Sigma's Wing 3 Card Analysis - The League of Explorers, Ben Brode on Gorillabot's Text, Win a 3D Printed Custom Card

Bounty Bugs and Explosive Blast Fix, Quin's Itemization Rant
ETS Final Qualifier, Top 5 Fails #26, Cho'Gall Reminder
Legion - Fury Warrior and Shadow Priest Artifact Intros, Tweets, Death Knight Preview

Sigma's Wing 3 Card Analysis - The League of Explorers

Hello guys, Sigma here, Legend player, deck architect and guide writer here, on Hearthpwn! I will do a small series of analysis on the wings of the League of Explorers Adventure just to try to maybe give you a better insight into what you should expect from these cards, how OP some of these cards really are, and if there are maybe some hidden effects or tactics behind some of these cards. So here is the analysis of the first wing, enjoy!


Introduction

In order to present to you these 11 cards to its best, I will divide them into three tiers, first one being the God tier, second one being the Meh Tier and the third one, which is at the same time the worst one I will name, let’s say… Savagery Tier, as the card will most likely never see play. Most of the analysis will be directed at the Ladder play, but I will note Arena for some cards where note is due.

I will give it my best to analyse all of the cards thoroughly as I personally can, but as every other human, I might also be wrong, as some pros were for cards like Dr. Boom and Mysterious Challenger, so if you do disagree with me I would love to hear it in the comments below or if you agree, well, great minds thing alike! Also, even though the analysis will be thorough, I will also try to make it as compact as possible as it is in nobody’s interest for you to scroll for three hours through an analysis.

Firstly, I will try to illustrate what are the chances of these cards fitting some of the archtypes that are currently present in the meta, or what new decks could be made by including this card in them or completely revolving around them. You will also be able to see me discussing these cards live at www.twitch.tv/sigmasrb, www.facebook.com/sigmasrb or www.twitter.com/sigmasrb.

Secondly, please note that this is an analysis for the cards in the long term period, which means the while both the god tier cards and the savagery cards might see some play in the beginning while the decks with them are being refined and tried out, the god cards are the ones which will probably remain in the meta in some form or shape.

Besides that, as I am sure that some of you will argue that none of these cards belong in the Savagery Tier know that I some of these cards have to be on the 10th or 9th place. This choice is always pretty difficult to make as I, as a deck builder, always see some value in all cards, like I am sure most of you do as well.

Lastly, as most people love the sweet stuff at the end, like eating the hard chocolate in the end of the Chocomania ice cream, I will start off with the Savagery Tier and move up to God Tier. Also, when I mention in which decks the card can fit in the current meta, I will go from top being the worst fit to bottom being the best one.


Savagery Tier

11. Pit Snake

1 mana Rogue 2/1 minion that kills any minions that gets in touch with it.

Will it fit current decks? Most likely not.

Oil Rogue – Just as the Patient Assassin, which is a 1/1 Rogue minion for 2 mana WITH Stealth, who is actually a better card than the snake as it has stealth and is harder to remove, the Pit Snake has even less chances of being seen on the ladder or on the competitive play. It doesn’t fit in the oil rogue mechanism not even slightly as the oil rogue lists are already fully packed and a minion which can get removed by any minion in the game, while for example, Maexxna cannot, is never truly useful.

Deathrattle Rogue – Someone might try it in the Deathrattle rogue, which might surprise people as nobody will be expecting it, but just the fact that it can be removed by any minion, may it be a Silver Hand Recruit, or an Imp, makes this minion very bad and useless. The fact that it’s a beast doesn’t help it at all, at least not in the rogue decks, getting this out of a Webspinner can be situationally good, but still not even the best minion out of a Webspinner.

Will there be any new decks made for it? Most likely not.

Let’s face it, there will simply be no decks that will be based on the poison mechanism any time soon, therefore people will not be making any decks around this minion. It’s a minion that’s too easy to kill and probably won’t be seeing any play unless they enable the option for insta lethal by a poison minion. The only thing good about it is it’s badass golden animation.

The next card is very close to being in the meh tier but we have to have two of them which are in Savagery, so sorry boomkin lovers.


10. Jungle Moonkin

4 mana cost Druid 4/4 minion that gives your opponent and you +2 spell power.

Will it fit current decks? Most likely not.

