Upcoming Changes to Hearthstone - Unleash the Hounds, Sylvanas, Blood Imp, and More!

Upcoming Changes to Hearthstone

Another set of balance changes are coming to Hearthstone. The post states that this should be the last big set of balance changes.

Quote from Blizzard

 Hearthstone Update: Upcoming Changes 1/13

Thank you so much for continuing to play, test, and give feedback on Hearthstone as the closed beta testing phase begins to draw to a close. We are monitoring card balance over time, and without your continued testing efforts, we wouldn’t have the necessary data we need in order to make changes to cards that may warrant them. This should be our last big set of balance changes; once we go live, we plan to make very few card changes, and only if they are absolutely necessary.

We will be making changes to the following cards: Unleash the Hounds, Sylvanas Windrunner, Blood Imp, Defender of Argus, Pyroblast, Dark Iron Dwarf, Abusive Sergeant, Warsong Commander, Charge, and Novice Engineer

Unleash the Hounds’ mana cost is now 2 (down from 4)

  • Unleash the Hounds was intended to give Hunters their own form of AoE and to have synergy with other beast cards, but its old cost was too prohibitive.

Pyroblast’s mana cost is now 10 (up from 8)

  • The 8-cost Pyroblast made for an un-interactive experience where the Mage only needed to do 10 damage during the course of a game and then double Pyroblast you for the win. We want Mages to be more interactive with the opponent to achieve victory, rather than delay the game until they can Pyroblast.

Blood Imp is now a 0/1 and now reads: Stealth. At the end of your turn, give another random friendly minion +1 Health. 

  • The Warlock has three very strong 1-cost minions and that made the Warlock rush deck slightly stronger than we were comfortable with.

Warsong Commander has been reworked and now reads: Whenever you play a minion with 3 or less Attack, give it Charge. 

Charge (the spell, not the keyword) has been reworked and now costs 3 mana. The card’s new power reads: “Give a friendly minion +2 Attack and Charge”.

  • Both of these cards were key components in “One Turn Kill” or “OTK” decks that kill your opponent in one turn without requiring any cards on the board. We want the game to be about playing minions and fighting for board control rather than just waiting until you can play your big combo and win in one turn with no interaction from your opponent.

Abusive Sergeant now reads: Battlecry: Give a minion +2 Attack until end of turn.

  • Abusive Sergeant was changed to make its power the same as the Dark Iron Dwarf and to give it additional versatility.

Dark Iron Dwarf’s buff now only lasts until the end of the turn.

  • This change was made to reduce the Dark Iron Dwarf’s overall power slightly. We also wanted to make the Battlecry effect the same as Abusive Sergeant‘s as to not force you to permanently buff one of your opponent’s creatures.

Defender of Argus is now a 2/3 (down from 3/3)

  • Defender of Argus was a card that found itself automatically included in many decks due to its power and stats. We want players to have an option of what cards they put in their decks, so cards that feel like they must be in all decks (especially Neutral ones) are not ideal.

Novice Engineer is now a 1/1 (down from 1/2) 

  • The Novice Engineer was played in most non-rush decks (and even some rush decks) due to its cost and power. Similar in reasoning to our Defender of Argus change, we want players to have an option of what cards they put in their decks.

Sylvanas Windrunner’s mana cost is now 6 (up from 5) 

  • Sylvanas had power and stats that made it a bit too powerful compared to other 5-cost cards, which made it automatically included in many decks. We want players to have an option of what cards they put in their decks, so cards that feel like they must be in all decks (especially Neutral ones) are not ideal.

Expert cards that are being changed can be disenchanted for their full cost for a limited time when the patch goes live. We hope these changes will increase the variety of cards you will see at all levels of play, and make playing Hearthstone a more fun and interactive game for everyone.

 

Comments

  • +1
    #158 futhead_lone5tranger (Live Patch 5170)

    i like tis

  • +1
    #147 lundeus (Beta Patch 4243)

    Round 8 OTK Mage is still alive and well.

    Setup:

    Round 7:

    Bloodmage Thalanos / Sorcerer's Apprentice / Frost Nova(If minions)

    Round 8:

    Frostbolt x2 (8dmg 2 crystals)

    Frostlance x2 (10dmg 0 crystals

    Fireball x2 (14dmg 6 crystals)

     

    Last edited by lundeus on 1/14/2014 7:36:03 AM
  • +1
    #148 UserNotFound (Beta Patch 4243)
    Quote from lundeus »

    Round 8 OTK Mage is still alive and well.

