN1P-SN4P had a negative interaction with the card. See the card and text change below.
Added Text: "Cost can't be reduced below 1"
The card will be disenchantable for full value starting June 3, after the patch releases. Bravo for the quick fix, Blizzard!
Quote from Chris SierraHey Folks,
After the announcement of the Rise of the Mech update, we became aware of an interaction between SN1P-SN4P and Reckless Experimenter that allows for an early-game infinite damage combo in Priest. As a result of this, we’ve opted to make a change to Reckless Experimenter to go along with the 14.4 patch (scheduled to release June 3) so this combo is no longer possible. We’re also aware of some interactions that SN1P-SN4P creates in Wild when played alongside multiple copies of Mechwarper. We’ll be keeping a close eye on how that plays out over the following weeks. Here is how the card now reads (updated card asset here):
Reckless Experimenter – Deathrattle minions you play cost (3) less, but die at end of turn. (Cost can’t be reduced below 1.)
Once the change to Reckless Experimenter is live, you will be able to disenchant it for its full Arcane Dust value for two weeks.
I had a feeling this would happen even before SN1P-SN4P was released, that combo was just broken.
Wasn't expecting a nerf to Reckless Experimenter tho. I thought they would increase SN1P-SN4P mana cost from 3 to 4.
So... rather than addressing the actual problem card, you instead break a key component in Mecathun priest and other decks, hence ruining the perfectly balanced decks that relied on it just for a card that is almost a carbon copy of one yhat already exists. Because... #reasons.
Good one Blizzhard... lol
This doesn’t break Mechathun priest. For the combo, none of the cards were ever reduced to 0. As for other decks, I don’t know of any actual viable decks that use Reckless Experimenter. The change also prevents other potential unintended interactions with the card in the future.
So instead of knowing what you're talking you spew out a senseless knee-jerk reaction post and make yourself look like an idiot.
Good one Scorpyon (wow cool name bro) ....lol
This from the guy called AIM7Sparrow... Bwaahahahah! You couldn't make it up!
It's funny how you make a ridiculously triggered reply AND accuse others of being triggered. Please stop, kid. You're just making everyone here embarrassed. What a true millenial...
Meanwhile you're the one rocking 14 downvotes....great logic.
does Reckless Experimenter disregard magnetic cards ? in this since ?
Reckless Experimenter dies, you already have a mech on the board, you then stock pile 10 SN1P-SN4Ps ontop of it, technially the minion on the board isnt SN1P-SN4P its a minion buffed with SN1P-SN4P stats and keywords does it die at the end of the turn ?. or do you just keep the 20+/30+ creature on the board ?
Reckless Experimenter is an on board effect. Once the Experimenter dies, the effect is gone. The most you could do in one turn without additional mana cheating would be reckless and five snip-snap’s on a mech on board.
Holy mother of god, Blizzard actually addressed an issue immediately instead of letting it go unchecked for months on end??? Somebody pinch me...Is this real? Am i in a alternate reality right now? What is happening?
out off season april fools joke
Considering this is a 2 cards in hand lethal for 5 mana as long as you have a mech on board, I'm glad it never got live. With out a mech on board, you could still fill the board with 6 minions with infinite stats, only limited by the rope.
Ask yourself why they decided to nerf an indirect card and not the directly problematic card: Warsong Commander versus Grim Patron
Because it was not Grim Patron, the newly released card that was the issue: It was Warsong Commander that would limit future design.
Your logic is to always nerf the most recent card than the most problematic cards.
That means, no nerfs to: Undertaker Warsong Commander Master of Disguise Blade Flurry Naga Sea Witch [/card]Murloc Warleader[/card] Patches the Pirate Molten Giant etc.
If you haven't been playing HS for long; I'd recommend researching the list of History Nerfs-- specifically combos with infinite value:https://hearthstone.gamepedia.com/Card_changes
The classic basic cards are rebalanced because for the exact reason you mention as the contradiction: Its much older cards where they balanced from a limited amount of resource and experience. Many combinations and even mechanics like Charge, they never were aware about it being a problem in the future; especially infinite value-type cards.
And sometimes they don't nerf those directly yet it fixes the problem. Grim Patron + Warsong Commander
Not entirely unexpected to be honest
Meanwhile big priest is still untouched. i would not nerf barnes though. Too much free dust for big priest players,
"didnt realize"
Lmao, it's from the set they are focusing on improving, its bordering on a vacuum test.
Well at least we saw that players feedback is a thing.
Im a bit sad cause i like combo decks. Ruining a possible combo mechanism because it can be good is like.... I lost my faith. Dont wanna critisize the meta or something but ill be more satisfied if combo decks were viable Again.
This type of combo is the wrong type of conbo though..
If you play a Corpse Widow and a Mechwarper, you can still reduce it to 0. So, if you have a Mech alive by Turn 7, and your three combo cards on hand, and there's no minion with taunt in the way, you win. Super unfair.
I guess they will probably nerf that soon as well, and likely Mechwarper, since nobody would care about Widow, and they could kill off Wild Mech Hunter (or any mech deck really) along with it.
In the meantime, Barnes still has the potential to decide games (over 70% mulligan winrate) on turn 3/4 with a diceroll. Singlehandedly. That's what a fair deck looks like.
Tier 9 priest will remain untouched, gg wp, Blizz. waiting another 2 months before possible good cards.
Oh, yes, they killed possible playble priest deck, but they buffed already broken hunt and war, really, blizz?
They buffed all the classes: it would have been unfair to do so with just some of them. Moreover, Hunter and Warrior are "broken", right? That's why they improved terrible to no used cards like Beryllium Nullifier and Flark's Boom-Zooka.