Matchmaking Drama, Midseason HCT Review, DreamHack Summer - Value Town #173
This week on Value Town, ChanManV was joined by Feno, RDU, and Tom Matthiesen to discuss recent issues with Hearthstone's high-end matchmaking, the state of HCT, and DreamHack Summer.
Watch Episode 173 below, and be sure to hit up ChanManV on YouTube to find previous episodes of Value Town. You can also follow the show on Twitter @ValueTownGG and find them on Patreon.
Damn, Romanian accent is awful, it actually hurts my ears. I'm sorry for my friends if I sound the same. Sorry guys.
EDIT: I got bored to dead by death by min 7, so nvm.
I ask myself why does Value Town gets a post on hearthpwn every week and omnistone doesn't..... the quality difference between these shows is huge
This "change" they are talking about is very obvious. It has nothing to do with matchmaking, and I don't know why they did not mention it:
--MMR is used to match up legend players (vs other legends or non legends), not rank.
-They made a MASSIVE change to the end-season dropdown.
-This means you can now get to legend much easier, which will slowly make the MMR of the lowest legend players lower each season.
-At the same time, non-legend players can have very high MMRs if they win a lot, but play fewer games.
-The assumption that legend players are better than no-legends is false, and it gets more wrong every season with the new drop-back system.
-Add to this the previously existing issue when weird matchup can happen from time to time when fewer opponents are available.
-If you want to face legend players as late as possible, all you have to do is drop ~20 games at rank 5 to lower your hidden MMR.
Obligatory comment about fighting top 200 rank legend when you are rank 3 being fuck all
I think the show should be renamed to Pro Town. A hearthstone podcast. Since it very mostly only discusses pro issues and their problems concerning qualifying, getting to and attending tournaments.
I as a ambitious f2p player feel less and less addressed to.
Just came here to see if there are complaints about the length of the video :D And this show goes steep downhill.
After I read the title, I already can skip watching the show, as I know that they will be rubber-banding the same "ala drama stuff" for 2hrs :)
This show simply overrated now because of it's better past, please shut it down.
“Let the games begin”
This show has largely become so negative. I think Gaara rubbed off way too much on ManChan.
The thing about this show that cant get into anymore vs omnistone is because it lacks overall variety of conversation.....you can only talk so much CCG meta for so long... i listen to podcast that are about this long or shorter but they have a variety in the conversation...Hell i listen to DnD ones this long but theyre normally long anyways lol.
Variety thats all it needs.
DAMMIT.....beat me to it. Well obligatory comment agree with your comment about movie length video.
MM ISSUE: I think it is handholding mechanic to retain persistent non-legend players for even longer.
Because some of the players may stop being that persistent (and buying/farming packs maybe) once they reach Legend.
I mean if you were R3-1 in a patch but could not get Legend. Now expansion kicks off - sure you try to catch up on cards and finish your Legend way.
But I've got my legend, now when expansion kciks off, I check what I have and what I need. Sometimes I relax and just farm Arena. After all, it's been a while and I've got most of Wild cards (and all adventures) - so I also go rank on Wild to use something that works fine already.
Also from my experience of taking Legend on a non-Legend account with my friend together - It was MUCH HARDER than re-taking Legend on my own.
In Wild:
On my acc I've re-taken legend from R4 in 60-65 or so games with amazing 65% w/l. Such w/l was my best record past R5. I was lucky to farm Warlocks, Priests and other Mages obv winning mirrors.
So I've suggested my friend to play the same edition of Secret Mage deck in wild.
Then we played together from R4 and it took for us 141 games to get legend. Which is only 57% w/l.
Cause we were facing so many Paladin and Druid decks which were countering us, and also many Wild Legend players in the end (in wild that would be 400-800 legend that you face from R2-R1).
Actually we had poor winrate and were barely climbing until we teched Twilight Flamecaller vs Paladin, and swapped all Counterspells to have two Potions of Polymorph to counter Aviana-Kun in endgame - so then game had no chance to flip us and started steadily climbing.
We were also trying Thaurissan Exodia Mage cause it counters board-based and combo based decks like Pally and Dru. But we had to immediately quit this idea after suddenly getting 4 Spell hunters with Flare, then getting 2 Shudderwock shamans with Dirty Rat and Secret Eater, then getting 2 Reno Warlocks with Dirty Rat and Secret Eater (which we never seen again on Aggro Secret mage afterwards and till the end).
To summ up I would say: when I am re-taking Legend on already Legend account am feeling like game is feeding me with winnable matchups. After I re-vised the situation from non-Legend account my assumption was straight confirmed non-Legend account was getting many loseable matchups against Legend ranks.
Obligatory comment about drawing a general conclusion from anecdotal evidence.
Does not seem that you've read at least 50% of the post.
Obligatory comment about video being the length of a movie.
All they had important to say, but didn't say straight:
Blizz is rigging MM so no-legend people take Legend longer and buy more packs.
And an obligatory comment about Blizzard rigging something to somehow force somebody to buy more packs.