More Hearthstone Changes - 18 Card Buffs (YES, BUFFS), Mech-vitational, New Legendary Card
Blizzard has announced another round of exciting changes coming to Hearthstone that will hit with an early June Hearthstone update.
- 18 cards from The Boomsday Project are being buffed. Each class gets 2 card buffs.
- A new legendary minion, SN1P-SN4P, is being added to the game. Everyone will get a golden copy for free.
- The Arena draft rotation will change on June 3.
- A special event will be broadcast on June 3-4 called the Mech-vitational.
New Legendary Minion - SN1P-SN4P
Blizzard is adding a new legendary minion to the game! Everyone that logs in from June 3 until July 1 will receive a golden version of the minion for free.
The Next Arena Season
An arena set rotation will occur on June 3. This rotation will include the following expansions.
- Classic
- Basic
- Goblins vs Gnomes
- The Grand Tournament
- One Night in Karazhan
- The Boomsday Project
- Rise of Shadows
Card Buffs! Yes, CARD BUFFS
For the first time in the history of Hearthstone since release, we're getting buffs to some cards. All the buffs this time around are focused on the Boomsdays Project set. Each class is receiving two card buffs. See below for the changes and a gallery of what the cards will look like with them in place. These changes will go live on June 3.
Druid
- Gloop Sprayer to (7) Mana. (Down from 8)
- Mulchmuncher to (9) Mana. (Down from 10)
Hunter
- Necromechanic to (4) Mana. (Down from 5)
- Flark's Boom-Zooka to (7) Mana. (Down from 8)
Mage
- Unexpected Results to (3) Mana. (Down from 4)
- Luna's Pocket Galaxy to (5) Mana. (Down from 7)
Paladin
- Crystology to (1) Mana. (Down from 2)
- Glowstone Technician to (5) Mana. (Down from 6)
Priest
- Extra Arms to (2) Mana. (Down from 3)
- Cloning Device to (1) Mana. (Down from 2)
- The More Arms token will also cost 2.
Rogue
- Pogo-Hopper to (1) Mana. (Down from 2)
- Violet Haze to (2) Mana. (Down from 3)
Shaman
- The Storm Bringer to (6) Mana. (Down from 7)
- Thunderhead to 3/6 (Up from 3/5)
Warlock
- Spirit Bomb to (1) Mana. (Down from 2)
- Dr. Morrigan to (6) Mana. (Down from 8)
Warrior
- Security Rover to 2/6 stats. (Up from 2/5)
- Beryllium Nullifier to 4/8 stats. (Up from 3/8)
Saw that kind in wild Glinda Crowskin + Mechwarper + Wargear, but only in theory, never on practice.
you only need reckless snip and a mech. any mech. also priest can use the 2/1 deathrattle draw guy to make the whole combo a lot more consistent.
Sweet, now can we please get a 12 mana doomsayer type card to balance mage
I thought ECHO was only named for cards from the Witchwood set?
what gives?
"YOU HAVE NO IDEA THE PHYSICAL TOLL THAT 3 VASECTOMIES HAVE ON A PERSON!"
I literally made his hand motions when I read the name of the card. Too funny!
Will "More Arms" also cost 2?
Seems like most classes got one buff that could be a game changer, and one that likely won't affect the meta.
Echo is back!!!!!!!!!!!!
Doubt it. Four is such a bad number for Echo, since you can only play it twice. Reckless Experimenter might end up being hit with an emergency nerf/rework instead. At least, I really hope they don't butcher SN1P-SN4P just for one card that no one even plays - it looks really cool.
This is certainly unexpected and at 1 mana, Pogohopper might actually be a little scary.
The buff to Luna's Pocket Galaxy will become really problematic in Wild in the future. It is a huge design limitation and shouldn't have been done. Mana cheating is dangerous.
This is it, chief.
This is the power of the digital medium. When your card game isn't tied to paper releases, you can change said cards, both nerfs and buffs.
The point here is this; if you nerf cards because they're overperforming and because they're way above average, why not buffing cards that are incredibly underperforming and are way below average?
By buffing cards that are pretty clearly design failures, you open up for players the chances to play a bigger variety of decks, thus making the meta more diverse and not just the usual "This best deck leaves the meta because its cards are dead, let's play the other two best decks left". Buffing cards open up so many more possibilities, and make the game more fun because it adds deckbuilding options.
Now, cards like Dr. Morrigan and Luna's Pocket Galaxy are maybe still not good enough, but at least they're not just garbage tier. Many of these cards were unplayable, even if you really wanted you could never have fun by playing some of these by just how weak they were. Now, you can actually think about playing them and making new decks. This is fun.
I hope we will see something like this more often. It's not "buff all cards that are below 49% win rate", but "buff cards that have 0% playrate and will never be used because we designed them wrong". This is a great step forward for the game, and I hope the devs will be doing this consistently. I mean, there are a bunch of garbo cards from Witchwood and Rastakhan that could use a little push as well.
Oh and yeah, the new legendary is broken with Priest. It will release as a 2/4 for 4, almost sure of it
Hoping for a Yogg-Saron, Hope's End Buff someday =)) .
I really love that the developers are trying something new. But I am a little bit worried about the legendary SN1P-SN4P . For 3 mana you get stats worth equally to a 4 drop, and the echo + magnetic effect. I suppose this will be a new Zilliax for mech / aggro decks.
It feels so weird to actually see them buffing cards.... its like I ended up in an alternate reality.
It's also worth noting that the buff to Mulchmuncher is also a stealth nerf to Conjurer Mage. They can no longer get free Mulchmunchers off of Sea Giant.
They should have "buffed" Grave Horror to 11 mana, am i rite?
I'm a simple man - I see random buffs that can help restore some diversity in HS meta, I approve (pogo hopper scares me a bit tho).
What a nice surprise! Thank you, Blizzard!