ShiftCon is This Week's Brawl
Swap stories with fellow shifters at the tavern's Shifter Convention! Choose a class. We'll fill your deck with Shifters and spells.
Trivia
- This is the fourth time we've seen ShiftCon.
- ShiftCon was debuted during Tavern Brawl #55, on June 29, 2016.
How it Works
- Your deck is filled with randomized spells and several copies of Shifter Zerus.
- Instead of starting with 1 Mana Crystal, you start things off with 3!
Discuss This Week's Brawl
Head on over to our dedicated discussion thread on our Tavern Brawl forums.
WELCOME, TO SHIFTCON!!!!
This is my favorite brawl. I played it all week to complete my quests. Yeah, there's some RNG, but I'm sport a great win percentage by utilizing patience. It's ultimate a value game, and holding onto as many shifters for as long as possible rather than just playing on curve gives you the best chance to maximize value every turn.
i can't play the brawl send help
I don't understand all the hate for this brawl. It must B because players can't just look online for the best net deck to play. This brawl actually tests your ability to play the game. Also, the player with better skills in controlling the RNG in their curve each turn will actually be rewarded for their skill instead of being punished like on ladder.
Nah problem with this brawl is that it is even worse than random deck, because with random deck at least you know which cards you can play next turn, with shifters, you just press end turn and hope for the best, if you are lucky you win if you are not you all you shifters turn into 10 drops when you have only 9 mana... Of course the fact that you should hold of playing cards if you are not forced to and the option a bad, but it still doesn't negate the fact that you might never get playable options before opponent just SMOrcs you to death, which might be frustrating...
Doesn't hurt that they gave Mage like every removal card you can think of.
To be fair, you have to have a very high IQ to understand holding onto your Shifters until they randomly turn into something of higher value than what your opponent got. Without at least a graduate degree in theoretical physics you're going to end up playing your Shifters as 1 mana 1/1s.
What a boring RNG Brawl. So many nice has already been used so few times, but they keep giving us this terrible ones.
Don't know why everyone hates this brawl. Lots of strategy if you know how to plan around RNG instead of just assuming it's out of your control (guys, Poker is more random than Hearthstone in general is and it has longstanding professional play).
This mode's a boon for players like me who don't have good collections and want to play around cool cards we don't have. I have more control over what I play than I do in the modes with just entirely random decks as well.
Praise Zerus!
This brawl is more RNG than Poker. There is 1662 minions that can be played in this gamemode i'm not best at poker but i wouldn't say that there is 1662 cards in it. You can "predict" your opponent's movements in poker, in this brawl you can't you literally don't know what you will get and what your opponent will get.
They've taken deck building aspect away, they've taken discover aspect away. Pretty much anything that you could have control over is taken away. You are like Hamlet "To be or not to be", do i play minion or do i not play minion. Yeah there is definetly certain amount of strategy in this gamemode as well, you wanna try to hold on to as many cards in your hand as possible while keeping the board pressence.
I can perhaps see why someone would enjoy this, but for me this was basically torture. Put your hands in the air and hope that RNG doesn't kill you.
At least it isn't a portal brawl or Crossroads.
Minions to cards is probably not the best math comparison; Poker involves hand combinations with specific scoring values. According to this there are 2,598,960 different hand combinations. Probably Hearthstone's combinations ARE higher but so what? At that point the total is so high that even a big ratio difference between the two numbers... isn't very meaningful.
Yeah they have taken deckbuilding away, but that's true of other (more random) brawls as well. As for discover, arguably if you were to take the rules of Zerus and this brawl and re-arrange them, it effectively IS discover; it's "discover 1 or more minions each turn; the number of options is your hand size". Obviously not quite, because you have spells and get diminishing chances the more you play and you have to play the one you pick. But you're acting like there are very few decision points here and that's just not true. Yeah, most of what you have control over in a normal game is taken away. Instead you have different things you have to think about. Holding onto the cards is not the only decision; knowing which ones are most valuable and playing them out actively matters a lot too.
As with Poker and any other card game, yes it's very random. But just because it's random does not mean it doesn't require strategy. That is an incorrect assumption. Strategy then involves calculating odds and/or knowing how to maximize the value of what you're given. Dynamic strategy, in other words.
Okay than tell me what decisions did i not mention? I did mention that there is some strategy in the game mode but not a lot. And i did say that board pressence + big hand is the easiest way to victory as it allows you to have certain amount of choices.
I do agree with "knowing which ones are most valuable and playing them out actively", but the thing is you can also get punished for that. You never know how the game will progress, you can literally just get low drops for the rest of the game. There is 100's of card that cost 1-3 mana that are pretty much irrelevant in the late game and your opponent can get crazy lucky and play Ragnaros 5 times in a row.
On the other hand i have to disagree with you about "you have spells". Spells are also randomly added into your deck. I've played a game where i got 2x Mindgames. Yeah there is alot to do with Mindgames in this gamemode. For example i can sit there and hope that my opponent will get and play Malorne that i will be able to deal with and than pull it out in 1/20 as my minion.
Strategy is barley involved into this gamemode, it's luck based gamemode. You can calculate odds in this gamemode of having something but they will never be in your favour.
Was a sweet move, and he pulled it off with a terrible card versus my powerful one. I remember clearly thinking "that's a mistake" when he played the Shadow Rager; I assumed he should have held off for something better. I was wrong and got beaten down because of it.
Yes it's random, and yes it is board-centric, but even within that there is so much potential. Fill up your hand as much as you can -- drawing minions are super powerful here and I also just barely won a game thanks to a Zerus-Mana Tide Totem that my opponent ignored to go face... which wasn't even completely wrong because he almost beat me due to face damage -- and make tactical decisions around your mana and Zerus pulls. There are no simple answers like "obviously play this" or even to spend all of your mana, because you don't know what you'll roll next turn. Everything becomes a huge risk/reward proposition and you need to think ahead and plan as much as possible.
It is however simply not accurate that you mostly get junk. I pull powerful minions all the time; the only time you tend to get screwed is when you get cornered and simply need one specific kind of card. But even then sometimes you draw it (and I did thanks to the Mana Tide; gave me the taunts right when I needed them). To be honest most of the games I've won/lost because of raw RNG weren't even because of Zerus or what cards I got; it was luck off other RNG cards, like barely killing a game-winning Y'sera with a super lucky Sabotage.
I just played three games in a row, and they were all heavily tactical. Yes, it's luck-BASED, but a base can be expanded off of, and players who understand how this mode works can do so. It doesn't really work to say "the odds will never be in your favor" since the odds are equal for both you and your opponent.
That's just Hearthstone in a nutshell nothing really to do with this brawl. Hearthstone does indeed require strategic thinking. Every game that you play, every brawl, every arena. I never said that it didn't. But the brawl it self, this brawl removes a huge portion of strategic thinking and doesn't add anything to make the game more strategic, interesting or anything else. It just makes it more random which is one of the main Hearthstone's problems and the reason it's heavily ridiculed in gaming community.
And i believe you misunderstood me with the odds part. I was expanding on your poker and hearthstone odds story. You can't really prepare for the play of the opponent nor make a assumption about your own cards as odds are 1/1662. So they are indeed not in your favor.
I know what you are trying to say, it requires adaptive thinking. But that doesn't change the fact that you can lose the game to a total newbie just because his luck was better than yours.
The Brawl's name is misspelled. There shouldn't be an "f" in it.
I would give you +100 if I could.
Atleast 20 ppl got their pack within 5 seconds. Horrible brawl...
Word. I literally got my pack half-playing while running a meeting at work. I don't even know what happened.