Hearthstone Update for February Contains New Events, Possible Balance Changes
A new patch has been confirmed for next month which at the very least will contain some new "cool" events Ben Brode has confirmed earlier today via Twitter.
- If the team decides to make balance changes, that is the earliest any will happen.
- We wonder if this will include the arena-only cards for future usage.
Is there anything specific you'd like to see changed in a possible balance update?
Quote from Ben BrodeBeen reading discussions about balance; we have an update coming next month which includes some cool events, and that is when any balance changes would happen. We'll be sure to announce any changes as the patch gets closer. See you at the HCT World Championship next week!
I actually think Bloodshot0 has a decent point about Patches.
https://www.youtube.com/watch?v=qWN-LB85qsA&t=4m29s
I'm almost seriously beginning to believe that people shouldn't be able to post that a card should be nerfed unless they can create strong logical arguments for why the nerf should happen. Seeing all of these "I don't like <insert card/deck here> therefore it should be nerfed" is just making my eyes and brain bleed. Not liking something =/= it should be nerfed.
Just almost? And the logical argument is "I can't afford it, therefore no one should be able to play it." I can't afford 'em either, but you don't see me bitching about it (anymore). I think some of those combos, especially the popular Warlock ones, are cool af, and I would love to play them as soon as I can get the chance. There's a reason video games even have "meta" in the first place, which is that if you don't get on board with what everyone else is using to win, you're probably losing. "Use it or lose it", that is how the old phrase goes, and it describes meta in a nutshell PERFECTLY.
UI, with 5-card draw, has the likely potential to mill yourself. Even with an empty hand, when it's most beneficial, it still costs all of their mana.
Portal is rare; Glyph is epic. That's what we, in the game world, call balance. And it is indeed balanced.
Paladin's and Warlock's are both basic and don't require a minion in your hand to activate (maybe think about synergy before opening that fat, stupid mouth of yours?).
Obsidian Statue - PFFFFFFFFFFFFFFFFFFFFFFFFTTTTTTTTTTTTT You gotta be joking, right? Big Priest is SO BAD in the meta right now and it's rotating out in a few months.
Despicable Dreadlord - This is the part that proves you are literally just bitching about nothing.
Grand Archivist - First, proves my previous statement, second, who runs that again? I haven't seen a single player use that in constructed.
7 mana, epic, has to be in your hand to discount. Balanced.
Summoner - What is even the point of that? They literally made it for Big Spell decks. Why would you only want to summon Elven Archer when playing against Warrior on ranked?
Carnivorous Cube - There's always the concede button if you're tired of
suckinglosing.7-mana 5/5, common, so everyone has it (unless you're that idiot who, for the dumbest reasons, refuses to invest anything into KFT). Balanced.
Only buffs dragons? That would make it unplayable. Common, everyone has it. Same scenario as I listed right above. Balanced.
Rarity really has nothing to do with whether a card is balanced in constructed. Just because others can use it doesnt mean its balanced. If I make a 0 mana neutral minion with 'battlecry deal 30 to opponent's hero' it is not balanced just because others can get it for cheap. His nerf suggestions are bad, but your refutations are probably worse. If youre gonna be a jerk, at least be intelligent about it.
Duskbreaker: "Paladin's and Warlock's are both basic and don't require a minion in your hand to activate" Considering the only card I have seen used as a two of in Raza are duskbreaker, its at least close to overpowered. Your point here is almost good, but it doesnt change the fact that this card is clearly power creep.
Carnivorous Cube: "There's always the concede button if you're tired of
suckinglosing." Your attack is substanceless douchebaggeryDespicable Dreadlord: Is indeed out of context for the warlock the way theyve set them up
Grand Archivist: "First, proves my previous statement, second, who runs that again? I haven't seen a single player use that in constructed." This card received a good bit of experimentation in dragon big spell priest decks to decent success, You must be too low of rank to have noticed
Corridor Creeper: "common, so everyone has it (unless you're that idiot who, for the dumbest reasons, refuses to invest anything into KFT). Balanced." Another weak rarity related point. The 755 is too swingy and uninteractive. Your opponent cant really play around it, and its hard to play intelligently with it either.
Primordial Glyph: "Portal is rare; Glyph is epic. That's what we, in the game world, call balance. And it is indeed balanced." Once again poor rarity argument. Glyph is too difficult to play around, and will be in every Mage deck as long as its available regardless of what kind of Mage deck is being played, and will be one of the strongest cards. Needs review.
