Top Decks of the Week for April 9
Our first ever look at Year of the Mammoth decks in our top decks of the week roundup featuring Standard and Wild.
Standard Decks
Deck | Author | Cost |
---|---|---|
Legend Quest Rogue | Dog | 8200 |
TTK Mage Quest Deck | Divinspree | 9620 |
CHEAP EASY WIN | CrispNClean | 1320 |
Elemental Shaman | RyanS | 4140 |
Deathfire Rogue | XIII | 13720 |
Exodia Quest Mage | Subrezon | 8320 |
Handlock | Trump | 7140 |
I AM A TURTLE! | ShadowsOfSense | 8800 |
Sjow's Taunt Warrior Quest | SjoW | 8100 |
Hemet Combo Hunter | RogueSenpai | 5940 |
Wild Decks
Deck | Author | Cost |
---|---|---|
RenoJackson's Good ol' Zoolock | kingsdefender | 3380 |
Reno N'Zoth Quest Shadowpriest | Xenimal | 17200 |
The EveryQuest Deck | ninjaspar10 | 14500 |
BIGTOKEN DRUID | Andree59 | 7320 |
Control Nzoth | sipiwi94 | 10880 |
N'zoth Quest Deck | Gunnolf | 8560 |
Quest Mech Mage | Kniight | 4400 |
Elemental Shaman | Kniight | 6260 |
Easter Egg Druid | satanicsoul05 | 4760 |
Silver Hand Paladin | schellering | 7400 |
So many people crying about how OP Quest Rogue is. Just play Aggro
ShamanWarrior...Deathfire Rogue is a hoot.
Nearly 14k dust just to Quest Rogue the hard way.
Quest Rogue is easily the deck I have faced the most (from rank 20 to 12). It is incredibly hard to beat if they get a nut draw with two Shadowsteps and can achieve the quest reward on turn 4 or turn 5 with a Preparation to cast it immediately. That being said, I've played a number of games against it where they drew poorly and just never did anything until way too late in the game for their quest to matter. It seems fairly inconsistent, although it is powerful if they can combo early enough. Not sure it needs to be nerfed though. If it is a big enough part of the meta other decks can tech against it and run board clears which really wreck that deck as it runs out of steam quickly.
I've had a lot of fun playing a few different decks, but the ones I have had the most success with are Quest Taunt Warrior and Silence Priest. I'm enjoying the meta for now and the variety out there.
Quest Rogue is a horribly designed deck, because whether you beat them or not has nothing to do with your deck. If they draw right and/or Mimic Pod hits the right card, they win. If they don't, they're destroyed no matter what you're playing (unless you're playing control, which gives them more time to draw correctly).
But the thing is, in all previous combo decks the combo occurred late in the game, because you needed the pieces to be discounted or a large mana total to play them all at once. The old 14 damage treant combo with Druid needed 9 mana, so it wasn't killing you early in the game and needed you to get into lethal range before they could activate it. Warlock Faceless Leeroy 20 damage needed 10 mana and a Thaurassian tick. Freeze Mage needed to play Alexstraza on or after turn 9. And so on.
Rogue "combo" success is made or broken by turn 6 - at which point you're either snowballing or they finish the quest. That is FAR too early for a combo deck to decide the game. You aren't getting to play YOUR deck - you're at the mercy of theirs. It's a horrible experience, and something Blizzard should have learned by now. A game decided by turn 6 (and often on turn 4 or even 3!) is right back to the aggro nonsense we just left behind. Get that out of the game.
If they complete the quest before turn 6 the game is pretty much over. Only the most lucky of control decks with the perfect answers at that point can squeeze out a victory.
OTK combos (Freeze Mage isn't even an OTK deck and they removed that from the game) used on you are not fun, and a Rogue completing their quest before turn 6 with no counterplay is not fun. There is no hard counter to it outside of dirty rat, which is completely luck based. Team 5 as usual is clueless.
