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May Win Rates by Hearthstats
Hearthstats published data collected from over 72,000 people during the month of May to display the win rates of classes in both constructed and arena, as well as win rates based on class match-ups. It may not be much of a surprise, but, Mages are dominating the Arena, and Warlocks are winning in constructed. This data does come from a small pool of the overall population of Hearthstone, and may not be a proper indication at class viability at all skill levels of the game. The following information was pulled from Hearthstats.
Arena Win Rates
Rogues and Mages are at the top for overall win rates, however, Mage is picked twice as often as Rogues. Poor Valeera! Warlocks may be the least represented in Arena, but Constructed tells a completely different story.
Arena Win Rates | ||
---|---|---|
Rogue |
53.61%
|
35106 Games
|
Mage |
53.07%
|
71793 Games
|
Paladin |
51.77%
|
50087 Games
|
Shaman |
51.57%
|
36357 Games
|
Druid |
49.73%
|
45083 Games
|
Warrior |
45.59%
|
19308 Games
|
Hunter |
44.47%
|
26033 Games
|
Warlock |
44.19%
|
15704 Games
|
Priest |
42.51%
|
22897 Games
|
Constructed Win Rates
Not only are Warlocks winning the game as far as the winrate is concerned, but they have almost double the representation of the next highest amount of games logged, Druids, with almost 136,000 games! Everyone just loves visiting the Zoo.
Constructed Win Rates | ||
---|---|---|
Warlock |
52.57%
|
135901 Games
|
Shaman |
51.10%
|
63749 Games
|
Warrior |
50.93%
|
53725 Games
|
Druid |
50.86%
|
83112 Games
|
Rogue |
49.43%
|
71183 Games
|
Hunter |
48.58%
|
60657 Games
|
Paladin |
48.41%
|
44588 Games
|
Mage |
47.64%
|
55230 Games
|
Priest |
44.89%
|
44599 Games
|
Noxious' Naxx Card Talk: Voidcaller
Noxious uploaded a video discussing the recently revealed Warlock card from the Naxxramas Adventure, Voidcaller. For a full list of the currently released Naxxramas cards, check them out here.
I love to see the win rates, I hope to keep up with this monthly to see just whats happening. I would love to see official stats to get the whole picture though.
Could the next zoo be a mix of deathrattles and demons, where instead of using lots of weak minions, you use the self-inflicting effects of minions to your advantage. This means we may find more zoo decks with viable removals (Shadowflame is more viable), and maybe more Void Terrors but how will that affect the tempo of the deck since you gain value through death too...???
I can't wait for Naxx and see what deck/changes are going to emerge! :D
Priest is at the bottom of both lists... come on Blizz! Nerfing the other classes isn't going to fix this.
Plus Zoo games are fast..resulting in more games played. Warrior...as mostly control..plays 15-20 min games alot of the times..resulting in far less.
priests...
Except that the reason there are so many Warlocks is because of the TWO most popular decks right now are Warlock. Zoo AND Handlock. How would the discard change help against that? There wasn't 135k games just played by Zoo. That's why Rogue is so far down, Miracle is good but it's the only really good deck (that's popular, even though Tempo is good) for the class.
This guy is so bad i can't believe he actually gives advice, every video i try to watch i stop because it's so bad. He left out the most powerful combo with Voidcaller...Illidan!!!! The chances your opponent will have the mana to deal with him when he gets summoned is very low which means you'll have illidan on the board with a full mana round, so in most cases your guaranteed to summon 2-4 Flames which is the strongest play you could ever do with the card.
The most powerful "combo" is obviously Doomguard. Illidan just happens to look stronger because of the follow-up potentials, but the odds of Illidan living past turn 5 aren't all that amazing (dies to a 3/2 and 2 extra damage, 4 damage + coil, etc, Big Game Hunter, SW:Death, etc.)
I'm sorry I forgot about him; he didn't show up when I typed in "Demon" in my collection, and even though I had actually gone over the idea of using Illidan prior to the video, it didn't occur to me as I was in the middle of doing it. I should've at least mentioned it.