Aggro Druid & Combo Druid – I see this minion as a worse version of the Azure Drake. It has the same stats, it’s one mana cheaper, but also doesn’t draw you a card and gives your opponent +2 spell power, which is probably the biggest disadvantage. Let’s look at it like this; imagine a Backstab that deals for 4 damage, for 0 mana. Imagine a Consecration which will be like a Flamestrike and probably clear your entire board, if you have any at that point, or an Imp-losion that can summon 6 imps and easily trigger a Reliquary Seeker on turn 5 or a very cheap Sea Giant. I can’t really say in which deck this card fits less and it’s a pretty hard call, one I don’t think anyone can say for sure. With that being said, even though the card has “solid” stats, as it’s a 4/4 for 4 mana, the chances of the card description sending you deep into the mines of salt are much higher than them actually paying off for you as a druid.

Will new decks be made for it? They might.

It’s interesting to say that they actually might. This will give all of the people who played a Boomkin in World of Warcraft a thing to look forward to. We might be seeing some kind of a Spell Damage Druid, which will be basing on using cheap spells like Moonfire to deal pretty solid amounts of damage. The card itself can be really good against some decks now in the meta, those which are not really focused on spells but more on minions, but giving +2 spell damage to a spell based deck will send you packing to Rank 20 faster than you say “Scamaz.”


Meh Tier

9. Huge Toad

2 mana cost neutral 3/2 minion that deals one damage to a random enemy as a Deathrattle.

Will it fit current decks? I doubt it.

Control decks – I don’t see the control decks running this card as the stats can let most of the 1 mana minions remove it and the Deathrattle is just simply meh. If it was a battlecry, like the Flame Juggler has, that could maybe be a bit better because you have approximately the idea of what you are aiming at, while the Deathrattle is triggered when your opponent wants it to in many more cases than when you want it to on the turn after you drop it, and I am pretty sure that the opponent will probably trade it without taking the risk of removing another minion that could get potentially killed by the Deathrattle.

Tempo Decks – Looking at the Tempo Side of the deck, it’s a 3/2 for 2 mana, which isn’t bad, but this card is just like a Bloodfen Raptor with a small twist on the end. Again I see the Flame Juggler or a Knife Juggler as much better cards compared to this one, so this one probably won’t be seeing any play.

Beast or Deathrattle Decks – Here is where it gets just a tiny bit interesting for this card. There is a big question if this card is actually better than the Haunted Creeper in both Beast or Deathrattle decks and I would probably say no, it isn’t. The fact that you can have 2 1/1 minions is what made the Haunted Creeper one of the main survival cards against aggro and the staple of so many midrange decks.

Will some new decks be made for it? I doubt it.

As a 3/2 Beast card with a moderate to bad Deathrattle, this doesn’t really spark up my imagination on what new decks can be made with it. There might be some new beast hunters or druids and rattle rogues, but I don’t think that this card will make the 30, or even be considered being a part of the list. It’s an okay card at best.


8. Dart Trap

2 mana Hunter Secret that deals 5 damage to a random enemy after the enemy uses his hero power.

Will it fit current decks? It might.

Face Hunter – I believe this trap will not make the cut for a better Face hunter. The reason why it wont be making the Face Hunter cut is that the SMOrc needs something that will for sure go face. A better Snipe to the face is good, but if your opponent has a lot of small minions a 5 hit to a 1/1 will not be good and the fact that its random like that will make all SMOrcs go: NOT GOOD ENOUGH GO FACE. 

Hybrid/Midrange Hunter – Here the trap gets another meaning, and one that makes more sense. The card can be used to seriously cause damage to your opponent’s minions and establish the control of the board. Imagine a Molten Giant getting hit by this (even though the warlocks are not really keen on using Life Tap against hunters), and putting it to such low hp it can be removed by a 2 mana minion. That’s pretty sick. But, even though it can be ridiculously good, it’s still a random effect and this randomness might actually shoo people away. It can be really good against freeze mages though, in the beginning for example, where they usually use a hero power for the first 3 turns. Those 5 damage can be crucial in getting his Ice Block popped before he drops Alexstrasza and sends your hopes of winning to oblivion.

Will some new decks be made for it? Probably not.