UI: "with 5-card draw, has the likely potential to mill yourself. Even with an empty hand, when it's most beneficial, it still costs all of their mana." While UI isnt actually as overpowered as people think, it is clearly a very good card, and milling yourself rarely is relevant. Finding druid decks which wont use the card will be hard for the future, regardless of their playstyle
Obsidian Statue: Big priest is a bottom tier 2 deck so yeah kinda
Spiteful Summoner: "What is even the point of that? They literally made it for Big Spell decks. Why would you only want to summon Elven Archer when playing against Warrior on ranked?" I agree, the card should not be turned into something not based on your own decks synergy, deck building needs to feel fun
Cobold Scalebane: "Only buffs dragons? That would make it unplayable. Common, everyone has it. Same scenario as I listed right above. Balanced." It would indeed make it unplayable, but your rarity argument is once again flawed. Cobold is I think balanced for constructed, but in arena its a toxic type card.
Evann most of what I said wasnt really directed at you.
Im a good player, I take the game very seriously.
Corridor Creeper I think looks better than it is because of patches being played by everyone. When patches goes away Creeper gets a slight nerf automatically.
The design team is getting better, more cards are being released that are bad, but inspire fun decks.
I don't believe we'll see a lot of nerfs now because the rotation is coming soon. Based on past experiences from Blizzard, they'll probably wait and see how the meta adapts and then maybe change some things. And I'm sorry for wild players but I don't think Blizzard cares too much about you =(
Making Raza only reduce the basic priest hero power is completely pointless. As a control priest you most likely have spare mana at the end of most of your turns anyway so allowing you to use a free heal each turn is also pointless since you have floating mana. The people who suggest such a nerf to Raza obviously never played any form of control priest. You pretty much only play Raza because it reduces OTHER hero powers.
I think every change you suggested would make the card unplayable except maybe Lackey.
Maybe call to arms too, but 1 mana in fast decks is a big deal
Methinks the nerf they aim for is bumping up the cost of Skull of the Man'ari. That card is the linchpin of the Cubelock decks, and a lot of the grief associated against that deck can be linked to that one card. Coin Turn 4 or Turn 5 is way too early to be playing a card that cheats out Voidlord or Doomguard and using the Carnivorous Cube for value. I think that Blizzard will aim to bump up the cost of Skull of the Man'ari to 6 or 7 (comparative to the power of Aluneth, Val'nyr or Rhok'delar) to give players the ability to respond to it faster.
And for the love of Christ, guys, tech in some weapon destruction. You know that Skull is the linchpin of the deck - a Harrison Jones or Acidic Swamp Oozes would do wonders against that deck.
Now, see, THIS guy knows how to complain professionally.
Looking through the thread, some of the downvotes here are unbelievable.
People don't seem to get that losing to Raza the Chained/Jade Idol/Ice Block/Doomguard+Carnivorous Cube is equally frustrating as losing to Patches the Pirate/Prince Keleseth+Shadowstep/Corridor Creeper/Bonemare/Cobalt Scalebane/Call to Arms/Spiteful Summoner.
Especially when you're trying to experiment with cool but slow cards, like Hadronox or Kalimos, Primal Lord for instance.
When both control and aggro are broken, that's a shitty type of balance.
That, or I'm just getting too old for this game.
You're too old for this game. Or just play casual like the rest of us playtesters do.
Consider sleeping once a day please, would help us all
'We will never sleep, cause sleep is for the weak' (c)
Not my point, but whatever, I'm tired
Nerf machinegun and cube pls
Since they usually nerf things because "they're not fun to play against" let me explain what's not fun to play against:
- Having to deal vith a Voidlord on turn 5 or 6.
- That someone can summon 7 doomguards with Guldan, either me or my opponent.
- That someone can cast Twisting nether on turn 7 with the added bonus of shuffling garbage in my deck.
- That someone can deal 40+ damage in one turn with Anduin.
- Having to concede because my opponent played Keleseth on turn 2.
- 0 mana 5/5s.
- Still having to see Jade golems after more than a year.
Yep, I'm not playing that much at the moment. After the first month of the expansion, it's already boring and all the tier 1 decks feel unfair to play and to play against. I'll just wait rotation, even if they nerf something at this point it won't change much, they'll not nerf 20 cards.
You said exactly what I think about hearthstone too.
As a Hearthstone lover since 2014 i'm beginning to think this game is getting a boring. The things you listed that weren't fun to play against are the exact same things i would've said.
Thank you!