Hands on with the Kobolds and Catacombs New Dungeon Run Feature
We've got some of our greatest men on the show floor and we've gotten a chance to play through the new Dungeon Run feature in Kobolds and Catacombs. Here's what we've learned.
What is a Dungeon Run?
Dungeon Runs are a new type of single player content for Hearthstone, much like an Adventure. We won't be getting an adventure this time around due to Dungeon Runs but they're very similar in idea though Dungeon Runs have a ton of replayability.
- You'll pick a class to go on your Dungeon Run with.
- After you defeat a boss in a Dungeon Run, you get extra loot to power your deck up.
- Passives: Cards that give you a bonus for your run.
- Treasures: Powerful cards that are added to your Dungeon Run deck.
- Cards: You'll get to pick between themed bundles of cards to add to your Dungeon Run deck.
- There are 48 unique encounters in total, which are further augmented by the variance in cards you play with each time.
- Losing to a boss in a Dungeon ends your current run.
- If you win a Dungeon Run with each of the 9 classes, you unlock a card back!
The best part about Dungeon Runs? They're completely free! You don't even need to have cards in your Hearthstone collection.
Bosses
We don't know too much about all the bosses yet, but here's what we've learned so far both during panels and from playing.
- Blacksteed
- Hero Power: 0 Mana - Transform a minion into a random one that costs 1 more.
- Giant Rat
- Hero Power: Rat Race (2 Mana) - Summon two 1/1 Rats.
- Elder Brandlemar
- Hero Power: Dampen Magic (2 Mana) - Put a Counterspell secret into the battlefield.
- Waxmancer Sturmi
- Hero Power which creates wax clones of minions on the field. They're 1/1 copies.
- Room of Traps
- It's one of the hardest encounters out there.
- Due to difficulty, it has a lower chance to show up.
- Battlecrier Jinzo
- His Hero Power is a passive which makes Battlecries trigger twice.
- Frostfur
- Hero Power: Freezes a minion for 2 mana.
- Kraxx
Passives
You get two of these a run and you'll get them after you start to accumulate wins. Their goal is to increase your power. These are the passives that are available on the show floor today with many others being
- Captured Flag - Your minions have +1/+1.
- Glyph of Warding - Enemy minions cost 1 more.
- Justicar's Ring - Your Hero Power is upgraded and costs (1).
- Khadgar's Scrying Orb - Your spells cost 1 less.
- Mysterious Tome - At the start of the game, play 3 random secrets.
- Potion of Vitality - Double your starting health.
- Small Backpacks - At the start of the game, draw 2 cards.
Treasures
In addition to the passives you earn throughout your dungeon journey, there are also treasure cards. Like passives, you only get two treasure cards per run and they will unlock throughout your dungeon journey. Here are the treasures that were active on the show floor.
- Bag of Coins - Fill your hand with Coins.
- Boots of Haste - Your minions cost (0) this turn.
- Gloves of Mugging - Steal 3 cards from your opponent's hand.
- Horn of Cenarius - Recruit 3 minions.
- Rod of Roasting - Cast 'Pyroblast' randomly until a hero dies.
- Vorpal Dagger - Poisonous. Mega-Windfury (Can attack four times a turn.)
- Wand of Disintegration - Silence and destroy all enemy minions.
- Wax Rager - Deathrattle: Resummon this minion.
- Wish - Fill your board with Legendary minions. Fully heal your hero.
Expansion Guide
Our expansion guide is up and running for Kobolds and Catacombs!
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King Toggwaggle (Boss) = Death
What happens if you disconnect in a run? is it like hardcore in diablo 3 when you die you are dead no matter the reason? or can blizzard re connect you where you were before.
Waitttt... Did anybody noticed the new card and Passive in the pictures??? Look! The new card spoiler is called "Soot spewer" And the passive is called Crystal Gem.. It's not all in this page, They forgoted to update this post.
First, Soot Spewer is an old GvG card which most people don't know exist. Also, the Crystal Gem is a good point, but I don't think the name and a pink blobby image will interest too many people.
We didn't "forget to update this post", this was a post created with our hands on experience, it isn't supposed to be updated.
Our guide will be updated as we know more about everything Dungeon Run related.
Shadowblade + Preparation + Rod of Roasting = Insta Win
O . O wow youre right
This is gonna be soo much fun!! But it would be cool if they add an addition like completing a run rewards you with some gold.
Since it takes time..
Oh yeahh, I forgot to ask, are there gonna be more Passives and Treasures?? This seems a bit too little compared to 48 bosses.
I'm sure a quest will involve dungeon runs, but some sort of incentive to play would make this mode really interesting. Maybe a leader board similar to what Arena has or a random reward for hitting max wins. I do like that this is free, but I think that even F2P players would find it more enjoyable if it offered a reward based on wins, even if it cost 50-100 coins.
I had a demo of this at Blizzcon and its certainly an interesting idea. I'm a little underwhelmed by the fact that a card back is the reward but I guess we can't have it all. Might have been a good chance to add a new Druid hero.
I also don't really think that these freebie adventures and dungeon runs really offset the value that we've lost from adventures.
I absolutely love the flavour of those new PvE cards.
I hope the new set follows the same style.
The PvE feature per se is much revamped this way, and can be easily improved in the future.
However, I think they should give rewards for it. Maybe 5-10 gold for each boss killed, concurring towards the 100g daily limit. That would immensely enhance satisfaction and replayability - and without causing gold abuse, with the limit.
As it stands, I doubt I'll ever go much beyond the 9 class runs...
In my opinion, I think that the wins should at least count towards the 10 gold per 3 wins. It wouldn't gain you the gold any faster than farming unranked with a win turn 5 aggro deck.
I'm sure Blizz will also give the free packs away like usual. Instead of just giving everyone ~9 packs free for logging on, it would have been cool to make an initial award of 1 pack per class win (with nothing after that, and having no login rewards).
Can't wait to play those dungeon runs for the card back!
for get rod of roasting the 10 card "wish" damm
Why has the Rod of Roasting not been a thing in one of the adventures until now? It is HILARIOUS!
I do wish that Rod of Roasting's sound effect each time a character died was "Your mother was a murloc!"
Replayability - not really, I think.
But anyway, I love the idea and I am looking forward to play!
I think there will be a lot replayability , bcs these are not all Passives an Treasures. They a announced a Passive that gives your minions Permanent Stealth (even if they attack).
I can't see this being played at all once you get the card back. It doesn't even give away gold...even if it was a measly 10-20 gold per full run at least you have a chance for something outside of the back....
I play Arena for fun (or at least used to more before this past expansion), but also because of the challenge to see what rewards I would get every run through (which would usually be 100ish gold, a pack and some dust, etc.).
If the mode isn't fun enough, people won't play it even for the card back. At best it will just be a time waster (which could be used for practicing on ladder/arena with real rewards) after you get the card back