How High Can I Climb? May Rank Season: Part 2
Hey gang! It’s time for the conclusion to our epic adventure (watching a casual player attempt to climb the ladder as high as possible). I want to say thanks to everyone who followed along especially for all the helpful tips I’ve picked up from you guys. It was definitely an interesting experience and I learned a lot along the way.
Previously On…
To read the previous two articles in this series, go here and here. Last time, we left off, I had just reached Rank 10 and I’d been playing a pre-nerf Cubelock.
Shortly after that article was written, the next round of nerfs was announced. Nerfs that were targeted at none other than Cubelock! With the patch coming a few days later, I decided it was a good a time as any to start playing around with fun decks.
Thanks to the floor at Rank 10, I didn’t have to worry about dropping down in the ranks drastically and I had been floundering with my Cubelock deck for a few days, so I was ready for a switch. I played with a lot of different decks. I made no progress but I did have some fun as I waited for the patch and the inevitable shift in the meta. My plan was to just play around until the meta settled enough that I could pick a new Tier 1 deck and go from there. I figured waiting a few days was worth the tradeoff of finding a really good deck that would help me in the next stage of the climb.
A New Day, A New Deck
Things didn’t go exactly according to plan, because before I could do any of that one of the decks I started playing, a form of Taunt Druid, stole my heart. I featured a Taunt Druid deck last time, which is where I got my inspiration, so I figured why not give it a try? For reference, here is the deck I featured last time:
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Minion (11)
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Ability (19)
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However, as great as that deck is, I ended up going with on that uses Oakheart, since I have him anyways. Not quite exactly like, but very similar to this deck:
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Minion (10)
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Ability (20)
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I didn't have to craft anything to build this deck, I already had the legendaries from previous expansions, and I found pretty easy substitutes for the epics I was missing. I ended up enjoying this deck so much and had such success with it that I completely forgot to check around and see which decks were considered Tier 1 after the patch was released.
This is the deck I played for the rest of the season, not only did it get me through my slump at Rank 10 but it carried me all the way to the next floor at Rank 5, where I subsequently ran out of time and the season ended.
A Variety of Opponents
Something I was happy to discover during these past weeks was a reversal of what bothered me most in previous articles: the lack of variety in my opponent’s decks.
During the course of the games I played for the last two articles, I was constantly seeing the same decks over and over again to my endless frustration. Nothing against those decks, or the players using them, if it works, it works. It just became a bit tedious and rote (aka boring and no fun at all).
I was so sick of seeing Paladins that I flat out refused to build a Paladin deck when I got serious about the climb and instead built a more expensive Cubelock deck out of sheer stubbornness and annoyance. For the record, I am still sick of Paladins, though I suspect that will ease with time.
Again, this is not a condemnation of people playing Paladin decks, you do what you’ve got to do to win or have fun, I am the last person to pass judgement for that (hello, Cubelock).
This time around, however, I noticed a much greater variety of classes and decks. In the first article, there was the highest concentration of the same decks, during the second there was less but still plenty, and this time it just seemed “normal”. There were still decks I could easily identify, and there were still plenty of Spell Hunters, but it wasn’t one after the other, over and over again.
Instead of playing 8 out of 10 games against Paladins, I played against almost every class in a day. I encounter more decks that seemed like it was the opponent’s own thing and less like an archetype.
I don’t know if this is because I’d hit the floor at Rank 10 and Rank 5 (which certainly gives you room to experiment with your decks) or simply because more time has passed and the meta is adjusting and settling. Either way, it made the experience a lot more fun for me, so I’m happy to report it.
The Experiment Comes to an End
Now that I’ve completed the experiment, I want to answer two questions:
Did I have fun?
The short answer is “mostly”.
I had quite a few moments of frustration and boredom, which normally would be when I just walk away and come back to play more games when I feel like it. However, that just wasn’t possible during this experiment. I had to play whether I felt like it or not or risk losing precious time to climb higher.
That being said, I did have fun playing outside those moments. I really enjoyed each new rank I achieved, I felt like each one was a mini success, and each floor I achieved felt like success and blissful relief at the same time.
I also really liked that this experiment got me to try decks I would never have considered before, like Cubelock, that I had a ton of fun playing while it lasted. It got me out of my comfort zone. If it weren’t for these articles, I’m not sure if I ever would’ve tried to make a serious climb and I’m really glad I did.
So, yes. I did have fun but it was interspersed with more negative feelings than my usual casual play style. I think the same would be true with any game that you have to play so regularly in order to achieve your goal in it. It can start to feel less like a game, and more like work. I don’t think the negative parts outweigh the positive parts though, which leads me to…
Would I do it again?
Definitely. But probably not every season. It requires more play time and concentration than I’m usually able to put in. However, since I made it Rank 5 this season, I feel more confident in my ability to go even further. I’d like to see if I can make it a little bit higher.
I’m also curious how it would go with such a higher starting point since I started off this season at Rank 9. That’s a significant amount of the climb already gone, including the areas I’d most struggled at the past season. Will my curiosity win out? I guess we’ll see…
TLDR; I finished the season at Rank 5 (Woo!).
I was secretly hoping I’d get to Rank 5 after the last article when I reported that I made it to Rank 10 (my previous best in a season being Rank 12).
I achieved my secret goal. I wasn’t sure I would since I’ve never been this high on the ladder I didn’t know what to expect. However, after an extended struggle at Rank 10, I switched decks and made it Rank 5 similar to any other level I’d achieved so far.
Thanks to reaching Rank 5 during May’s season, I’ve started out June’s season at Rank 9 with 4 Stars. Perhaps this extra edge will inspire me to try again this month? I haven’t decided yet, but considering how many Ranks I would no longer have to climb through to get as far, I’m definitely tempted.