    Setup:

    Round 7:

    Bloodmage Thalanos / Sorcerer's Apprentice / Frost Nova(If minions)

    Round 8:

    Frostbolt x2 (8dmg 2 crystals)

    Frostlance x2 (10dmg 0 crystals

    Fireball x2 (14dmg 6 crystals)

     

    :D :D :D

    I played this mage for a long time and I almost NEVER had all of these spells in my hand on turn 8. Even with lots of card draw I was missing at least 2 of them. Plus, you need at least one frost bolt to make lances work.

    Sorcerers Apprentice or Thalnos dead the next turn, they never survive this late, even if you freeze the board... Removals, charge or hero abilities ALWAYS kill at least one of them, mostly both....

  • +1
    #140 EugeneA (Beta Patch 4243)

    Guys, can anybody explain upcoming Abusive Sergeant change? From my point of view it looks like  just tooltip change without any game mechanic embody.

     

  • +1
    #141 Epicsmooth (Beta Patch 4243)
    Quote from EugeneA »

    Guys, can anybody explain upcoming Abusive Sergeant change? From my point of view it looks like  just tooltip change without any game mechanic embody.

     

    You can now target an opponent's minion, so has use for priests, BGH, and other cards

  • +1
    #149 EugeneA (Beta Patch 4243)

    Thanks, now it makes obvious sense for me. :)

     

  • +1
    #130 poisonremedy89 (Beta Patch 4243)

    All i can see is that Blizzard is making us to play as they want to and they don't like us making our decks how we want they say "we want players to have an option of what cards they put in their decks." yeah i have the option to put that card because i want cause it;s better then the rest slowly we will play the deck that blizzard will make us to play.

  • +1
    #131 Halamanaluko (Beta Patch 4243)

    Or, maybe they are adressing the problem caused by some cards being so good, that you feel that you have to have them in your deck to make that deck any good. such as when creating a warrior, it feels silly not to take the Warsong Commander, just because it gives you so many good options for plays.

  • +1
    #135 Epicsmooth (Beta Patch 4243)
    Quote from Halamanaluko »

    Or, maybe they are adressing the problem caused by some cards being so good, that you feel that you have to have them in your deck to make that deck any good. such as when creating a warrior, it feels silly not to take the Warsong Commander, just because it gives you so many good options for plays.

    So instead make warrior far less playable?

    When you have a card pool this small it is going to happen.

  • +1
    #129 Sheriff (Beta Patch 4243)

    If you play a Bloodsail, would it gain Charge from Warsong before it's Battlecry kicks in and buffs it's Attack?

  • +1
    #153 Azurics (Beta Patch 4243)

    No, it won't.  When you play Bloodsail, it may have chare for the split second before it gets buffed, but after it gets the bonus attack from your weapon, it will lose its ability to charge.

  • +1
    #127 allzimardk (Beta Patch 4243)

    I dont agree with the argus and the novice eng. nerfs. Novice, eng needs it's cost reduced.

  • +1
    #125 liljc711 (Beta Patch 4243)

    The only change I would still like to see is The Coin not be considered a Spell.

  • +1
    #114 wetdro (Beta Patch 4243)

    In the end she's a 5/5 that is easily countered.n Id rather drop a 4/5 that kills a taunt when I drop it......Or how about a bloodhoff thats an easy 2 for 1! Sylvana is a bitch but at turn 6 she's a little easy to deal with so I hope to see her used still I guess :)

  • +1
    #115 Epicsmooth (Beta Patch 4243)
    Quote from wetdro »

    In the end she's a 5/5 that is easily countered.n Id rather drop a 4/5 that kills a taunt when I drop it......Or how about a bloodhoff thats an easy 2 for 1! Sylvana is a bitch but at turn 6 she's a little easy to deal with so I hope to see her used still I guess :)

    How is she easily countered? Are they going to wipe their own board before killing her?

  • +1
    #124 Kilovolt (Beta Patch 4243)

    Owl her down? :D

  • +1
    #133 Canibe (Beta Patch 4243)

    Silence, gg Sylvanas.

  • +1
    #134 Epicsmooth (Beta Patch 4243)
    Quote from Canibe »

    Silence, gg Sylvanas.

    K, still have a 5/5

  • +1
    #150 Reinhart3 (Beta Patch 4243)

    Oh No! A 5/5 for 5!

  • +1
    #152 Epicsmooth (Beta Patch 4243)
    Quote from Reinhart3 »

    Oh No! A 5/5 for 5!

    Its ok I understand a rank 20+ like you wouldn't get it

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