I like the concept behind the trap, it adds to the fear that the people have for hunter’s traps with a new way for you to get your ass kicked. Two will screw you up with attacking face, one if you play a minion, one if you attack with a minion, one if you attack a minion and now one if you play a hero power. You got nowhere to go, and that’s awesome. But I don’t think it will be a staple of some new miraculous deck. I’d like to see a Secret Hunter though. Your opponent would be mindfucked 98% of the time. That’d be fun.


7. Gorillabot A-3

4 mana neutral 3/4 mech that discovers a mech if you control one.

Will it fit current decks? It might.

Mech Mage – The only reason I don’t think this card will fit the mech mage archtype is the already congested spot of the 4 mana drops. I honestly don’t think this card can be better than the Piloted Shredder nor the Goblin Blastmage, which means that this card just won’t pay off. The stats are fine, the discovery can be surprisingly good, but mechs really don’t need another 4 drop.

Mech Shaman – I really can’t see it in a mech shaman as well. They also run the Piloted Shredders and some of them even run the Fireguard Destroyers, which might be sometimes worse than this card and sometimes better. It’s a card with the same stats as the Spider Tank, but gives you a mech IF you are controlling a mech, but as shamans have good mechs on themselves, and the chances of your discovering a class based mech to a neutral mech are 4 to 1, you might even get a nice Whirling Zap-o-matic to bring doom upon your opponent while going “Wheeeee!”.

Will new decks be made for it? They might.

I actually believe that even though this card is bad on its own, it might help out some mech decks which have problems with card draw like the Mech Rogue. I love the idea behind the Iron Sensei and this discovery might be just what the mech rogue needed. All in all, mechs are finally getting some discover love and that’s pretty cool, but I honestly don’t think that this gorilla will make them better than they already were (or weren’t).


6. Murloc Tinyfin

0 mana cost neutral 1/1 murloc.

Will it fit current decks? I believe so.

Midrange Murloc deck – Even though the midrange murloc decks need refinement and when I say midrange I mean a deck which can go through the early burst and survive a clear or two and still turn out victorious. Of course that would probably be a deck that runs Anyfin Can Happen and even though the Murloc Tinyfin is a cheap murloc I don’t think it makes the cut for any slow murloc decks, especially the paladin one as the tinyfin on turn 10 can turn into a 5/2 best case, and that’s not really something that you want when you can have better murlocs instead.

Aggro Murloc Deck – Here is where the little guy really shines. If you are running Everyfin is Awesome, he can really help you get it early on. It also helps trigger the Murloc Tidecaller and makes the Old Murk-Eye gain one damage more. This minion itself doesn’t give you that big of a board but it’s practically a pretty good murloc combo card which you can play with any of the combo minions or Everyfin is awesome. Anyway, how can you kill him? HE'S JUST SO ADORABLE! 

Will some new decks be made for it? I believe so.

I believe that the card itself will be one of the most important cards in a murloc shaman and with Everyfin is awesome it can turn into something pretty powerful and easily put the murloc shaman into the tier 2 at least.

The next two murloc cards got a high mark partly because of the Authors love for MRRRGLGLGL. Please excuse him. Thank you for understanding.


5. Everyfin is awesome

7 mana cost Shaman spell that gives your minions on the board +2/+2 and costs 1 mana less for each murloc you control.

Will it fit current decks? Undoubtedly.

Murloc Aggro ShamanMRRGLRLGLGLLGL! MRRGLGL, MRRRRRRRRRRRRGLGL, MRGL! *clears throat*… ahem. I honestly believe this card will bring a new fresh wave to the murloc shaman. The value of the card grows with the amount of the murlocs on the board (duh), and as the murlocs are heavily aggro oriented themselves, the card will definitely see play. Let’s try to put it into math, if you manage to play two Murloc Tinyfin and one Murloc Tidehunter, that will make your Everyfin is Awesome 3 mana, which can optimally be coined out next turn and turn your minions into 4 3/3s and one 4/3. If that doesn’t scream OP I don’t know what does.

Will new decks be made for it? Undoubtedly.

As I mentioned before, the card will get all of the murlocs on the shore ready to dominate the world as the omen showed! There will be a lot more murlocs coming and I really hope that they would stick. It’s really easy to flood the board with murlocs which can make this card cost 0 mana even. Maybe even a Brann Bronzebeard in that combination? Hmmm.. ( ͡° ͜ʖ ͡° )


4. Naga Sea Witch

5 mana cost neutral 5/5 minion that makes all of your cards cost 5 mana.