Especially considering that there were clear points of struggle for me on the ladder. I would no longer have to fight my way through several of those points.
I’m curious to know if others experience this as well and at what levels. I initially struggled at the very early levels (Rank 20-18) then again around Rank 13-14 and again at Rank 10 and finally at Rank 5 (which, unfortunately, I ran out of time to try and struggle my way through to the other side). What about you guys? Do you encounter periods of struggle at any particular Rank on the ladder? I’m also curious if any of our casual players might consider an experiment like this of their own, what do you guys think? Let us know in the comments below!
Legend this season, who knows?
Shudderwock isn't an auto-pilot deck. If played properly, it's one of the hardest deck to play right now.
a p2w player who reaches rank 5, how is it impressive?
Gratz for reaching rank 5 !
Congrats to you for reaching rank 5.
Actually I'm also trying this kind of experiment. Only use one deck, play ~10 games a day (depending on the mood of my wife and kid) and see how far I can get. Somehow your story inspired me so I want to say thanks for sharing your experience.
wow
Holy crap. *insert Rambo good for for you thumbs up meme*. Just play all these op decks. Reynad at least did it with a mostly free to play deck in a couple days. Derpy derp 10 games a day haha while I win 8 of the 10 playing the most cancerous crap. The real question is how many friend requests did you get saying good game and not getting Uber flamed. How stayed on your friends list?
He's got a point
Inisists on playing Taunt Druid with Oakheart. DOesn't even play the Dragon package.
If you're gonna play one of the most draw dependent linear decks in the game right now at least try not to half-ass it.
as a real f2p I totally agree. I simply cannot afford to spend all my dust on an expensive control deck (like OP used) as the meta is always shifting/ things are getting nerfed. I can make it to rank 5 using decks that are more cheap than others, but still high level decks. These articles seem so strange, totally different from the f2p experience I have had making it to rank 5. I watch trump, dog, or savjz to better how I play, and Im always skeptical about what Im going to craft. These articles don't make it clear that as a f2p you should NOT make unfinished expensive decks, but cheaper more reliable options. I guess the author doesnt want players to play aggro/midrange?? but thats not even a problem as there ARE control decks that do not cost a lot of dust. I am currently using token druid as it is affordable, and also a strong deck atm. These articles do not encompass what the f2p experience is at all.
I'm pretty sure this isn't a true "f2p" experiment. He's simply casual. In the first article, he does mention that he opened 76 packs with the preorder bonus.
I do find it funny that the main decks he seemed to use are cubelock and taunt druid though, both of which are quite expensive haha, if you want to use "optimal" lists. I guess they both at least use the cube? So some dust saved there? Haha.
Thanks to cards like The Lich King and death knight hero cards (among other powerful class legendaries), it is hard for a real f2p player to even dream about playing some of these decks unfortunately.
Taunt druid is boring in my opinion, but congrats! I play taunt warrior because its more fun
Don't make taunt warrior seem like a special deck. It's one of the most straight forward decks there is.
I really love seeing these articles. Reminds me about the days when I tried to climb for the first time with my own jade control shaman without having Halazeal, White Eyes and Thalnos. I actually got to rank 8 and was super happy about it. Good times.
This set of articles is giving me cringe. It's been like:
1. Hi, I am a forum-article-guy, which means I might read some forums right ?
2. So I've started playing F2P-unfriendly game like HS.
3. But instead of reading forums and watching streams, like you would expect me to, and crafting cheap, new-player-skill-friendly and fast aggro deck. I started to mess up with some non-complete and expensive versions of control decks.
4. So I was stuck at R15. Then I rethinked my approach and crafted even more expensive deck, alright ? Got rank 10.
5. In the end, instead of training with some particular skill-based archetype. I went for considerably expensive, draw dependent, near-auto-pilot ( mistakenly considered a control ) Hadronox deck. And got Rank5.
6. Look, neither my own gaming experience nor forum and stream study did that for me, but DUST that allowed me to assemble one of auto-pilot decks like Hadronox or Shudderwock.
What ?
I agree on all points but on the last one. The shudderwock-OTK-Deck is on of the more difficult decks to play out there. Saw so many people who failed the combo by playing it wrong. Full hand and buring shudderwock so on... also hadronox may be auto pilot against some decks but against decks with transformation spells or in mirrors its not the easiest deck to play.
Hadronox and Shudderwock archetypes are actually combo decks. And the combo is - play minions. With single final minion that triggers the combo.
And entire game depends on the right timing to draw the final minion much more, than on few decisions you can take during the game.
Can you have fun ? The short answer is "mostly".
This, 100x.
A 8600 dust deck with both a class legendary and a legendary that is only played in this class. I'm mostly F2P (and started before Naxx), and I would have to spend all of my remaining dust to craft this.
You dont have to explain that hearthstone is playing cards from hand. Its a card game and i noticed that too. Shudderwock is not playing minions on curve and it does matter what minions you play and at what timing because shudderwock repeats those battlecries and if you mess up because you burn you hand or kill the other shudderwocks with aoe effects its mostly gg for you. Yes you have to draw shudderwock but till then you have to setup the combo and survive. Players who are bad or not good enough will not get to the point of playing the combo or mess it up. There is a big difference in performance if a skilled player plays the deck or just some regular dude. good players will have 60%+ winrate and most casual players have below 50% winrate. If this deck is fun to play is another question
While I am not a casual player, the ladder changes where you start at rank 9, instead of 17 and below, can possibly allow a casual player to reach Legend, by just trying to improve a few ranks a month. Eventually you could improve to rank 1, and then start at rank 5. A true casual player would have never reached Legend under the old system. I do agree that the climb to Legend gets real boring, and no fun. I did it once, and do not ever plan on doing it again for that reason.