My sincerest apologies to you, Rye_25, for the inconvenience of the
rageanger I caused.Hey it's no worries. Obviously Doomguard has great synergy with a rush deck since Doomguard is already in the decklist the problem tho is that you can't have Sense Demons because it's a massive tempo loss. Your basically gonna have to rely on good ole RNG for a positive outcome. Also another point is if your opponent kills your Voidcaller on his turn 4 or 5 and spawns your Illidan he will no longer have any mana to deal with it that turn more then likely. Which means even if he has it dead the very next turn you have a full mana turn to summon as much Flames as possible and do whatever with Illidan. Even if he dies that next turn you still got great value out of him forcing a removal and you still got the Flames to continue pressure unlike Doomguard which would just be removed. Both are obviously very good in their own way.
hex, polly, big game hunter, shadow word death, fireball, execute, naturalize, I can keep going if you would like.
Doomguard dies to every single one of those as well besides the Big game hunter. Which might not be a horrible thing depending on the deck your running. Also no one runs naturalize *slap*
Let's make a example here....Turn 4 you play Voidcaller, then it's your opponents turn he spends his turn and kills your Voidcaller and you Summon a Doomguard...You do your damage and next opponent turn he's killed.
Same scenario except you summon Illidan, you play your turn summon 3 Flames you do your damage and next opponet turn he's died. Big difference being you still have 3 2/1 minions to continue tempo.... Doomguard gave you a 5/7 ....illidan gave you 13/8
in your senario yes that would play out however in a more aggressive and instant action scenario which is where most warlock players exist it seems. turn 3 coin+ void caller+sac pac to pull out a doomguard and do 5 damage. Now it will go into turn 4 which means everything listed in my original list is applicable. Using Illidan in this manner you will not get no where near the out put. Sure you put a stationary 7/5 out that is most likely going to die. Im sorry I just dont see Illidan as more viable then doomguard. Your talking a more mid range playstyle not a aggro play style thats like apples and oranges my friend.
And how many times before turn 4 you think you will have all those cards to pull that off lol? Also why would you immediately sac your own minion before getting max value? I guess you do that if you want to lose. Furthermore you wouldn't get the same out put with your horrible play you gave as an example because A. You just killed your own minion without getting more value and B You summoned iilldan after you just finished spending all of your mana so you can't even use him to his potential. C. You summoned Illidan in advance and gave your opponent a chance to kill him before summoning Flames....
Now the non bad way is not immediately killing your own minion...Try to kill him by doing a trade with one of his own, THEN Illidan spawns and you have full mana to start using his ability before your opponent can react to ensure you get instant value...If your opponent can't deal with him instantly on his first try then you've probably won the game because your gonna fill the entire board with flames.
agree to disagree
6/8/2014 2:15:25 PM
zoo is cheap thus easy to make thus more play it cause they dont have to invest in the game.
@ Noxious video
I always imagined that when they introduce graveyard effects such as retrieving cards from this area, it would be the signature of a Death Knight class when/if it was added, though it does fit the Priests way of playing when compared to Mind Games. With the deathrattle theme it feels like the priest would be getting another "shadow" themed ability or even a minion, it will be interesting to see for sure:)
No, priest is totally fine! I mean, just look at that win rate and those match totals! It's so good that not only is it bottom of the barrel, but nobody even bothers to play it!
I think this just officially shows that Blizzard is the absolute worst card design company online or otherwise out there. Now, I will say, that I'd love to see an even further breakdown of those matches to see who's got legendaries in those decks and who doesn't. Cuz legendaries don't make any difference at all! At least that's what fools keep trying to tell themselves.
The most relevant stat is the one most people have been raving about. That is Mage being the second most successful class in Arena while having 20k more games played than Paladin and double the games of the Rogue. And also there are more Mage games than Warrior, Warlock, Priest and hunter combined!
So much for balance :P
This is really cool for both arena and Constructed, on this spread you can see what class you going to run into at what percentage of time, obviously this will change as you rank in constructed, it would be nice to see the class distribution per rank, then you could take a class and tailor it based on probability analysis.
For arena , its a flat line , thus you can literally look at your card picks and say well i'm gona face mage more than anything else is there a pick that is sstrong against mage? and those picks may increase in value.
I wonder how many decks use Leeroy in constructed right now. :)
Is win rate really all that relevant a statistic for constructed?
In theory you should approach 50% winrate as you reach a rank appropriate for your deck/skill. Differences in winrate therefore reflect the time when you are rapidly climbing rank (i.e. spamming zoo to level up), or when you switch classes (playing not zoo for a break, to get some daily quests done, or because you've reached near your "actual" rank and want to continue with something else.) Aggro has always had better representation at the lower ranks for quick leveling, so if zoo is most prominently used for that purpose, it will show the highest winrate, even if something like miracle rogue is closer to a dominant deck at the highest ranks.