Will it fit current decks? I believe so.

Ramp Druid – This is a tricky one. The fact that you practically cannot innervate this guy out on turn 2 with coin or turn 3 with Innervate kind of screws druids ramping game up and makes me think that other cards can fit better but it sure can be amazing when you drop Cenarius right after it or an Ancient of War or Kel'Thuzad. The potential is there, but will it stick? Can’t say for sure.

Control Warrior – This is an interesting one. It’s a very difficult card to put a finger on as there are a lot of possibilities about it. The fact that you can get big cards out like Varian Wrynn, Nefarian, Ysera or even Dr. Boom on turn 6 can be really deadly. Alexstrasza can be played on turn 6 against any kind of face decks or even tempo decks or if the deck is a control one Alexstrasza can be used to lower down the HP of the opponent faster and get a strong 8/8 body on the board. It sure has to be tested, but it can be a good fit in the warrior. Also, having a strong midgame minion is something that warrior misses in general, so this might be a good addition.

Will new decks be made for it? I believe so.

The more I write about this card the more I am hyped as I am getting more and more ideas rolling how awesome this card can actually be. Sure, it increases the cost of some of the cheaper cards of yours but it reduces the ones which cost a lot which might be a really interesting approach. I would love to try out a Giants Warrior or a Giants Mage where you try to drop some amazing giants after this guy or try to get more of them from the duplicate and have an easier time dropping the giants. Excuse me while I go test this out.


3. Anyfin Can Happen

10 mana Paladin spell that summons 7 random murlocs that died this game.

Will it fit current decks? Undoubtedly.

Tempo Murloc Paladin- As the paladin Murloc, the Murloc Knight has been branded a “slow” card for a reason, I believe that this card fits into the whole concept perfectly. It might be a bit of an overkill to wait for 10 mana for it as murlocs are known to die easily and are mainly aggro minions but if you actually manage to lose the board Anyfin Can Happen can return you into the game with no problem and even let you have lethal if you managed to get Old Murk-Eye in the game at some point. And as I am a big murloc fan, I can’t wait to start refining the deck I made in my last stream, and the deck I will be working on further in my next couple of streams. So make sure you pop by and see for yourself! /end ShamelessAdvertisement

Will new decks be made for it? Undoubtedly.

With this card the window of murlocs into the world of midrange decks is open and I believe, that if you add a couple of Piloted Shredders and some Loatheb here and there, with some taunts this can actually make a legit midrange deck. Secrets and Murlocs? The space will be tight to fit them all in, but it’s a possibility worth considering.


God Tier

2. Entomb

6 mana Priest spell which takes a played enemy minion and shuffles it into your deck.

Will it fit current decks? Undoubtedly.

Dragon Priest- This is probably the deck where Entomb would fit least. As the dragon priest is mainly a tempo deck which is supposed to hold and dictate the tempo of the game from the first turn on, Entomb might be just too slow of a card to make the cut. I believe I would run just one copy to try it out but I don’t think I would dare running two as it could potentially destroy my hand and make me have pretty awful tempo from the early game on which usually leads to defeat. It might be good in some situations like taking a Savannah Highmane from a hunter, or Sylvanas Windrunner from some kind of a control or midrange deck.

Control Priest- This is probably where the card itself would fit more and the main reason why this card deserves a spot two on the list for this wing and one of the rare God tier cards of this week is the fact that the priest has had very awkward ways to deal with strong minions so far, with the exception of the Shadow Word: Death. This is giving the priest the exact edge that it needed, giving it potential a pretty strong late game minion to play exactly when the minion would be needed, in the late game. So, get a strong minion that EVEN if you were to get straight away it would be probably pretty amazing to play? I see that as only a win win and probably one of the rare cards from this wing that I can see in use by a LOT of priests.

Fatigue Priest- Fatigue Priest. Oh my. I believe this card is the Holy Bible for Fatigue Priests. Just the fact that a fatigue priest can take your strong minion that you hoped would actually deal some damage to him and hopefully lower down his HP will be making your hopes disappear faster than a crab walking casually next to a highly-pressurized pipe. Strong removal, gives you a minion that you will most likely play as you want to go into fatigue with the priest every time, is pretty damn amazing.