Quest Rogue has been really fun so far! I haven't played rogue much since the beta or back in vanilla when miracle rogue was at its peak. Hope it'll continue to be fun for a while before it gets hardcountered.
First and foremost people, top decks here on Hearthpwn doesn't mean "most played". I don't say it can't be both, but there is a difference.
Second, what kind of decks are people playing that looses so horribly to Quest Rogue, honestly(if you answer is slow control or some kind of unrefined experiment deck, well suit your self, perhaps it's time you learn that scissors don't beat rock)?
I bet, if "win rate" statistics where to be released from Blizzard. Quest Rogue would not be above 50%. This is/has already turned into the Patron argument(after the first change, it's balanced but "frustrating to lose again", which is/was the shittiest argument ever made, losing is not suppose to be an enjoyable experience 10/10 times). Personally, I'd like em' to stay the way they are, because there more or less a free win on ladder right now for me(I play, Quest Warrior, Value Paladin and Sherazin Rogue).
I've not got a match up vs a Quest Rogue for the whole day though, perhaps people who actually plays the deck is starting to understand that it ain't that all powerful(viable yes, bat shit broken as people are trying to make it, seriously?) Perhaps YOU who ever you are reading this, should try to play it your self and realize that. Instead of just repeating what the other guy said to the other guy and now it's the only excuse you can make when you lose to it.
I know that a discussion like this doesn't suit certain people when they are in a certain mood. But please, I ask of you. Leave all your predetermined opinions and look at the situation(the WHOLE situation) neutral. Hate it or love it, in a vacuum, that's just the way it is.
I think the only reason why they're saying Quest Rogue is cancer is because since it's only been days since launch and people are still trying out new stuff.
By the way, how are you faring with Sherazin? Is it any good?
That's exactly the point. You've just explained what a deck should be like. It's not unbeatable, but has still has a chance vs unfavored matchups. It has a strong weakness within the deck it self(more so than the competitor decks, though hard counters exists if it should become uncontrolled able).
There are decks from the older set that still outvalues the deck and I bet has a higher winrate.
If it's about the "it's frustrating to play/lose against" , well, i'll never support that argument. Since what would be peoples suggestions?
Remove it? It'll get replaced by something else and people starts to complain about that instead. Go back in time and look what happened when they've done that before (i.e patron, early miracle). As said, you can't ask for a "none" lacking feeling when you lose.
Would that be better than just leaving it as it is, since it's already proven that good favored "counter" decks(including vs aggro) works just fine? It'll always be the one or the other.
Yes, that's the biggest factor of them all @Luxcaeruleus (heavenly light?).
Wife got Legend today with it(rank 2 - 3 stars or from 3 i think 92% winrate to Legend, i made a note in the deck section, which is not something I've never been able to do... :D ).
I got the version we play in my decks, otherwise there are other versions to try as well. Think they're called 'Garden Rogue'?
Of course.
Quest Warrior (Sjow Version) - http://www.hearthpwn.com/decks/788062-sjows-taunt-warrior-quest
Value Paladin (Kolento, Tides version) - can't fin it on hearthpwn, someone took it down, perhaps they wanted to reupload it them selves, i can do a screen grab of it if it would help, though you can go to tides stream and watch yesterdays stream and you'll see it.
Sherazin Rogue (my version, you need prio experience playing Rogue) - http://www.hearthpwn.com/decks/800104-ung-bibikis-sherazin-miracle-playtest-high-winrate
wild is full of pirate warriors(around rank 7). 0 secret paladin. all of this wild decks are trash. u have to play reno(with new taunts and pirate destroyer guy) or egg druid otherwise you lost to warriors.
I have to disagree. Quest Warrior looks very strong in Wild. I piloted a Secret Mage to high Wild legend just a few days ago, and Midrange Paladin and Priest works well too
The "Cheap easy win" hunter deck is a very good and cheap choice for those of you that are F2P. I showed it to some friends that didn't have so many cards and they loved it.