HCT Bahamas: Live Un'Goro Card Reveals
10 new cards were revealed today by Dean Ayala and Brian "Brian Kibler" Kibler in The Bahamas. You can find all of them below!
- One of the daily login rewards for the Un'Goro launch will reward you with a Golden Volcanosaur.
- Next week on Friday we're going to see the rest of the card set!
Newly Revealed Cards
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Tokens
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Journey to Un'Goro Guide
You can visit our Journey to Un'Goro Expansion Guide for up to date expansion information. Updates to the guide today will lag behind updates here. Keep that in mind!
All im seeing now is "posted 2 days ago"
there are almost 100 cards left to reveal,blizz plz...
I still don't get why people say that Lost in the Jungle is much worse than Living Roots. Living roots has choose one effect, ok. What do people wanted this card to be so it could be better than living roots? I bet if it was otherwise people would complain. This is great to be comboed with Quartermaster, Sunkeeper Tarim, Dinosize and Steward of Darkshire.
I see Steward of Darkshire + Lost in the Jungle on T5 then Sunkeeper Tarim a very good play.
Only because you can't choose to do 2 damage like you can with the druid spell would be my guess.
Nah, it's because the Saplings are too cute for the likes of puny Silver Hand Recruits.
Most people play Living Roots for the 2 damage, not the summon 1/1's. Even if the choose 1/1's option were missing, people would still play it in Malygos decks. It's the flexibility to choose the 1/1's on curve if needed that puts it over the top and makes it a decent card.
That said, almost no one actually plays living roots aside from Malygos decks in constructed...
Now take Lost in the Jungle, it doesn't have 2 damage for 1 mana, basically what gave Living Roots 80% of it's value, nor does it have the flexibility of choice. It should be pretty obvious why people consider it so much worse. Also Quartermaster is Wild format, and even if he weren't the combo would only be "meh", wouldn't make the cut in constructed.
Where can you watch the card reveal video? Can't find it on youtube.
https://www.youtube.com/watch?v=vGQAxNapv_Q
Thanks
All hail Glutonous Ooze <3
So no more card reveals before next Friday?
Missed a few cards...
Living Mana:
If you keep the crystals from pulling this out with Innervate, this may have potential; otherwise, seems like a mechanic that is hard to play around. Quite a few Priest cards will turn them into a nightmare of an opponent.
Mirage Caller:
Deathrattle Priest is coming. All aboard! Very good card.
Corrupting Mist:
Strong card, but limited by hitting your own minions. Not the answer we are all waiting for to stop the very overpowered Jade Idol mechanic. Even if you wait to kill a big board, they still get to hit you with the minions. They can then vomit out a bunch of new double digit attack/health 1 mana minions. I think this card is too slow.
... Still waiting for a Jade Idol counter; other than forcing everyone to convert to aggro.
Volcanosaur:
I like the versatility of this card, something around windfury+stealth will be hard to deal with
Gluttonous Ooze:
Best card revealed so far, imo. Big answer against Pirate, essentially "healing" the damage from the first weapon strike and then killing the weapon. I don't consider this powercreep, as the extra mana does hurt. Also, you can run both Ooze if you really want to eliminate weapons. :P
Mana Bind:
This looks like a bad card. You can look at average spell costs to make this seem decent; but people will play around this card. I don't see Mage decks running more than one of these. Get ready to steal a coin for 3 mana.
Vilespine Slayer:
Yes, it's very much a better Assassinate; but the need to combo restricts it a bit. Cheap combo pieces are typically saved for other effects, so this might not come out until a far later round.
Lost in the Jungle:
A notably worse Living Roots. I get the class cards should be better than neutral cards, but Paladin keeps getting balanced against neutral cards, it seems. This will be alright to hold until you play Sunkeeper Tarim, to get 2 3/3 units.
Molten Blade:
Interesting card, but I can't see it run in decks over picking the already existing strong Warrior weapons. Sure, doomhammer would be an interesting pull; but slow. Also, you need the proper weapon to appear on the same turn you have the mana to play it. That's fairly unreliable.
The Marsh Queen:
Requires that you make a fairly bad deck. Hard to tell how good this may turn out to be; but I don't think it saves Hunter. Would need to rely on a lot of Beast buffing cards.
@Fluxflashor, prepare your casket, because next friday you and the other mods are gonna die during the card dump lol
That mage secret is a really good card, even if you get a coin.
I respect your opinion, but good players will play around a coin anyway. Also, if you are going to include this secret in your deck, you probably run minions which reduce its cost to 0. Of course it doesn't stop combo, but maybe they can screw up before living until that.
Corrupting mist isn't that bad: yes, the opponent gets one more round of mileage and can play minions, but so could you. It's perfectly acceptable to play corrupting mist and two minions after it. Will it be good enough to see play, we'll see, but it's not bad.
While he/she has time to deal some smorc damage, opponent's minions will die almost in all circumstances, while, if we would look for Doomsayer, opponent have the possibility to kill it and save his/her board. So Corrupting mist is equal for Doomsayer, that you can use on full board for clearing it.
Living Mana is basically like all the Green cards in Magic that turn your mana into creatures, but the mana is returned if they die, unlike Magic. Still awful, but slightly less awful that some cards in Magic that do the same.