Reddit Q&A Round-up
Placement & Ranking Changes, Americas Championship and Giveaways, Fails of the Week
Patch 6.2.2 Live This Week
Update: This week's Tavern Brawl is It's Raining Mana. If you're looking for some decks to take for a spin, check out all decks for this Brawl.
The Angry Chicken #100 with Ben Brode
Last night The Angry Chicken podcast celebrated their 100th episode! Ben Brode joined the crew, along with appearances by Frodan and Karma. We've recapped the important bits from Ben Brode below. If you want to watch the vod, that's also available.
Quote from Ben BrodeBen on Randomness in Competitive Play
"Increasing the randomness can increase the skill. Crackle isn't as obviously manipulable as Knife Juggler but the question remains when do I play it and do I risk playing it on something with more then 3 health? Do I have a backup if it doesn't work out? I think it represents intense skill and just feels bad when you lose. We can make it feel better or worse but I think it adds additional skill to the game."The Grand Tournament
- They felt like it was the right time for a new keyword (Inspire) to be added to the game.
- They first wanted to play around with a lot of Charge minions for Jousting, but it wasn't enough.
- Before Joust became what it is today, it was simply reveal a card, not only a minion, to get a bonus.
- Mysterious Challenger worked really well as it made cards such as Repentence playable and brought a new deck into the mix.
Card Nerfing
- Very hard to do right after an expansion launches as things need to settle.
- Nerfing cards devalues your collection and doesn't make it feel like a real card if they can be changed so easily.
- Players should figure out how to combat certain decks with the tools already available to them. They would rather put more tools in the game to deal with any decks players can figure out how to beat rather than nerfing problematic cards.
New Player Experience
- There is someone dedicated to the new player experience.
- A lot of players don't realize there are adventures in the game. [That's a problem]
- They changed the Taunt error message due to the old one confusing some people causing them to quit before completing the Tutorial.
- Thousands of players stopped playing during Hemet Nesingwary thanks to Fen Creeper, so if you lose once, the game forces you to Polymorph it the second time around.
- It is important for them to look at the "wall" in players mind of acquiring cards and figuring out how to deal with it.
The Arena
- When new content comes out they want it to show up in the arena.
- They increased the drop rate of TGT cards in the arena so it felt more different with the new content.
- Rarity is a good way to balance cards in arena but also skew complexity in card packs.
- If Astral Communion was a Common it would be crazy in Arena and people wouldn't understand how to use it as much.
- They'd love to make rewards in the arena matter more. It would be great if golden cards showed up if you owned them, like Hero portraits. Ben was not sure when or if that is possible.
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TeSPA Collegiate Hearthstone Championship
TeSPA is running a team tournament this fall for North American college students which has $100,000 worth of scholarships as prizing. More details can be found in this post by Blizzard, and you can enter register your own team at compete.tespa.org.
There are a few more things to keep in mind:
- Teams must consist of three players currently enrolled in the same college
- Each team member must be a part-time or full-time student of a four-year college
- This is a new competitive format in which teams of three work together to play a single deck
- Teams play one deck at a time, but accounts can be switched between games
- League play consists of one best-of-five match a week for 7 weeks, followed by the playoffs
Card Design Competition #31 - Voting Phase
The voting phase of our weekly card design competition is now live. Go checkout all the community created cards and give the ones you like a thumbs up so we can tally the results and see who will make it to this week's final cut.
BlizzCon Virtual Ticket Giveaway
Blizzard is holding a contest which is giving away 100 BlizzCon prize packages. The packages include a BlizzCon Virtual Ticket and a BlizzCon Goody Bag. Click the banner, or here, to enter.
Overwatch Beta to Start Soon?
There's been some recent activity with Overwatch our friends over at OverPwn have discovered which is pointing to an imminent beta test. If you're looking forward to Blizzard's upcoming shooter and need some more hype, check out their most recent post.
