Caught! Mike Donais Helped Redesign a Magic Card for Hearthstone
A thread on reddit created by cromatkastar early this morning titled "'Can I copy your homework?' 'Sure'" got itself a response from Hearthstone's Principal Game Designer, Mike Donais. Cromatkastar pointed out that the new Violet Wurm card was exactly like a card from Magic the Gathering - Symbiotic Wurm.
Mike came in and noted that he helped design both Kobolds & Catacombs and the 17-year-old Magic expansion the card came from - Onslaught. That's a pretty impressive history!
Quote from Mike DonaisQuick Question: Is it still copying if I designed Symbiotic Wurm for Onslaught 17 years ago and then designed it again for Hearthstone?
(That isn't exactly how it happened but I helped design both expansions and it makes a much better story.)
White is Priest, not Paladin, right?
Greatly explained, my friend! But I have a few amendments to do.
Druid: green (ramp, minions with strong basic stats)
Rogue: blue and black (spells that destroy minions, some cards with deathtouch, also rogue fits perfectly into House Dimir theme)
Hunter: green and red (damaging spells, burn damage)
Greatly explained, my friend! But I have a few amendments to do.
Druid: green (ramp, minions with strong basic stats)
Rogue: blue and black (spells that destroy minions, some cards with deathtouch, also rogue fits perfectly into House Dimir theme)
Hunter: green and red (damaging spells, burn damage)
Paladin: white (he doesn't have that much in common with green color)
What I like about MTG is that they define the role of each color and quite strictly follow this identity.
Hearthstone should make identities of each class much clearer.
5 colours are easier to make distinct than 9 classes. If all of HS' classes were completely distinct they would have so many holes in what they can do people would complain all the time (much as, as noted above, they do for rogue and hunter healing)
They should hang a MTG color wheel on the office's front door and meditate on it for about 5 minutes before going to work.
This is not something hard to do, a lot of industries do that. Furthermore, they won't be working on this from scratch, they have the entire WoW story to work upon of.
I totally have that card somewhere in storage
Now if they can just make a HS equivalent of Snapcaster Mage...
the best reply to the thread Ive seen in a long time
Explain?
It's also a sticky late game common, very good in arena.
It's so good that developer team has so much material for inspiration. And I'm still waiting for "Blizzards of Coast".
How do you see yourself in 17 years?
[EXPOSED] YOU WON'T BELIEVE WHAT THIS HEARTHSTONE DESIGNER DID!!! [GONE WRONG]
Seven 1/1 Grubs the millionaires hate!
You won't believe number 6!