Evaluating the Quests of Un'Goro in a New Meta - Awaken the Makers
Aside from the one-turn-kill Mage archetype borne out of its quest Open the Waygate, class quests have largely fallen under the towering shadows of the more popular Death Knights. A few archetypes built around the Quests enjoyed a short stint atop tier lists, like Taunt Warrior or the once overpowered Quest Rogue, but most don’t see play.
In the wake of a fresh round of nerfs and just months before an anticipated expansion, all this prompted us to wonder what might help each class quest thrive. In the first part of an ongoing series, we’ll be looking at the Priest quest Awaken the Makers.
Amara Underwhelms
Reno Jackson fans hoped Awaken the Makers and its reward, Amara, Warden of Hope, might fill the void left in their hearts when the adventurer's time was up in the Standard format. They were, in a word, disappointed.
A neutral legendary minion, Reno enjoyed the flexibility of being used by whichever class had cards to mitigate its downsides. Warlock could draw cards to improve the chances of pulling Reno out of a deck of 30 single copies, Mage and, more recently, Priest both could stall until he swung into action. Powerful cards like Ice Block, Kazakus, and Raza the Chained helped along the way.
Players quickly realized the Reno-esque Battlecry effect offered by Amara was simply too slow within the framework of a Deathrattle-focused Priest deck. I promptly built my first Wild deck after the sting of disappointment set in.
Recently, the wildly entertaining Weasel Priest archetype managed to take advantage of Awaken the Makers, in a fatigue/demoralize-your-opponent-into-submission gameplan. That’s not exactly a sustainable win condition, though.
Minion (20)
Ability (9)
Playable Hero (1)
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An Obvious Omission
So what does Quest Priest need?
First and foremost, Priest needs better class-specific early-game deathrattle minions. Currently, fulfilling the quest does not pressure the opponent. This makes Quest Priest vulnerable to aggro decks that want to rush us down and control decks that can out-value our 80 or 120-health hero.
Better early-game deathrattle minions would allow us to fulfill the quest without forfeiting pressure. Of course, early-game deathrattle minions can’t have good stats across classes — this should be a gift to Priest specifically, in hopes of enabling the mostly dormant quest Blizzard introduced more than a year ago. I'm not asking for another Zombie Chow, but I am advocating for a Priest equivalent.
Such an addition would serve a dual-purpose. While it would strengthen the terrible early-game offered to Quest Priests right now, it would also strengthen one of its primary win conditions: N'Zoth, the Corruptor. After committing so much of our decklist to cards that fulfill the quest and help us survive into the late game, we need win conditions that don’t require quite so many resources. The Old God N’Zoth is just that, but reviving two Crystalline Oracle, two Loot Hoarder, two Plated Beetle, and a Cairne Bloodhoof won’t compete.
Rather than ditching the Standard format for the myriad great deathrattle minions in Wild — Sylvanas Windrunner, Deathlord, Sludge Belcher, Chillmaw — Priest needs the good deathrattle cards to extend into the midgame, too. That will keep the Quest archetype if not competitive at least viable into the near future.
Reawaken the Makers
As it stands (Weasel Priest being an occasional outlier), Quest Priest results in aggro matches that end before the quest matters, or the opposing control deck functions in such a way that Amara, Warden of Hope and its effect doesn’t threaten them. In the latter, Amara only matters to an opponent short on resources and nearing fatigue (With Jade Druid rotating to Wild soon, this will be more of a consistent possibility.)
The archetype needs better early-game deathrattle minions to apply pressure and make N’Zoth better. What those minions look like, whether we’ll get them in the next expansion, whether other cards might improve the Quest Priest’s win conditions, whether the meta allows for such an archetype in the first place — all that remains to be seen. But at least we know what we need to make the quest playable.
For now, we’ll have to settle for Carnivorous Cube, Weasel Tunneler, and an abundance of memes.
What sort of deathrattle minions do you think can answer Quest Priest's woes? Let us know in the comments
Could you imagine Dreadsteed in quest Priest??
I'm not sure if this has been pointed out yet, but N'zoth will rotate the second we get new cards. And there's no point in playing this archetype in wild because of the far more powerful reno priest (as pointed out in this article). So whatever deathrattle support priest gets will need to be ridiculous to compensate for the loss of the deck's finisher.
what's wrong with quest lock. felt kobolds addition of cataclysm worked really well alongside silverware golem for a turn 5 board swarm of 3/3s..maybe its just me.
Inconsistency.
where are you getting "80 or 120 health hero from" lol. the battle cry is "set your hero's health to 40" it is therefore irrelevant that it duplicates it's battlecry. there is no possible way to get an 80 to 120 health hero. that is impossible.
I think they mean that since you are returning and playing Amara multiple times, you'll get the equivalent of 80-120 health since you heal so much.
I have the quest and never played it because i'm missing nzoth. And crafting him now is not an option due to rotation. I hope the quest gets more support with the new expansion.
This is my idea for Quest priest for standard ladder. I've had alot of fun with it as well. please take a look.
What Amara priest really lacks, is some taunt+rattle, or removal+rattle. With Sludge Belcher or Sylvanas Windrunner this archetype would flourish.
One expansion ago there weren't enough low cost rattle cards to make this work. But with Kobolds we got Plated Beetle and imo this really helped. Also, it might not be good stat-wise but Gilded Gargoyle can mitigate the problem of bad early game options by coining into the better rattle cards (like the also newly added Carnivorous Cube).
Quests in the way they are designed now are pretty bad simply from the fact that you waste a turn, and a card, for something that doesn't pay off against specific match-ups, especially aggro.
An 8/8 for 5 is most certainly a card... you waste a mulligan, not a card. Sorry, it's just annoying to see so many conflate the two.
Not following the "waste a turn" either other than a quest is conditional card (multi-conditions at that).
IMO, Quests are fine. The only issue is balancing them so that they all are at least playable. RIP Warlock Quest. At least Hunter Quest saw brief play with Tundra Rhino.
What's the difference? You waste a card in your opening hand that could've been anything else to compensate the tempo loss suffered by doing nothing on your first turn.
J4ckiechan played a ton of quest hunter with Keleseth a few months ago, maybe look at some of his videos if you want an idea. I wouldn't say it's good though.
Until you finish your quest your handsize will be 1 card smaller/less. And even after you finish your quest, you don't just want to drop the 5 mana 8/8. You really want to make use of the "Reno jackson effect". So you will be holding onto the card for the majority of the game (dead card in hand). So either you either have 1 less card in hand or a dead card in hand for the majority of the game. This is why people say you waste a card; the card could be something else to give you more answers/options.
Yeah, shame it’s not an aura like Mistcaller was. Something that’s really fun though is going for Brann, Carnassa, Keleseth. Shuffle 30 1 Mana 5/4’s with battlecry “draw a card” into your deck
a bit off-topic but the last days i was wondering if quest warrior was meta viable right now i dont have the quest but i want to know if anyone has even tried the deck.
The factor that defines whether or not a control deck is viable in this meta is almost entirely dependent on how it handles Warlock, similar to how in the last meta is was all dependent on the Raza Priest matchup.
Quest Warrior does not have the tools to handle Warlock (Could maybe with a Dead Man's Hand/Fatigue game plan? But still, as a class warrior struggles with Voidlords) so I don't think it is in a good spot this meta. The control decks that really seem to shine this meta are Control Warlock, Control Priest, and Control Paladin
I faced it today on rank 10, it was played masterfully and I lost. I clicked ‘Amazing’ at the moment I see the quest beeing played, it’s a nice refreshment.