I've just actually listened to the podcast, which I'm guessing is something that a lot of people commenting on this news post have not done. I encourage everyone to do so before immediately bashing everything Ben apparently said in it. While the summary above is kind of accurate (they didn't just make stuff up or anything) a lot of things are taken out of context a little bit and make much more sense in their unabridged version
Angry Chicken needs to be buffed.
What? No, this has nothing to do with the podcast other than the name, but I'm sure it's relevant. It has to be relevant. Someday, Angry Chicken will be on top of the food chain. Someday...
Of course they'd rather implement tools to deal with problems like Patron Warrior rather than fix the problem. Fixing the problem requires them to concede they screwed up. Implementing tools doesn't.
So a nerf is possible a few weeks after the release of TGT?
Wow... This is sad...
"Nerfing cards makes them feel like they aren't actually cards if they can be so easily changed."
THIS IS A DIGITAL CARD GAME!!! THERE ARE NO REAL CARDS!!! AND WE CARE MORE ABOUT THE MATCHES THAN OUR COLLECTION!!!
"If astral communion were a common card it would be crazy."
No, it would still be useless. Rarity has nothing to do with a card's power. Making it common would just reduce the number of available good common cards while making good epic cards be more likely to be better.
They definitely aren't real cards.You can't trade or loan them among other players, pretty much the quintessential part of real cards.
https://www.youtube.com/watch?v=clY-vXJOw94
Playing knife juggler into mad bomber into madder bomber with his signature laugh 4head.
To be fair, playing those kind of cards against my friends ( random decks ) is fun, but when it comes to a ranking or competitive view, that much rng does not have his place. Minor rng is perfectly fine, but when it can affect that much a game, it needs to be fixed.
"Increasing the randomness can increase the skill. Crackle isn't as obviously manipulable as Knife Juggler but the question remains when do I play it and do I risk playing it on something with more then 3 health? Do I have a backup if it doesn't work out? I think it represents intense skill and just feels bad when you lose. We can make it feel better or worse but I think it adds additional skill to the game."
Well this statement just made me lose a bit of faith in hearthstone future, very sad.
No playing around with skill is like not over playing the board to avoid getting board clear/Mind Control Tech, while a Dr. Boom can effectively clear 3 minions with luck or push face for extra 8 damage, THIS rng doesn't make sense. You can't play around rng what the hell, "oh i'll put my minion to the very left, that way he will avoid Knife Juggler" hits". Luck is part of EVERY card game obviously, but when a card that can decide whether you win the board control or just completely lose the game, gives too much luck to the game. Have you watched tournaments? How many time do the caster themselves goes like "esports" on rng stuff. Very skilled game indeed. Have you ever played Magic?
Decks that can waits forever and delivers a 1 shot hero kill are in no way fun or normal to play against, but this can be fixed with nerfs/buffs, the rng clearly is not the only problem hearthstone has but is a major one, nerf/buff isn't something easy to just do and throw at the players but they need to deliver and fix this.
Ben himself couldn't have said it better. Kappa
Repentance* is what you're looking for ! :)
This ain't new player friendly anymore. Blizzard has to accept that. I started playing today as a seasoned veteran, I been playing this game since launch. And at rank 20 I got paired with priest dragon, mage dragon, warrior dragon, face hunter decks. Not very new player friendly. I feel like this game is for all the people who been there since day one. Or at least a few months.
Pretty standard at the start of the month.
If new players keep losing at rank 20, well then Good luck maintaining this cash cow.
You should see the one star reviews of the game on the App Store and Google Play. It's filled with people complaining about how the tutorial is too hard and similar things.
Best comment so far on this thread!
Speaking of Astral Communion, it's a shame that Blizz gives all the bad cards the awesome animations... (Noz, Twisting, etc.)
This is Astral Communion's animation:
...maybe that's an incentive for playing bad cards? But even if it is, that's a really stupid idea.