Weekend Wacky Wild Decks
WE RETURN!
It's the weekend and we think it is time to take a break from Standard and jump into the Wild format where all of our old friends from expansions past have a chance at glory once more. We've got several deck lists below for you to take a gander; choose one, and let's meet up on the ladder.
If these decks don't look appealing, why not create your own? If you think you've come up with something great, be sure to add it to the site via our deckbuilder and leave a comment on this post to show it off the the world. Onto those decks!
Be sure to also check out our Wild Deck Listing! And for record's sake, we'll still be covering the top wild decks of the week every Sunday still!
Secret Mage
An updated classic! Old secret tech returns via Mad Scientist and we get to see some new faces thanks to Arcanologist.
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Minion (17)
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Ability (13)
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Zoo-style Midrange Paladin
A deck that makes very heavy use of Silver Hand Recruit synergies. Buff up your dudes and go to town!
If you don't see many pirates, swap out Golakka Crawler for Stand Against Darkness.
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Minion (21)
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Ability (6) |
Weapon (3)
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Control N'Zoth Shaman
It's time to play with death! The classic deathrattle core of wild combined with the new Volcano for comeback-style board clear. Read the guide, it's definitely worth it.
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Minion (10)
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Ability (20)
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Reno Taunt Warrior
Oh boy, the nightmare begins. If you didn't think standard had enough Taunt Warrior nonsense, then you've come to the right place. Plenty of annoying bodies your opponent is going to have to get through with this deck and if they actually manage to damage you? Reno Jackson got you covered. I feel dirty looking at this list.
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Minion (18)
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Ability (10)
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Weapon (2)
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SMOrc
Face Hunter! Not a whole lot different than other lists that were making the rounds prior to the year change, but it does have a nice upgrade thanks to Crackling Razormaw which can really help with that early-game pressure. Give it a shot, your opponents will love you.
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Minion (16)
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Ability (11)
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Weapon (3)
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Mimiron's Head Quest Mech Mage
This is straight out of a horror movie. This deck is heavily mech themed thanks to Goblins vs Gnomes and makes use of mage cards which generate spells to feed into Open the Waygate. Your goal if you couldn't tell is to summon Mimiron's Head by activating an extra turn. What a cool idea!
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Minion (22)
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Ability (8)
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97% of my games are wild. And even now so when they MOVED 3 expansions from standard. I say it's way too much. 2 expansions enough. Wild is standard for me.
Now this what I call Whacky and Wild! Going to venture into wild abd try some of these... WELL MET!
One more year, and Call of the wild will rotate to wild and the thumbnail of wacky wild decks will actually represent a wild card.
Refreshing to see wild being promoted ; Yay for Wild ! ... Nay for Reno tho ^^