Weekend Wacky Wild Decks
It's the weekend and we think it is time to take a break from Standard and jump into the Wild format where all of our old friends from Naxxramas and Goblins vs Gnomes have a chance at glory once more. We've got several deck lists below for you to take a gander, choose one, and let's meet up on the ladder.
If these decks don't look appealing, why not create your own? If you think you've come up with something great, be sure to add it to the site via our deckbuilder and leave a comment on this post to show it off the the world. Onto those decks!
Be sure to also check out our Wild Deck Listing!
Hybrid Shaman
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Minion (15) |
Ability (12)
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Weapon (3)
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Healadin
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Minion (24)
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Egg Druid
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Minion (18)
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Ability (12)
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Reno Priest
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Minion (22)
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Ability (8)
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Buffed Up Deathrattle Hunter
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Minion (21)
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Ability (9)
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Burgling Jade's with Shaku
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Minion (20)
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Ability (10)
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When you realize that the first decklist "Hybrid Shaman" literally only has Crackle to make it Wild.
when you realize wild only has two sets in it and shaman didn't even get that many good cards from those sets yet still somehow see people complaining :thinking:
Why isn't there any warriors?
They're only like, 20% of the entire ladder.
Wow that first shaman deck would suck without double crackle. GOOD THING WE HAVE WILD FORMAT!!!
#totallynotsarcasm
Add one card and it a wild deck...
The difference between Wild and Standard is not suffiecent yet. There are only like, 2 decks right now that are truely Wild only and those are Secret Paladin and Mech Mage.
Check back during the Year of the Unicorn.
http://www.hearthpwn.com/decks/658507-divine-zoo-paladin-wild Here is my wild Zoo Paladin with great synergy between GvG and WotOG sets.
its crazy to me that the hybrid shaman deck is literally standard except for crackle. Just shows how many powerful cards shaman has in standard right now.
The 90% of the GvG and naxx for shaman is crap, that is why
what?! dude Reincarnate is so broken, who DOESN'T want to Ancestral Healing for 2 mana?? And it comboes with Ancestral Spirit! Think about the mad value, you play Sylvanas, then you cast Ancestal Spirit on her, then you reincarnate her and then you realize that actually this is happening in your head since you've been dead by turn 5!
In the Reno Priest deck, Toshley is a nice idea, but (a) I doubt many people still have him, (b) even if they did, I wouldn't recommend him instead of a simple and common replacement such as Cairne. Good sticky minion that also comes back with NZoth, and stays sticky after his return. The benefit of spare parts is rather small compared to that. I would perhaps use Toshley as a cheap spells generator in a deck with Antonidas, but not here.
Other than that, I really recommend Wild to escape the once again awful "well played"-emote-before-you-die-at-turn-6 Standard meta.
We had this discussion on my deck page already, and I can only ask people to try it out. With a meta (even in wild) split almost 50/50 between Pirates and heavy control/Reno I can only continue to argue that the chance of a Time Rewinder is just so much more impact-full than Cairne (and as an alternative to Dream).
And as for (a), people that disenchant legendaries shouldn't play Wild to begin with.
Say, why not Dark Cultist instead of the bird? It's a rattler!
Talonpriest allows you to keep a minion alive on demand. Also, the deathrattle pool is quite full and more of them means less chance of getting prime cards like Sylvanas and Chillmaw back.
Hi! Yes, we've had this discussion in the page of your deck, and people can go there to check it out. I guess we'll have to agree that we disagree.
As for people dusting legendaries being better off not to try out Wild, that is completely false. Wild has a lot to offer, and few decks have crucial Wild legendaries that cannot be removed without taking a lot of their power away. Toshley is not crucial in any sense of the word, especially when swapped with another far more common legendary on the same mana, and especially when compared to the main powercreeped non-legendary cards that make up the overwhelming majority of the decks that will be encountered in Wild.
Hi! Just hit legendary, having piloted the deck exclusively from rank 15 onward. While obviously not deciding every game, Toshley and his Time Rewinder have played a major role versus control decks. These games have been won through attrition and casting N'zoth twice is key.