Upcoming Changes to Hearthstone
Another set of balance changes are coming to Hearthstone. The post states that this should be the last big set of balance changes.
Quote from BlizzardHearthstone Update: Upcoming Changes 1/13
Thank you so much for continuing to play, test, and give feedback on Hearthstone as the closed beta testing phase begins to draw to a close. We are monitoring card balance over time, and without your continued testing efforts, we wouldn’t have the necessary data we need in order to make changes to cards that may warrant them. This should be our last big set of balance changes; once we go live, we plan to make very few card changes, and only if they are absolutely necessary.
We will be making changes to the following cards: Unleash the Hounds, Sylvanas Windrunner, Blood Imp, Defender of Argus, Pyroblast, Dark Iron Dwarf, Abusive Sergeant, Warsong Commander, Charge, and Novice Engineer.
Unleash the Hounds’ mana cost is now 2 (down from 4)
- Unleash the Hounds was intended to give Hunters their own form of AoE and to have synergy with other beast cards, but its old cost was too prohibitive.
Pyroblast’s mana cost is now 10 (up from 8)
- The 8-cost Pyroblast made for an un-interactive experience where the Mage only needed to do 10 damage during the course of a game and then double Pyroblast you for the win. We want Mages to be more interactive with the opponent to achieve victory, rather than delay the game until they can Pyroblast.
Blood Imp is now a 0/1 and now reads: Stealth. At the end of your turn, give another random friendly minion +1 Health.
- The Warlock has three very strong 1-cost minions and that made the Warlock rush deck slightly stronger than we were comfortable with.
Warsong Commander has been reworked and now reads: Whenever you play a minion with 3 or less Attack, give it Charge.
Charge (the spell, not the keyword) has been reworked and now costs 3 mana. The card’s new power reads: “Give a friendly minion +2 Attack and Charge”.
- Both of these cards were key components in “One Turn Kill” or “OTK” decks that kill your opponent in one turn without requiring any cards on the board. We want the game to be about playing minions and fighting for board control rather than just waiting until you can play your big combo and win in one turn with no interaction from your opponent.
Abusive Sergeant now reads: Battlecry: Give a minion +2 Attack until end of turn.
- Abusive Sergeant was changed to make its power the same as the Dark Iron Dwarf and to give it additional versatility.
Dark Iron Dwarf’s buff now only lasts until the end of the turn.
- This change was made to reduce the Dark Iron Dwarf’s overall power slightly. We also wanted to make the Battlecry effect the same as Abusive Sergeant‘s as to not force you to permanently buff one of your opponent’s creatures.
Defender of Argus is now a 2/3 (down from 3/3)
- Defender of Argus was a card that found itself automatically included in many decks due to its power and stats. We want players to have an option of what cards they put in their decks, so cards that feel like they must be in all decks (especially Neutral ones) are not ideal.
Novice Engineer is now a 1/1 (down from 1/2)
- The Novice Engineer was played in most non-rush decks (and even some rush decks) due to its cost and power. Similar in reasoning to our Defender of Argus change, we want players to have an option of what cards they put in their decks.
Sylvanas Windrunner’s mana cost is now 6 (up from 5)
- Sylvanas had power and stats that made it a bit too powerful compared to other 5-cost cards, which made it automatically included in many decks. We want players to have an option of what cards they put in their decks, so cards that feel like they must be in all decks (especially Neutral ones) are not ideal.
Expert cards that are being changed can be disenchanted for their full cost for a limited time when the patch goes live. We hope these changes will increase the variety of cards you will see at all levels of play, and make playing Hearthstone a more fun and interactive game for everyone.
i like tis
Round 8 OTK Mage is still alive and well.
Setup:
Round 7:
Bloodmage Thalanos / Sorcerer's Apprentice / Frost Nova(If minions)
Round 8:
Frostbolt x2 (8dmg 2 crystals)
Frostlance x2 (10dmg 0 crystals
Fireball x2 (14dmg 6 crystals)
:D :D :D
I played this mage for a long time and I almost NEVER had all of these spells in my hand on turn 8. Even with lots of card draw I was missing at least 2 of them. Plus, you need at least one frost bolt to make lances work.
Sorcerers Apprentice or Thalnos dead the next turn, they never survive this late, even if you freeze the board... Removals, charge or hero abilities ALWAYS kill at least one of them, mostly both....
You can now target an opponent's minion, so has use for priests, BGH, and other cards
So instead make warrior far less playable?
When you have a card pool this small it is going to happen.
If you play a Bloodsail, would it gain Charge from Warsong before it's Battlecry kicks in and buffs it's Attack?
No, it won't. When you play Bloodsail, it may have chare for the split second before it gets buffed, but after it gets the bonus attack from your weapon, it will lose its ability to charge.
I dont agree with the argus and the novice eng. nerfs. Novice, eng needs it's cost reduced.
The only change I would still like to see is The Coin not be considered a Spell.
In the end she's a 5/5 that is easily countered.n Id rather drop a 4/5 that kills a taunt when I drop it......Or how about a bloodhoff thats an easy 2 for 1! Sylvana is a bitch but at turn 6 she's a little easy to deal with so I hope to see her used still I guess :)
How is she easily countered? Are they going to wipe their own board before killing her?
Owl her down? :D
Silence, gg Sylvanas.
K, still have a 5/5
Oh No! A 5/5 for 5!
Its ok I understand a rank 20+ like you wouldn't get it
No need to be hostile. Sylvannas is simply too good right now. She's in over half of the competitive decks you'll see.
Be
Before the wipe I was rank 3. If you silence Sylvanas with something like a Spellbreaker or a Keeper you have a decent minion on the board and Sylvanas is a 5/5 for 5 which is shit. May I ask what rank you are?
yeah she's good but id rather disenchant her for a black knight :)
Why? She is still overall better then black knight