Mike Donais and Peter Whalen Talk About Designing Un'Goro Legendaries
IGN's Cam Shea had a chance to sit down with Mike Donais and Peter Whalen and they talked about how the designs came to be for some of Un'Goro's legendary cards.
Lyra the Sunshard
- Lyra the Sunshard came into being when they decided Priest needed to be "one of those trickier classes".
- Lyra was a 4 mana 3/5 initially, but proved to be too good in play-testing.
Sherazin, Corpse Flower
- Sherazin, Corpse Flower changed quite a bit during dev. Lower cost at one point, another time more stats, different numbers of cards required for the effect.
- At one point Sherazin required 3 cards and it was increased to 4 so you might have to build a deck around him.
- They're happy Sherazin ended up working out as playable and not just crazy.
- They didn't know how it would actually work from a UI perspective. One idea was to have the seed sit near your Hero Power.
Elise the Trailblazer
- Elise the Trailblazer had a lot of design iteration. One version of her saw "Discover a Quest".
- Once the Quest was discovered, you'd also get a package of helper cards in your deck to help complete it.
- The effect made Quests overall feel "less cool".
- Elise's Un'Goro Pack was originally destined for the Priest Quest Reward but it didn't feel good enough.
Hemet, Jungle Hunter
- Hemet, Jungle Hunter required a lot of play-testing in many different decks to see if he was reasonable.
- Hemet's effect surprisingly never changed, 3 was the perfect number.
- Curious Glimmerroot was originally an idea for a Rogue legendary but ended up going to Priest as an epic. "It made more sense in Priest".
- Shadow Visions was originally 1 mana.
- At one point, the Priest Quest was 'Start your turn with no cards in your hand. Reward: Un'Goro Pack'.
- Later on, they changed the reward to draw 5 cards instead, but that wasn't cool enough for quests.
- One of the removed cards from the expansion was Excited Lookout.
- It was a 2 mana card which shuffled the highest mana card in your hand back into your deck in order to draw a card.
- The card never made it to live because they were worried about the interaction between Hemet, Holy Wrath, and Molten Giant.
- It was removed around week 2 in the final design process.