This Week We're Creating Trial Cards Which Test Your Fate
Entries are open for this week's Card Design Competition! This week's theme is "Trials and Tribulations".
Trivia: This week's theme comes to us from our very own linkblade91, who created a special type of card during our Timestream Tracking competition. Link ended up being disqualified, but at least we got a cool theme!
Competition-Specific Restrictions:
- You must create a Trial card. The Trial card also has an associated Burden.
- Trials are like reverse-Quests: they give you a buff or bonus immediately, in exchange for a penalty or rule you must follow for the rest of the game.
Here are two examples of Trial cards and their associated Burdens.
For a full list of the rules, you'll need to enter, head on over to the submission thread. Don't forget, you can only submit one card into the competition and you must submit your card in the submission thread for it to be a valid submission - the news post comments don't work! It should also be noted we have a dedicated thread for you to discuss this week's entries, so if that's your cup of tea, head on over to the discussion thread.
Sorry for making note of you getting disqualified in the news topic, Link.
This is a really interesting and cool concept. And props to the card ideas displayed there as well! They are brilliant!
Thanks! :)
Question. Is a “Burden” supposed to be negative no matter what? For example, reckless expiermenter has a drawback that can become positive (example-mechathun, devilsaur egg, etc). Should you be able to turn you “Burden” into an upside, or should you only be able to minimize the impact?
I'll reply to you in both places to cover my bases, so you and others see it:
If you go by how I handled the Trials in my custom expansion then Yes, you could theoretically turn the Burden into an upside with proper deck-building...up to a point. It should still be significantly negative, such that you cannot completely undermine the point of the Burden. A downside must still exist. We could look at my expansion's Warrior Trial as an example of this:
The Warrior can take advantage of the self-damage via Enrage and minions like Rotface; however, it's still a lot of AoE damage, and the Burden is not one that can be completely negated. Your forces are eventually going to burn out, which is ultimately the point of the archetype: the "half as long, twice as bright" lightning strike mentality of high-Attack, low-Health minions.
This is also true of the Priest Trial listed in the first post: the supporting cards allowed you to reflect some of that hero damage back at your opponent, reinforcing the Aggro-Burn Priest play-style. But, you're still hitting yourself in the face; the Burden is clearly a negative regardless of your efforts to mitigate it or turn it around.
Thanks :)
lol i was reading this while "because i got high - by afrojack" was playing in the background. dude i cant stop laughing ;D
Glad I could be of service lel
I also wanted to say is Good Luck to Everyone this card design competition will be unique and fun to watch, Cant wait to see what people will bring to the table POGGERS
In case anyone is wondering, I was disqualified like a fucking dolt because I forgot to make two more Neutral cards. The rules required six and I only created four...the same rules I had a month to remember, and rules I helped write in the first place *facepalm*
FeelsBadMan
What? Mods are just ppl too? No way! :) Looking forward this week finals, should be interesting designs :)
WoW that sucks , sorry but the part where you helped write rules and still forgot made me laugh LUL
Great concept, linkblade!
Thanks Fleck :)