Will new decks be made for it? Undoubtedly.

Priest is coming back! There will be fatigue priests, control priests and I am happy to say, longer hearthstone games! Some of you might not like it, but this card can easily be a treasure for any control players out there. May I also mention that one of the most difficult match-ups for a priest – the Control Warrior, should be more bearable with this card as it might give you the exact edge that you need to take over the control of the game and kick that warrior back to the tribe he belongs. Or mountain.

ARENA SIDENOTE: This is probably the only card I could say can improve the arena drafting by quite a bit. Priest needed love for common AoE cards in arena and this card is one more that is added in the LoE besides the Excavated Evil that fits in that perfectly.


1. Sir Finley Mrrgglton

1 mana cost neutral 1/3 MURLOC that discovers a new hero power.

WOW! This card is a one way ticket to deckbuilding heaven. I didn’t need that much time to put it into my rattle rogue which is currently on the main page of Hearthpwn and for a good reason! I love the concept behind this card, and let me try to explain this to my best possibility by simply giving examples:

Imagine an aggro Shaman that changes his naturally passive hero power to Steady Shot.

Imagine a Tempo deck changing the hero power to Armor Up! when playing against Freeze Mage.

Imagine a Tempo mage changing to Life Tap after running out of cards, and ultimately even making Arcane Intellect a completely obsolete card.

Imagine a Mech mage changing his hero power to Quick shot, making the deck basically into a SMOrc.

Imagine a handlock who switches to Heal after not needing Life Tap anymore, and being able to heal his minions and control the board better.

The possibilities are endless, it can fit in so many decks that the list can go on until tomorrow. An extremely versatile card which is stat wise also a pretty solid 1/3 1 mana drop, which can give you a Hero Power which you might not be aiming for, but which for some classes will definitely result in a better one, and a card which can completely change how we all look on some archtypes and at the same time a card that can improve those archtypes exponentially? Well spank my fin and call me Mrrglrgbrrrlgrgblrlbrll! That’s for sure one amazing card in my book. He doesn't have "GG" in his name for no reason.


And this is it for the 3rd wing of League of Explorers guys! I tried to make it as short as possible for your enjoyment, so I am really sorry if some of the cards weren’t as detailed as you would like them to be or on the position that you wouldn’t agree with, but you can always ask me anything in the comments or if you have anything to add or to argue about, let me know, just please be constructive, as I won’t be replying to those comments which aren’t!

If you would like to get in touch with me directly or come check out my stream where I practise for my tournaments, or where I try to reach legend with all kinds of interesting and new decks, stop by at www.twitch.tv/sigmasrb or come say hello, or you know, “man your guide is very wrong!” at www.facebook.com/sigmasrb or www.twitter.com/sigmasrb. I also do all kinds of events like Hearthstone Trivia, Viewer Tournaments that have awesome rewards and many more! Some of the videos of my crazy plays can be found at www.youtube.com/sigmasrb!

Cheers,
Sigma


Ben Brode on Gorillabot's Different Text

Gorillabot A-3 has a very similar effect to cards such as Shady Dealer and Goblin Blastmage, but rather than stating "If you have" it says "If you control". According to Ben Brode, this was a templating test and was interested to hear feedback on it.

   

Quote from Ben Brode
We are testing out new templating. Which do you prefer?


Winter Unveiling - Win a 3D Printed Custom Card

Just when you thought the Card Design Competition was on hiatus until next year, we popped back in with a special surprise to celebrate the upcoming holidays - Hearthstone style!

We're running a special card design competition over the next 10 days titled The Winter Unveiling and we've partnered up with MyMiniFactory.com to bring some super epic loot to the table.

The grand champion of this special competition will receive a 3D Printed custom Hearthstone card of their entry into the competition.

  
Check out some examples of 3D Printed Hearthstone Cards!

So, interested in entering? It's quite simple to win as long as you read the rules!

  • Head on over to the Winter Unveiling card submission thread.
  • Read all the rules. If you break one, you're disqualified. Feel free to ask for clarification in the discussion thread.
  • Go over to Hearthcards.net to create your custom card. Make sure to choose the special "Winter Veil" set icon!
  • Submit your card as a reply to the submission thread. You can only enter once.
  • Toss a vote to any other cards out there that you like!

Best of luck to everyone who enters, we're looking forward to seeing some great cards!

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