Upcoming Hearthstone Balance Changes - Giggling Inventor, Mana Wyrm, Aviana
Three card changes are coming to Hearthstone later this week on October 18th and one of them is purely for Wild!
- [Discuss this Change] Giggling Inventor now costs 7, up from 5.
- [Discuss this Change] Mana Wyrm now costs 2, up from 1.
- [Discuss this Change] Aviana now costs 10, up from 9.
Check out Blizzard's post below for more information on each of the changes.
Quote from BlizzardIn an update that is scheduled to arrive October 18 PDT, the following cards will be changed.
Giggling Inventor – Will cost 7 mana. (Up from 5)
Giggling Inventor is one of the most powerful and popular cards we’ve ever created. There’s virtually no downside to including it in a deck, and because it’s neutral, it’s played in almost every deck. We think it’s important to take risks when making powerful cards, especially when it comes to neutral taunts, given the role they can play in encouraging minion interactions and making games more interesting. However, Giggling Inventor has stepped beyond its intended role, and we don’t feel that it should be as effective as it currently is.
We initially tested this card at (6) mana in both the current Standard format as well as with cards that will be released in the future. Ultimately, we felt that its power level was still higher than is appropriate for a Neutral card with no build-around requirements. At (7) mana, we expect Giggling Inventor will find its way into fewer decks in general—and be much less effective in Quest Rogue—while it might remain situationally playable within specific deck archetypes, such as Evolve Shaman.
Mana Wyrm – Will cost 2 mana. (Up from 1)
Over time, we’ve been moving away from powerful, early-game 1-drops like Mana Wyrm. It can often feel like the outcome of a game is decided by whether Mana Wyrm was played on turn one, and if it could be removed quickly by an opponent. Mana Wyrm has also steered us away from making powerful low-cost Mage spells. We’d like Mana Wyrm to remain an option for decks it synergizes with, while preventing it from being a huge turn one threat.
At (2) mana, it will be easier to deal with Mana Wyrm the turn it’s played, and it will be harder to buff it with cheap spells early in the match. We still expect it to remain an option in decks that have a heavy focus on cheap spells, but it should be a less appealing option in decks that aren’t built with that focus in mind.
Aviana – Will cost 10 mana. (Up from 9)
Changing Aviana to (10) mana means it will no longer be possible to play Aviana and Kun the Forgotten King on the same turn without some additional help from cards like Innervate or The Coin. It also means Juicy Psychmelon will no longer draw both Aviana and Kun. This should make the combos Aviana and Kun produce less consistent, while still allowing decks that use the combos to exist for the players that enjoy playing them.
Perhaps HS should get a hobby to alleviate its boredom.
So if i craft Aviana right now i can still play that for 2 days?
Must admit, i'm kinda curious how it feels like playing.
yes, If you craft her, you'll have your dust2 back by dissenchaint her when the nerfs arrive
Dude, thats the point.
You'd be surprised how many people are confused about it. No harm done in being explicit.
it is sarcasm, when they printed the card by first time, if they tasted cards it should have been obvious that the card is extremely power
nice I got 2 golden giggling
Fuck you, Blizzard!
I'm not too sure of the implications but what if instead of making aviana 10 mana they make the minion cost 2?
All I read was, "blah, blah, blah, craft Aviana for free".
You can't craft her for free, this isn't like the HoF rotation where you get the dust back. If you craft her now, you'll only get your dust back if you disenchant her again.
Card games are built on the fact that some cards are better than others. Having a card like spreading plague in the format is cool because it rewards people who play around it and induces decisions from both players. The warlock DK is also one of the slowest cards in the game and requires the player to survive to turn 10 and not be dead on the next turn. To say it is unbalanced is over the line, it is just another powerful card
Will we get full dust back?
Of course
I might keep Giggling in Big Spell Mage, as the 2/1 that can be hero powered into a 3/6 elemental along with the 1/2 divine shield taunts is still a good late-game play. But if it is not, then it's up to some other reliable taunt to take its place.
Other decks, even those with mech synergy like warrior ... it's harder to see.
As for the rest of the news ...
Mana Wyrm was overdue.
Aviana needed that nerf for a while.
Still think druid doesn't need Excess Mana and other benefits from late-game ramp cards. You are at 9-10 mana and get Wild Growth or some other ramp card? Suck it, it should be a dead card, a gamble that fails to pay off in your deck, like Dragon's Fury in a mage deck out of spells.
Lul now Juicy Psychmelon can tutor Giggling Inventor
you know, wild mode exists, and keep printing cards makes some old ones a big problem, i could be 1 year aerlier but, avianna by it's own wasn't a problem until druids got a "Draw your entire combo for 4 mana" like this
It hurts but its necessary. Naturally a turn one mana wyrm was enough for people to start feeling the sense of defeat with no answers and the mana wyrm snowballing.
Giggling is one of those cards that makes someone want to punch their screens when they're a few damage away from lethal but so far with a fresh taunt wall
As for aviana, even though I love playing the star aligned combo, you know your opponent can't do anything when you have so much survivability with spreading plague, malfurion, branching paths and poison seeds. You get that occasional loss with gnomeferatu, dirty rat, demonic project or death grip but it's consistency makes the nerf necessary
I don't know if Aviana will turn out to be the correct target for nerfing Druid, but I feel zero sympathy for this theoretical collateral damage if such a case turns out to be true. Even if she might not be the "real" problem right now, she will always be an issue. All-in-all, I say good riddance.
I dont even play this terrible game anymore, yet I can tell these nerfs are well justified from all the tears of first timer rank 5s LOL