New Druid Card Reveal - Stampeding Roar
A new card has been revealed by HearthstoneTH.
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Hadronox?
Feels mediocre. If you don't get decent draws or you don't draw your ramp then you're just literally dead. Plus, you've added a bunch of crap beasts in there to clog up your revive pool. Dump Mastodon, dump the Ultrasaur, dump the war bear. Gimmicking a 14/7 rush is not good. Even gimmicking a 28/7 rush is not good. It's better to be consistent than to get one-off lucky wins. You can keep the Alchemist because he can be used on anything in the deck, for example cheating out a Grizzly after it gets buffed would be fine, but no reason to run bad cards.
Also could use something like Ferocious Howl or Branching Paths for heals purposes. There's not a whole lot of plain draw power here and if you get rekt by aggro it ruins your plan.
its not really that gimmicky.. I mean if you play any kind of ramp druid and don't draw ramp you're dead so I don't see the difference. Juicy psychmelon will draw 4 both times, and with this new card any of these cheated out are good beasts at 6 mana with rush, and a 3 mana revive 5/7 taunt with rush or a 6/10 with taunt certainly isn't bad. You don't need the combo to win, it will just make it happen a few turns earlier. Aggro that draws really well has always beaten ramp druid that doesn't draw ramp, so not a big deal. If i take out more minions, the deck becomes even more gimicky and i have to win within a few turns by cheating out oondasta and tyrantus and hope they dont have removal like vilespine or taunts which get in the way, but if I dont get Juicy psychmelon, then i will not be able to get a minion on the field for quite some time. I could run more of those cards you mentioned but then its not really a ramp druid and its more of a combo druid. And pulling out oondasta and Tyrantus is cool, but if you dont draw them early and dont pull it off till turn 7 or 8, then you have no way to win really, unless you throw in togwaggle as an alternate win condition i guess. Then that's just togwaggle druid with an extra gimmick and a totally different, not interactive deck. Same old same old druid. mostly made this deck as a fun alternative to what we have now. Might not be amazing and it will be a little bit high-roll dependent like astral communion druid, but that just makes it a fun deck to play.
Turn 6 Tyrantus with rush mmmmm , just ubelievable !
actually you could get it on turn 2 or 3 if you're lucky haha
Already made a deck with this! What do you guys think of ULTRA INSTINCT DRUID?!
with Biology project + wild growth, you can potentially get Oondasta + another beast on TURN 2 with coin, or turn 3 without coin. Ordinarily though this would require a mulligan sent from heaven, so turn 4 or 5 is more realistic lol.
The Alchemist is there for shenanigans like a 7/14 devilsaur (cheated out with charge), 7/28 Ultrasaur, or 12/24 Tyrantus... Flip and then bye bye face
Also would appreciate any suggestions :)
I actually like it! However, I would include more defensive tools to handle aggro. Also, consider the cube naturaliza package, as its always good with big beefy minions.
Btw, the art on this one is superb.
Maybe another way to cheat out hadronox and Trigger the deathrattle if your opponent has a 7 atk or higher minion
But i am not sure if the deckslot is worth it
the dream would be this into Giant Anaconda, into Oondasta, into a big beast like Tyrantus,Ultrasaur,Charged Devilsaur,Malorne etc.
this also works with Grizzled Guardian for a sweet, sweet board, and with Maexxna for decent removal w/ body
Predatory Instincts + Stampeding Roar after ramp?
do this to Tyrantus and then use a minions effect to give it taunt, then make a copy
At 4/5 Mana get the Tyrantus with Predatory Instincts . at 6 Mana Stampeding Roar the 12/24 Tyrantus . at 7 Mana Sunfury Protector to give it taunt and Faceless Manipulator to make your oppenent rage quit. at 8 Mana Gloop Sprayer just incase they didnt rage quit last turn.
lots of tempo power here.
Ultrasaur HYYYYYPPPPPEEEEEE!!!!!!
Anyone else!?!?
no... just me... :,(
Or draw it with Predatory Instincts and cheat out a 7/28. I think the Year of the Ultrasaur is comin', boyzzz!
I'm crafting those bad boizzz golden
I've been running Ultrasaur for a long time in my (awful) Call Pet Big Hunter. It's pretty cool to see how a giant 10-drop on turn 6 can befuddle someone, even if it's vanilla.
This + Ironhide Direhorn and you can trigger the Overkill effect right away to have a 7/7 (albeit with some damage) and a 5/5 for 6 mana. That said, the RNG nature of it and it taking up a card slot doesn't seem to make it worthwhile at a 6 mana cost.
This looks fun and interactive. Can't wait to play against some Druids when the expansion drops.
Also this makes Ironhide Direhorn playable at lower ranks
Alternative way to activate your expensive beasts... Should be good in big druid
Here are the Discounted Beasts you can pull using this: https://www.hearthpwn.com/cards?filter-show-standard=y&filter-premium=1&filter-race=20&filter-unreleased=1&filter-cost-val=7&filter-cost-op=2&filter-class=5&display=3.
plus the Rush effect.