New Warrior Legendary Weapon Reveal: Woecleaver
A new Warrior card has been revealed by ahqEsports. It was given to them as a secondary reveal since Blizzard's Hearthstone Latin America Facebook page posted their reveal early, ruining it.
Learn more about Kobolds and Catacombs!
Visit our expansion guide to look at all the new cards that have been revealed so far, as well as anything else you want to know about the new expansion!
Kobolds and Catacombs Deckbuilder
Play around with all the newly revealed cards in our deckbuilder!
Get Cheaper Packs!
This section contains affiliate links. They help the site!
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
The best part though? You don't even need an Android device because we've got a guide to show you how to setup an emulator if you're on PC!
wow that's pretty good in big warrior if it see's play
Ah! So this is why Fiery War Axe was nerfed...makes sense now.......damn you blizzard, this is a booty ass legendary weapon.
Charged Devilsaur/grom +Inner Rage + 2xSudden Genesis for 48 or 36 dmg. you can even get the weapon more consistent withForge of Souls and can reshuffle your minions with Dead Man's Hand but is really weak against ooze or taunt
Why does this exist?
The art seems very cartoony, i hate it....
fact: art is subjective..
It's like Big Priest but on turn 8 instead of 4.
You know, the turn you could play the big minions anyway.
Why do I feel slapped in the face as a heavy warrior player?
Could be kind of usefull if it was 6 mana, not even close to good, and nowhere near close to OP
but they decide to make x2 8 mana cost legendary for 1 class in 1 expansion
I think that's brilliant decision, very like it, thanks!
Great idea, but bit of expensive :/
Yeah... Kinda defeats the purpose of playing a "Big" archetype if you have to wait until turn 7/8 to start going off.
That 3 attack power just seems suspect to me. If it hit harder it might be worth it but 3 is just not enough.
After your hero attacks, recruit skulking geist.
woa
here is the idea for this card I came with (still I belive its worse than original fatigue warrior)
you ran out of cards in deck
your hand:
dead man's hand 2x
ysera
rotface
arthas
this weapon
you play dead man's hand + weapon and attack
next turn you attack again use minions end turn
point is you should not play minions in your hand because doing so you will run out of fuel since recruit removing minions from your deck. by keeping them in your hand you can refresh your deck with dead man's hand allways. also if you manage to put 2 copies of same minion to your deck you can play minion from your hand too
trouble is: I doubt this is forcing enemy into fatigue to win game
BUT! you can play miracle warrior instead tring to reach fatigue himself and not burn enemy resource
warriors got high card draw combos.
in this version of card you need 1 big minion 2 dead man's hand and this weapon instead. you gonna use this weapon as attack generator all the time to pull minion from your deck moment you play dead man's hand
I know its complicated :D But this kind of decks allways been complicated XD
That's very subject to clogging your hand up and in general is far less consistent compared to just Dead Man'sing hard removal and waiting your opponent out.
I think that Big warrior is going to be best with big dragons ( Deatwing (s), Ysera, Primordials) then Y'Shaarj, Lich King, Grom and maybe Rotface to add
One thing for sure: recruit mechanic is gonna suck hard in arena.
Malkorok is getting a huge buff this expansion..HUGE
Decent but why it gotta take the 8 mana slot?So many warrior legenadry are 8 mana idk where you can fit this in if big warrior will work