StanCifka Shares His Top Five Theorycrafted Decks for Kobolds & Catacombs

StanCifka Shares His Top Five Theorycrafted Decks for Kobolds & Catacombs

Check out resident Hearthstone pro StanCifka's top five theorycrafted decks for Kobolds & Catacombs. What sort of decks are you hoping to play with the new cards?

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Armor Warrior

Dead Man's Hand stays one of the least popular archetypes despite being decent at many points in time, but I believe this is mostly due to game length. It has received more support in the new expansion which might finally push it over the line of becoming a deck that you can no longer ignore. Do not look for an easy win condition in the list - what you'll be trying to accomplish is going nearly infinite with shuffling and Battle Rage/Coldlight Oracles, while clearing threats and keeping your life total high. Drywhisker Armorer and Unidentified Shield will help you with the first, while Reckless Fury and Bladed Gauntlet should greatly assist you in the latter.

Armor Warrior
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Minion (9) Ability (18) Weapon (2) Playable Hero (1)
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Bloom Warlock

Whether or not it will prove playable once again, two mana DOOM! will stay forever in our hearts. The combo is certainly not known for its lack of card advantage, but your life total is a whole different story. That's why you needed fairly ineffective cards like Earthen Ring Farseer to heal up. With Kobolds and Catacombs coming, you can solve that problem way easier thanks to Amethyst Spellstone, which is able to heal you for 7 while also killing a minion - all that for 4 mana! Fueling it shouldn't be an issue with a fresh set of cards post-combo, especially when both of the other two new additions, Kobold Librarian and Vulgar Homunculus, also serve that purpose - while being from good to incredible on their own as well.

Doom Lock
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Minion (15) Ability (14) Playable Hero (1)
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Dragon Priest

Number three is probably the most classic deck you are about to see today and is also the safest bet on which one is going to see the most play. It proved very competitive in the past and although it only contains a total of 4 new cards, it's hard to overlook their sheer brutality.

What I see as the biggest argument against Dragon Priest is the fact that Minigun (Razakus Priest) is also going to improve a ton, so dragons' spot in the sun is going to be dependent on how the meta is going to shape up.

Dragon Priest
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Minion (18) Ability (12)
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Mill Rogue

Back into the creative waters. This deck goes very deep on new mechanics and is able to attack from many different angles.

It's certainly possible that one of the standalone cards or interactions will prove stronger than the other and finds home in an existing deck while the rest fades into memory, but for now, before the meta-game settles, you have a great opportunity to play with all the toys at once!

Mill Rogue
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Minion (12) Ability (15) Weapon (2) Playable Hero (1)
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Secret Mage

This deck is pretty modest as far as the amount of new cards goes, but they sure make up for the quantity with quality. This is where the single best piece of the set (in my opinion at least) Aluneth finds a perfect home. You can drop your hand fast, run a lot of spells so your freshly drawn four has immediate impact and the games end quick enough that you don't have to be afraid of losing to fatigue before your opponent dies from severe frost-burns. It's pretty hard to evaluate Explosive Runes compared to Mirror Entity, I like it way better when lots of defensive minions like Tar Creeper are around, but even without that, it's another great addition to the secret mind games.

Tempo Mage
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Minion (14) Ability (15) Weapon (1)
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