Upcoming Hearthstone Balance Changes - Giggling Inventor, Mana Wyrm, Aviana
Three card changes are coming to Hearthstone later this week on October 18th and one of them is purely for Wild!
- [Discuss this Change] Giggling Inventor now costs 7, up from 5.
- [Discuss this Change] Mana Wyrm now costs 2, up from 1.
- [Discuss this Change] Aviana now costs 10, up from 9.
Check out Blizzard's post below for more information on each of the changes.
Quote from BlizzardIn an update that is scheduled to arrive October 18 PDT, the following cards will be changed.
Giggling Inventor – Will cost 7 mana. (Up from 5)
Giggling Inventor is one of the most powerful and popular cards we’ve ever created. There’s virtually no downside to including it in a deck, and because it’s neutral, it’s played in almost every deck. We think it’s important to take risks when making powerful cards, especially when it comes to neutral taunts, given the role they can play in encouraging minion interactions and making games more interesting. However, Giggling Inventor has stepped beyond its intended role, and we don’t feel that it should be as effective as it currently is.
We initially tested this card at (6) mana in both the current Standard format as well as with cards that will be released in the future. Ultimately, we felt that its power level was still higher than is appropriate for a Neutral card with no build-around requirements. At (7) mana, we expect Giggling Inventor will find its way into fewer decks in general—and be much less effective in Quest Rogue—while it might remain situationally playable within specific deck archetypes, such as Evolve Shaman.
Mana Wyrm – Will cost 2 mana. (Up from 1)
Over time, we’ve been moving away from powerful, early-game 1-drops like Mana Wyrm. It can often feel like the outcome of a game is decided by whether Mana Wyrm was played on turn one, and if it could be removed quickly by an opponent. Mana Wyrm has also steered us away from making powerful low-cost Mage spells. We’d like Mana Wyrm to remain an option for decks it synergizes with, while preventing it from being a huge turn one threat.
At (2) mana, it will be easier to deal with Mana Wyrm the turn it’s played, and it will be harder to buff it with cheap spells early in the match. We still expect it to remain an option in decks that have a heavy focus on cheap spells, but it should be a less appealing option in decks that aren’t built with that focus in mind.
Aviana – Will cost 10 mana. (Up from 9)
Changing Aviana to (10) mana means it will no longer be possible to play Aviana and Kun the Forgotten King on the same turn without some additional help from cards like Innervate or The Coin. It also means Juicy Psychmelon will no longer draw both Aviana and Kun. This should make the combos Aviana and Kun produce less consistent, while still allowing decks that use the combos to exist for the players that enjoy playing them.
rip mana wyrm
giggling inventor 6 mana is too strong. probably the card doesn't exist. 7 mana probably kill the card
good for mana wyrm, the old days was a dinosaur that snowball the game.
I hope aviana's nerf paves the way to nerf some combo deck. it's unfun playing against combo, and hearthstone dying for this reason. Twitch stream in down, polarization of the meta and combo play destroy the business of Blizzard ( agree or not)
Tempo mage wasnt even a great deck. Annoying yes but what makes it so different than the other cancer smorc decks such as zoolock and baku rogue? Zoolock has been doing the same things, wheres its nerf?
I think that aviana nerf was very good. Aviana is the reason why psychmelon is op bc it draws you both aviana and kun. Now that psychmelon will not draw everything that you need to pull of the combo it will not be as good as a card. Drawing 4 cards isnt that good when thay are so expensive. Plus aviana khun whill continue to be a good deck imo bc it just needs one more combo piece just will not have the 100% efficiency that it has.
Funny how every time they nerf a neutral card, Evolve Shaman is mentioned as a potential deck to still make use of the nerfed card...
"We've nerfed Silverback Patriarch to 7 mana.
"...but it's okay, because Evolve Shaman can still use it."
Aviana nerf is bad. Killing almost all the combo decks is NOT the correct way to deal with the massive shitstorm created by Juicy Psychmelon. I hope Blizzard will figure this out.
Aviana nerf was long time coming. They keep printing these stupid cards that everyone thinks is just silly until they add that ONE legendary that allows it to be stupid like kun
And now they should watch if 7,8,9,10 mana minions could make a combo with all other 7, 8, 9, 10 mana minions they printed in all other sets. Isn't it is much more stupid than saying they can't do little mage spells because of mana wurm?
the nerf to aviana is also a nerf to juicy psychmelon because you now have 2 10-cost minion in your deck so one juicy psychmelon doesn't fetch all your combo at once, but you're right, the real problem was the awful card desing behind juicy psychmelon
Wll u cant play a 7 8 9 and 10 mana minion in the same turn without kun aviana
I don't like the nerfs but hey I'm not going to cry. We will just adapt as we always do and move on.
So now You can evolve into 7 mana 2/1... Why every single nerf You are doing every single balance change must be also a nerf to evolve shaman? I would like to see a list of super understated cards like this one to be removed from possible evlove list so this cool mechanics is not total rng garbage.
As someone who got legend for the first and only time with Star Aligner Druid (first time I tried to because I liked the deck very much and I don't usually play hours past rank 5 to try for legend) the nerf for Avianna is... beyond fair.
Druid has already access to another turn with 10 mana with Twig. There is also the option of Emperor to make Avianna back to 9 for Aviana + Kun compo. There is also Floop for a 4 mana Avianna. Also, Innervate. Literally, the card is as playable as it was before.
The only hit is that you can't draw your combo pieces with one fucking card. Which was beyond unfair. So now, it slows down the deck where you need some kind of set up for the combo or more draw.
Perfect nerf.
^This. +1
They nerfed Mana Wyrm, but have never touched tunnel trogg or flame imp? Wait, what?? Can I get SAME weed as their "balance" team plz??
The Flame Imp did actually get a nerf - a long time ago. It used to deal only 2 damage on its battlecry, then they nerfed it to 3 damage.
Wait a minute, Flame Imp it's a unbalanced card ? since when ?
If they gave a rats ass about standard druid would have gotten a hammering but it remained untouched. Hell giggling inventor was all but gone from competitive decks at this point. Making it 7 mana just makes it unplayable
They have chosen some right cards to nerf, but nerfed them all wrong