Patches the Pirate Loses Charge - Four Card Nerfs Coming in February
Four cards are being nerfed! These changes are not yet live and will be available in a February patch. They will all be disenchantable for their full value once to patch arrives. Please do not disenchant these cards until that patch - Blizzard won't help you out get the correct dust value.
- Bonemare now costs 8 mana, up from 7.
- Corridor Creeper now has 2 attack, down from 5.
- Patches the Pirate no longer has charge. His voice line will also be changing. (Source)
- Raza the Chained's effect now sets your Hero Power to 1 mana, up from 0.
We've got dedicated threads available to discuss each card nerf.
Discuss the Nerf Discuss the Nerf Discuss the Nerf Discuss the Nerf
Quote from BlizzardIn the upcoming 10.2 update, we will be making balance changes to the following cards:
Bonemare - Now costs 8 mana. (Up from 7)
Bonemare has been quite strong in both constructed and Arena. It has a big, immediate impact on the board, and since it’s neutral, it’s been finding its way into a wide variety of decks.
Increasing its mana cost by 1 will give opponents more time to utilize powerful late-game cards to counteract Bonemare’s effect on the board.
Corridor Creeper - Now has 2 Attack. (Down from 5)
Due to the way that Corridor Creeper’s mana cost reduction works, it can cause big swings based on whether or not it happens to be in-hand at the start of the game.
Since it’s a very strong neutral card, Corridor Creeper has been played by a lot of classes. By lowering its attack, we reduce the overall swing potential and power level of the card, but still allow players who draw it early to benefit from having a low-cost minion to play when the game state is ideal.
Patches the Pirate - No longer has Charge.
As we move closer to the new Hearthstone Year, we had some concerns about allowing Patches to remain in his current state after moving out of Standard. Patches’ strength has caused almost every class to add some Pirates just to benefit from him, and his early game power forces control decks to include a good answer to him. This change should give Wild players more flexibility when building their decks.
Removing Charge will lower his power level, ensuring he shows up in fewer decks and allowing opposing players some additional time to respond to Patches, making him less “in charge” of the early game.
Raza the Chained - Now reads: Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.
In a similar vein to Patches the Pirate, we had some concerns about allowing Raza to remain in his current state forever. Raza is currently an important combo piece along with Shadowreaper Anduin, and can lead to games that rely heavily on drawing him by turn 5. Adjusting his Battlecry will lower his overall power level when combined with Shadowreaper Anduin in Standard, and keep his power level reasonable in Wild as we prepare for the new Hearthstone Year.
Once these card changes are live with Update 10.2 next month, players will be able to disenchant the changed cards for their full Arcane Dust value for two weeks. Thanks for reading, and we’ll see you in the tavern!
welcome to 2018 where if you bitch and moan long enough you will eventually get your way. so sick of fucking whiners. there was nothing wrong with any of these cards. ya they were strong but who cares? it's good to have strong cards instead of nerfing them to uselessness.
Raza is still going to be playable in Razakus priest, but that deck is going to be much weaker overall. Corridor Creeper is going to be cut off from every deck that plays (except hunter maybe and evolve shaman). Remember to disenchant during the 2 week period in order to get full dust value.
You can instantly disenchant them if you're not going to play them and if you need them, you can craft them again. There is no downside this way.
They should have lowered Corridor Creeper's mana count by 1 because they killed it.
I'm pumped to get 1600 dust from Patches, and another 800 from Corridor.
Once the nerf happens in the next patch, you will get 1600 dust back when you disenchant it.
I think you should yes :) but consider keeping him for a week at least and see how the meta settles :)
"Once these card changes are live with Update 10.2 next month, players will be able to disenchant the changed cards for their full Arcane Dust value for two weeks."
I agree current razakus issue was the machine-gunning, not raza by itself (the no-duplicate constraint is a really strong one). Would have been better with Priest DK only refreshing after a spell, or refreshing to 1 mana.
Other nerfs are ok for me (though way too late for patch)... but seriously, not even a 1 mana cost increase for that demon pulling 2/2 ?
I'm happy they're nerfing cards that are rotating out; it seems they care about Wild balance after all.
Well, no, they don't. They just got some common sense that 2 month of this hell is too much of this hell.
Blizzard:Umai lomo shinderu
The 4 cards: NANI!!!??!!??!?!??!!?
Your Japanese is what's already dead.
This guy speaks fluent Japanese.
What does Katana mean ?
japanese sword
Couldnt they just nerf priest DK a bit something like " refresh your hero power after you play a spell" and keep raza the way it was ? At least it wiuldnt kill raza..
I think the same, then you should need a third card to make your HP do damage. That would be fine.
can someone tell me if there is a place where i know which cards are going to get nerfed because i am trying to get into hearthstone. For example for league of legends it would be the PBE
As far as I know there is nothing similar to PBE for Hearthstone. You usually get an annoucement and than a patch.