New Paladin Card - Call to Adventure
A new paladin card has been revealed.
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Big pally finally viable in wild?
spell paladin!!
this into barnes and then highroll into yshaarj ;) (best done by only having yshaarj in the deck)
yeah, the best synergy i could come up with and it isn't great, but can comparably consistently (if you don't draw yshaarj before) strong stuff on turn 4 on the board (remember that barnes will be a 5/6 alongside a 10/10). but then you're out of minions .... - unlike hunter, paladin doesn't have too many spells that summon minions
It is bad and that is good
Divine Favor rotates out and Call to Adventure becomes the 3 new mana draw card, now how's that for a balance change. Here's a Secretkeeper ok? Now be happy #kappa
We still have one more paladin to be revealed. Please be a weapon..
Immortal Prelate?
So you're playing no 1 drops and only one 2 drop you really want?
Echoing Ooze
This should cost 2 mana, cause when you allready have the drawback of first handbuffing the minion and than play it, i don't know if i would run this card
Wild Prince Keleseth Paladin? - Eeeeh.
Maybe it's weak.
Similar to Predatory Instincts; I am not sure if paying 3 mana to cycle and give a minion +2/+2 is good enough though?
3 mana - 2/2 draw a card you want, not bad either.
Slightly better Witchwood Piper. But not on a stick.
I don't think so. 2/2 on board is bettter than +2/+2 in hand (in general)
I generally agree but especially paladin can abuse this due to having lots of good 1 cost minions some even having divine shield making the increase in attack more valuable. Also it costs less mana than Witchwood Piper.
.
Now we need a broken 1-drop to abuse this. Otherwise it's a a tempo loss.
3 mana draw keleseth and give him +2/+2.
No good sinergies that I can see atm