New Druid Card Revealed: Ultimate Infestation
A new card has been revealed by Trump!
Reveal Video
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Will be good for astral communion wild druid for sure
Time to run Medivh in Druid? Hell yes greedy control decks come to me XD
Great for quest druid. If you have already quest complete then you can draw 5 minions and play them free at t10
The problem is surviving until t10 to capitalize. Blizzard has made far too many healing cards, that in turn has caused people to play Aggro decks that kill faster than you can heal. Until Blizzard stops making so many healing EFFECTS, WE WILL FOREVER BE STUCK dealing WITH AGGRO DECKS.
good top deck if you have no card in your hand, but drawing 5 cards if you already have full hand or you are in fatiqe can be disaster for you
Imagine this with millhouse :D
I can't wait for this to be played into my Mana Bind :D
This seems powerful, but i don't think it's going to fit any druid decks...it's kinda awkward to run this in ramp
This is perfect for ramp, immediate effect that helps survivability, good body, and card draw
I rate this card 5/5
reminds me a Kazakus potion very much
I think closest comparison is actually Varian Wrynn , Varian saw some play but not much. This card is more proactive than Varian and gives you more cards in a class that doesn't have to worry about fatigue... However it builds less of a board. Is deal 5 damage, gain 5 armor proactive enough? It won't always save you.
Varian had too much Varian-ce. This card is consistent in its effect. No, it won't always save you, but 5 damage and 5 armor is much more likely to buy you time than 3 random minions.
Those 3 random minions sometimes included a Grom Hellscream or an Ysera. But I do agree that 5 damage 5 armor is likely proactive enough. It's just that most games that I lose, aren't to a single 5/5 minion on the opponents board.
Also, druid has a lot of ramp cards, and 10 mana in druid and 10 mana in other classes are not the same.
What happens when I use it to kill my Hadronox?
My post is clearly beyond the grasp of some readers of this forum.
If I'm playing Hadronox I'm clearly playing Taunt Druid. Taunt Druid is not great, but Hadronox seems a very swingy finisher. But Hadronox has a massive drawback in that it's really quite hard to kill in order to trigger the Deathrattle. This solves that problem, and every other problem that Taunt Druid had, without needing to run a largely unplayable card like Naturalize (which is nerfed by Skulking Geist now too - you're welcome).
So this card has an immediate home in an archetype Blizzard are clearly pushing in this expansion. Your down-votes confuse me.
What about giving Hadronox Taunt instead of wasting such powerful spell on such sh*tty combo?
Remember when Call of the Wild was nerfed because it was apparently too much value for 8 mana? I'd really like for Blizz to unnerf some hunter cards now.